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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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37 lines
No EOL
963 B
INI
Executable file
37 lines
No EOL
963 B
INI
Executable file
// Default lump name for new map
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defaultlumpname = "E1M1";
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basegame = "Heretic";
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// Decorate actors to include depending on actor game property
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decorategames = "heretic raven";
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//mxd. Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9,E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9,E6M1,E6M2,E6M3";
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SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9";
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SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9,E5M1,E5M2,E5M3,E5M4,E5M5,E5M6,E5M7,E5M8,E5M9";
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}
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// Skill levels
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skills
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{
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include("Heretic_misc.cfg", "skills");
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}
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// Default textures
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defaultwalltexture = "GRSTNPB";
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defaultfloortexture = "FLOOR03";
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defaultceilingtexture = "FLAT506";
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// Door making
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makedoortrack = "WOODWL";
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makedoordoor = "DOORWOOD";
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makedoorceil = "FLOOR04";
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Heretic_texturesets.cfg");
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} |