mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-15 06:30:57 +00:00
613 lines
No EOL
18 KiB
C#
Executable file
613 lines
No EOL
18 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Windows
|
|
{
|
|
internal partial class TextureBrowserForm : DelayedForm
|
|
{
|
|
//mxd. Constants
|
|
private const string ALL_IMAGES = "[All]";
|
|
|
|
//mxd. Structs
|
|
private struct TreeNodeData
|
|
{
|
|
public IFilledTextureSet Set;
|
|
public string FolderName;
|
|
}
|
|
|
|
// Variables
|
|
private string selectedname;
|
|
private TreeNode selectedset; //mxd
|
|
private long selecttextureonfill; //mxd. Was string, which wasn't reliable whem dealing with long texture names
|
|
private readonly bool browseflats; //mxd
|
|
|
|
// Properties
|
|
public string SelectedName { get { return selectedname; } }
|
|
|
|
// Constructor
|
|
public TextureBrowserForm(string selecttexture, bool browseflats)
|
|
{
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
General.Interface.DisableProcessing(); //mxd
|
|
|
|
TreeNode item; //mxd
|
|
long longname = Lump.MakeLongName(selecttexture ?? "");
|
|
// [ZZ] check if this name is even ok.
|
|
if (browseflats && General.Map.Data.GetFlatImage(longname) == General.Map.Data.UnknownImage)
|
|
longname = Lump.MakeLongName("");
|
|
longname = (browseflats ? General.Map.Data.GetFullLongFlatName(longname) : General.Map.Data.GetFullLongTextureName(longname)); //mxd
|
|
int count; //mxd
|
|
selectedset = null; //mxd
|
|
this.browseflats = browseflats; //mxd
|
|
|
|
// Initialize
|
|
InitializeComponent();
|
|
|
|
//mxd. Set titles
|
|
string imagetype = (browseflats ? "flats" : "textures");
|
|
this.Text = "Browse " + imagetype;
|
|
browser.ElementName = imagetype;
|
|
|
|
// Setup texture browser
|
|
browser.ApplySettings("windows." + configname, browseflats);
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
tvTextureSets.BeginUpdate(); //mxd
|
|
|
|
//mxd. Texture longname to select when list is filled
|
|
selecttextureonfill = longname;
|
|
|
|
//mxd. Fill texture sets list with normal texture sets
|
|
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
|
|
{
|
|
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
|
|
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
|
|
continue;
|
|
|
|
item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
|
|
item.Name = ts.Name;
|
|
item.Tag = new TreeNodeData { Set = ts, FolderName = ts.Name };
|
|
item.ImageIndex = 0;
|
|
}
|
|
|
|
//mxd. Add container-specific texture sets
|
|
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
|
|
{
|
|
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
|
|
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
|
|
continue;
|
|
|
|
item = tvTextureSets.Nodes.Add(ts.Name);
|
|
item.Name = ts.Name;
|
|
item.Tag = new TreeNodeData { Set = ts, FolderName = ts.Name };
|
|
item.ImageIndex = 2 + ts.Location.type;
|
|
item.SelectedImageIndex = item.ImageIndex;
|
|
|
|
CreateNodes(item);
|
|
item.Expand();
|
|
}
|
|
|
|
//mxd. Add "All" texture set
|
|
AllTextureSet alltextureset = browseflats ? General.Map.Data.FlatTextureSet : General.Map.Data.WallTextureSet;
|
|
count = (browseflats ? alltextureset.Flats.Count : alltextureset.Textures.Count);
|
|
item = tvTextureSets.Nodes.Add(alltextureset.Name + " [" + count + "]");
|
|
item.Name = alltextureset.Name;
|
|
item.Tag = new TreeNodeData { Set = alltextureset, FolderName = alltextureset.Name };
|
|
item.ImageIndex = 1;
|
|
item.SelectedImageIndex = item.ImageIndex;
|
|
|
|
//mxd. Should we bother finding the correct texture set?
|
|
if(General.Settings.LocateTextureGroup)
|
|
{
|
|
//mxd. Get the previously selected texture set
|
|
string prevtextureset = General.Settings.ReadSetting("windows." + configname + ".textureset", "");
|
|
TreeNode match;
|
|
|
|
// When texture set name is empty, select "All" texture set
|
|
if(string.IsNullOrEmpty(prevtextureset))
|
|
{
|
|
match = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
|
|
}
|
|
else
|
|
{
|
|
match = FindNodeByName(tvTextureSets.Nodes, prevtextureset);
|
|
}
|
|
|
|
if(match != null)
|
|
{
|
|
IFilledTextureSet set = ((TreeNodeData)match.Tag).Set;
|
|
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
|
|
{
|
|
if(img.LongName == longname)
|
|
{
|
|
selectedset = match;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
|
|
if(selectedset == null && selecttexture != "-")
|
|
{
|
|
foreach(TreeNode n in tvTextureSets.Nodes)
|
|
{
|
|
selectedset = FindTextureByLongName(n, longname);
|
|
if(selectedset != null) break;
|
|
}
|
|
}
|
|
|
|
//mxd. Texture still not found? Then just select the last used set
|
|
if(selectedset == null && match != null) selectedset = match;
|
|
}
|
|
|
|
//mxd. Select the found set or "All", if none were found
|
|
if(tvTextureSets.Nodes.Count > 0)
|
|
{
|
|
if(selectedset == null) selectedset = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
|
|
tvTextureSets.SelectedNodes.Clear();
|
|
tvTextureSets.SelectedNodes.Add(selectedset);
|
|
selectedset.EnsureVisible();
|
|
}
|
|
|
|
tvTextureSets.EndUpdate(); //mxd
|
|
|
|
//mxd. Set splitter position and state (doesn't work when layout is suspended)
|
|
if(General.Settings.ReadSetting("windows." + configname + ".splittercollapsed", false))
|
|
splitter.IsCollapsed = true;
|
|
|
|
//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
|
|
int splitterdistance = General.Settings.ReadSetting("windows." + configname + ".splitterdistance", int.MinValue);
|
|
if(splitterdistance == int.MinValue)
|
|
{
|
|
splitterdistance = 210;
|
|
if(MainForm.DPIScaler.Width != 1.0f)
|
|
{
|
|
splitterdistance = (int)Math.Round(splitterdistance * MainForm.DPIScaler.Width);
|
|
}
|
|
}
|
|
|
|
splitter.SplitPosition = splitterdistance;
|
|
}
|
|
|
|
//mxd
|
|
private static int SortImageData(ImageData img1, ImageData img2)
|
|
{
|
|
return String.Compare(img1.Name, img2.Name, StringComparison.OrdinalIgnoreCase);
|
|
}
|
|
|
|
//mxd
|
|
private static int SortTreeNodes(TreeNode n1, TreeNode n2)
|
|
{
|
|
return String.Compare(n1.Text, n2.Text, StringComparison.InvariantCultureIgnoreCase);
|
|
}
|
|
|
|
//mxd
|
|
private TreeNode FindTextureByLongName(TreeNode node, long longname)
|
|
{
|
|
if(node.Name == ALL_IMAGES) return null; // Skip "All images" set
|
|
|
|
//first search in child nodes
|
|
foreach(TreeNode n in node.Nodes)
|
|
{
|
|
TreeNode match = FindTextureByLongName(n, longname);
|
|
if(match != null) return match;
|
|
}
|
|
|
|
//then - in current node
|
|
IFilledTextureSet set = ((TreeNodeData)node.Tag).Set;
|
|
|
|
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
|
|
if(img.LongName == longname) return node;
|
|
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
private static TreeNode FindNodeByName(TreeNodeCollection nodes, string selectname)
|
|
{
|
|
foreach(TreeNode n in nodes)
|
|
{
|
|
if(n.Name == selectname) return n;
|
|
|
|
TreeNode match = FindNodeByName(n.Nodes, selectname);
|
|
if(match != null) return match;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
private void CreateNodes(TreeNode root)
|
|
{
|
|
TreeNodeData rootdata = (TreeNodeData)root.Tag;
|
|
ResourceTextureSet set = rootdata.Set as ResourceTextureSet;
|
|
if(set == null)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
|
|
return;
|
|
}
|
|
|
|
int imageIndex = set.Location.type + 5;
|
|
char[] separator = { Path.AltDirectorySeparatorChar };
|
|
|
|
ImageData[] images;
|
|
if(browseflats)
|
|
{
|
|
images = new ImageData[set.Flats.Count];
|
|
set.Flats.CopyTo(images, 0);
|
|
}
|
|
else
|
|
{
|
|
images = new ImageData[set.Textures.Count];
|
|
set.Textures.CopyTo(images, 0);
|
|
}
|
|
Array.Sort(images, SortImageData);
|
|
|
|
List<ImageData> rootimages = new List<ImageData>();
|
|
foreach(ImageData image in images)
|
|
{
|
|
string[] parts = image.VirtualName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
|
TreeNode curNode = root;
|
|
|
|
if(parts.Length == 1)
|
|
{
|
|
rootimages.Add(image);
|
|
continue;
|
|
}
|
|
|
|
int localindex = ((parts[0] == "[TEXTURES]" || image is TEXTURESImage) ? 8 : imageIndex);
|
|
string category = set.Name;
|
|
for(int i = 0; i < parts.Length - 1; i++)
|
|
{
|
|
category += (Path.DirectorySeparatorChar + parts[i]);
|
|
|
|
//already got such category?
|
|
if(curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category))
|
|
{
|
|
curNode = curNode.Nodes[category];
|
|
}
|
|
else //create a new one
|
|
{
|
|
TreeNode n = new TreeNode(parts[i]) { Name = category, ImageIndex = localindex, SelectedImageIndex = localindex };
|
|
curNode.Nodes.Add(n);
|
|
curNode = n;
|
|
curNode.Tag = new TreeNodeData { Set = new ResourceTextureSet(category, set.Location), FolderName = parts[i] };
|
|
}
|
|
|
|
// Add to current node
|
|
if(i == parts.Length - 2)
|
|
{
|
|
ResourceTextureSet curTs = ((TreeNodeData)curNode.Tag).Set as ResourceTextureSet;
|
|
if(image.TextureNamespace == TextureNamespace.FLAT)
|
|
curTs.AddFlat(image);
|
|
else
|
|
curTs.AddTexture(image);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Shift the tree up when only single child node was added
|
|
if(root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0)
|
|
{
|
|
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
|
|
root.Nodes[0].Nodes.CopyTo(children, 0);
|
|
root.Nodes.Clear();
|
|
root.Nodes.AddRange(children);
|
|
}
|
|
|
|
// Add "All set textures" node
|
|
if(General.Map.Config.MixTexturesFlats && root.Nodes.Count > 1)
|
|
{
|
|
TreeNode allnode = new TreeNode(ALL_IMAGES)
|
|
{
|
|
Name = ALL_IMAGES,
|
|
ImageIndex = imageIndex,
|
|
SelectedImageIndex = imageIndex,
|
|
Tag = new TreeNodeData { Set = set, FolderName = ALL_IMAGES }
|
|
};
|
|
root.Nodes.Add(allnode);
|
|
}
|
|
|
|
// Sort immediate child nodes...
|
|
TreeNode[] rootnodes = new TreeNode[root.Nodes.Count];
|
|
root.Nodes.CopyTo(rootnodes, 0);
|
|
Array.Sort(rootnodes, SortTreeNodes);
|
|
root.Nodes.Clear();
|
|
root.Nodes.AddRange(rootnodes);
|
|
|
|
// Re-add root images
|
|
ResourceTextureSet rootset = new ResourceTextureSet(set.Name, set.Location);
|
|
if(browseflats)
|
|
{
|
|
foreach(ImageData data in rootimages) rootset.AddFlat(data);
|
|
}
|
|
else
|
|
{
|
|
foreach(ImageData data in rootimages) rootset.AddTexture(data);
|
|
}
|
|
if(General.Map.Config.MixTexturesFlats) rootset.MixTexturesAndFlats();
|
|
|
|
// Store root data
|
|
rootdata.Set = rootset;
|
|
root.Tag = rootdata;
|
|
|
|
// Set root images count
|
|
var rootsetimages = (browseflats ? rootset.Flats : rootset.Textures);
|
|
if(rootsetimages.Count > 0) root.Text += " [" + rootsetimages.Count + "]";
|
|
|
|
// Add image count to node titles
|
|
foreach(TreeNode n in root.Nodes) SetItemsCount(n);
|
|
}
|
|
|
|
//mxd
|
|
private void SetItemsCount(TreeNode node)
|
|
{
|
|
ResourceTextureSet ts = ((TreeNodeData)node.Tag).Set as ResourceTextureSet;
|
|
if(ts == null) throw new Exception("Expected ResourceTextureSet, but got null...");
|
|
|
|
if(node.Parent != null && General.Map.Config.MixTexturesFlats)
|
|
{
|
|
ts.MixTexturesAndFlats();
|
|
if(ts.Textures.Count > 0) node.Text += " [" + ts.Textures.Count + "]";
|
|
}
|
|
else
|
|
{
|
|
int texcount = (browseflats ? ts.Flats.Count : ts.Textures.Count);
|
|
if(texcount > 0) node.Text += " [" + texcount + "]";
|
|
}
|
|
|
|
foreach(TreeNode child in node.Nodes) SetItemsCount(child);
|
|
}
|
|
|
|
// Selection changed
|
|
private void browser_SelectedItemChanged(ImageBrowserItem item)
|
|
{
|
|
apply.Enabled = (item != null && item.ItemType == ImageBrowserItemType.IMAGE);
|
|
}
|
|
|
|
// OK clicked
|
|
private void apply_Click(object sender, EventArgs e)
|
|
{
|
|
// Set selected name and close
|
|
if(browser.SelectedItem != null && browser.SelectedItem.ItemType == ImageBrowserItemType.IMAGE)
|
|
{
|
|
selectedname = browser.SelectedItem.TextureName;
|
|
DialogResult = DialogResult.OK;
|
|
}
|
|
else
|
|
{
|
|
selectedname = "";
|
|
DialogResult = DialogResult.Cancel;
|
|
}
|
|
this.Close();
|
|
}
|
|
|
|
// Cancel clicked
|
|
private void cancel_Click(object sender, EventArgs e)
|
|
{
|
|
// No selection, close
|
|
selectedname = "";
|
|
DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
// Activated
|
|
private void TextureBrowserForm_Activated(object sender, EventArgs e)
|
|
{
|
|
Cursor.Current = Cursors.Default;
|
|
General.Interface.EnableProcessing(); //mxd
|
|
}
|
|
|
|
// Closing
|
|
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
// Save window settings
|
|
General.Settings.WriteSetting("windows." + configname + ".splitterdistance", splitter.SplitPosition); //mxd
|
|
General.Settings.WriteSetting("windows." + configname + ".splittercollapsed", splitter.IsCollapsed); //mxd
|
|
|
|
//mxd. Save last selected texture set
|
|
if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0)
|
|
General.Settings.WriteSetting("windows." + configname + ".textureset", tvTextureSets.SelectedNodes[0].Name);
|
|
|
|
// Clean up
|
|
browser.OnClose("windows." + configname);
|
|
}
|
|
|
|
// Static method to browse for texture or flat.
|
|
public static string Browse(IWin32Window parent, string select, bool browseflats)
|
|
{
|
|
TextureBrowserForm browser = new TextureBrowserForm(select, browseflats);
|
|
return (browser.ShowDialog(parent) == DialogResult.OK ? browser.SelectedName : select);
|
|
}
|
|
|
|
// Item double clicked
|
|
private void browser_SelectedItemDoubleClicked(ImageBrowserItem item)
|
|
{
|
|
if(item == null) return;
|
|
switch(item.ItemType)
|
|
{
|
|
case ImageBrowserItemType.IMAGE:
|
|
if(selectedset == null) throw new NotSupportedException("selectedset required!");
|
|
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
|
|
break;
|
|
|
|
case ImageBrowserItemType.FOLDER_UP:
|
|
if(selectedset == null) throw new NotSupportedException("selectedset required!");
|
|
if(selectedset.Parent != null)
|
|
{
|
|
// Select the node
|
|
tvTextureSets.SelectedNodes.Clear();
|
|
tvTextureSets.SelectedNodes.Add(selectedset.Parent);
|
|
selectedset.Parent.EnsureVisible();
|
|
|
|
// Update textures list
|
|
selectedset = selectedset.Parent;
|
|
}
|
|
else
|
|
{
|
|
tvTextureSets.SelectedNodes.Clear();
|
|
selectedset = null;
|
|
}
|
|
FillImagesList();
|
|
break;
|
|
|
|
case ImageBrowserItemType.FOLDER:
|
|
// selectedset is null when at root level
|
|
TreeNodeCollection nodes = (selectedset == null ? tvTextureSets.Nodes : selectedset.Nodes);
|
|
foreach(TreeNode child in nodes)
|
|
{
|
|
TreeNodeData data = (TreeNodeData)child.Tag;
|
|
if(data.FolderName == item.TextureName)
|
|
{
|
|
// Select the node
|
|
tvTextureSets.SelectedNodes.Clear();
|
|
tvTextureSets.SelectedNodes.Add(child);
|
|
child.EnsureVisible();
|
|
|
|
// Update textures list
|
|
selectedset = child;
|
|
FillImagesList();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default: throw new NotImplementedException("Unsupported ImageBrowserItemType");
|
|
}
|
|
}
|
|
|
|
// This fills the list of textures, depending on the selected texture set
|
|
private void FillImagesList()
|
|
{
|
|
//mxd. Show root items
|
|
if(selectedset == null)
|
|
{
|
|
FillCategoriesList();
|
|
return;
|
|
}
|
|
|
|
// Get the selected texture set
|
|
IFilledTextureSet set = ((TreeNodeData)selectedset.Tag).Set;
|
|
|
|
// Start adding
|
|
browser.BeginAdding(false);
|
|
|
|
//mxd. Add "Browse up" item
|
|
if(selectedset.Parent != null)
|
|
{
|
|
TreeNodeData data = (TreeNodeData)selectedset.Parent.Tag;
|
|
browser.AddFolder(ImageBrowserItemType.FOLDER_UP, data.FolderName);
|
|
}
|
|
else
|
|
{
|
|
browser.AddFolder(ImageBrowserItemType.FOLDER_UP, "All Texture Sets");
|
|
}
|
|
|
|
//mxd. Add folders
|
|
foreach(TreeNode child in selectedset.Nodes)
|
|
{
|
|
TreeNodeData data = (TreeNodeData)child.Tag;
|
|
browser.AddFolder(ImageBrowserItemType.FOLDER, data.FolderName);
|
|
}
|
|
|
|
// Add textures
|
|
if(browseflats)
|
|
{
|
|
// Add all available flats
|
|
foreach(ImageData img in set.Flats) browser.AddItem(img);
|
|
}
|
|
else
|
|
{
|
|
// Add all available textures
|
|
foreach (ImageData img in set.Textures) browser.AddItem(img);
|
|
}
|
|
|
|
browser.MakeTexturesUnique(); // biwa
|
|
|
|
// Done adding
|
|
browser.EndAdding();
|
|
}
|
|
|
|
private void FillCategoriesList()
|
|
{
|
|
// Start adding
|
|
browser.BeginAdding(false);
|
|
|
|
foreach(TreeNode node in tvTextureSets.Nodes)
|
|
{
|
|
TreeNodeData data = (TreeNodeData)node.Tag;
|
|
browser.AddFolder(ImageBrowserItemType.FOLDER, data.FolderName);
|
|
}
|
|
|
|
// Done adding
|
|
browser.EndAdding();
|
|
}
|
|
|
|
// Help
|
|
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs e)
|
|
{
|
|
General.ShowHelp("w_imagesbrowser.html");
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void TextureBrowserForm_Shown(object sender, EventArgs e)
|
|
{
|
|
//mxd. Calling FillImagesList() from constructor results in TERRIBLE load times. Why? I have no sodding idea...
|
|
if(selectedset != null) FillImagesList();
|
|
|
|
// Select texture
|
|
if(selecttextureonfill != 0)
|
|
{
|
|
browser.SelectItem(selecttextureonfill);
|
|
selecttextureonfill = 0;
|
|
}
|
|
|
|
//mxd. Focus the textures list. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why...
|
|
browser.FocusList();
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
|
|
{
|
|
selectedset = e.Node;
|
|
FillImagesList();
|
|
}
|
|
|
|
//mxd
|
|
private void tvTextureSets_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
if(tvTextureSets.SelectedNodes.Count > 0 && tvTextureSets.SelectedNodes[0] != selectedset)
|
|
{
|
|
selectedset = tvTextureSets.SelectedNodes[0];
|
|
FillImagesList();
|
|
}
|
|
}
|
|
}
|
|
} |