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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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179 lines
6.4 KiB
C#
Executable file
179 lines
6.4 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Controls;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class FileImage : ImageData
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{
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#region ================== Variables
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private readonly int probableformat;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public FileImage(string name, string filepathname, bool asflat)
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{
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// Initialize
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this.texturenamespace = TextureNamespace.FLAT;
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if (asflat)
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{
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probableformat = ImageDataFormat.DOOMFLAT;
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this.scale.x = General.Map.Config.DefaultFlatScale;
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this.scale.y = General.Map.Config.DefaultFlatScale;
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}
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else
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{
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probableformat = ImageDataFormat.DOOMPICTURE;
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this.scale.x = General.Map.Config.DefaultTextureScale;
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this.scale.y = General.Map.Config.DefaultTextureScale;
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}
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SetName(name, filepathname);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
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{
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// Initialize
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this.scale.x = scalex;
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this.scale.y = scaley;
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texturenamespace = TextureNamespace.FLAT;
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probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
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SetName(name, filepathname);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Constructor for loading internal images
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internal FileImage(string name, string filepathname)
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{
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probableformat = ImageDataFormat.DOOMPICTURE;
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SetName(name, filepathname, true, 1);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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//mxd: name is relative path to the image ("\Textures\sometexture.png")
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//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
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//mxd: also, zdoom uses '/' as directory separator char.
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//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
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//[ZZ] and doesn't work with flats in Doom format (added SetName call to post-load to validate this)
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// biwa. It works (again?) with Doom flat format
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private void SetName(string name, string filepathname)
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{
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//SetName(name, filepathname, General.Map.Config.UseLongTextureNames, (probableformat == ImageDataFormat.DOOMFLAT) ? -1 : 0);
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SetName(name, filepathname, General.Map.Config.UseLongTextureNames, 0);
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}
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// prevent long texture names by forcelongtexturename=-1
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private void SetName(string name, string filepathname, bool uselongtexturenames, int forcelongtexturename)
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{
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name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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if (forcelongtexturename < 0 || (forcelongtexturename == 0 && (!uselongtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(name)))))
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{
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this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
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if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.displayname = this.name;
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this.shortname = this.name;
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hasLongName = false;
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}
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else
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{
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this.name = name;
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this.virtualname = name;
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this.displayname = Path.GetFileNameWithoutExtension(name);
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this.shortname = this.displayname.ToUpperInvariant();
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if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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hasLongName = true;
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}
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this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
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this.filepathname = filepathname;
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ComputeNamesWidth(); // biwa
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}
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// This loads the image
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protected override LocalLoadResult LocalLoadImage()
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{
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// Load file data
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Bitmap bitmap = null;
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string error = null;
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MemoryStream filedata = null;
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try
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{
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filedata = new MemoryStream(File.ReadAllBytes(filepathname));
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}
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catch (IOException)
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{
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error = "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources.";
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}
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if (filedata != null)
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{
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// Get a reader for the data
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bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette, out offsetx, out offsety);
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// Not loaded?
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if (bitmap == null)
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{
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error = "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?";
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}
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filedata.Dispose();
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}
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return new LocalLoadResult(bitmap, error);
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}
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#endregion
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}
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}
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