..
Actions
Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
2015-09-01 19:44:03 +00:00
Compilers
Fixed, ACC compiler: in some cases ACC errors were ignored.
2015-11-24 10:46:49 +00:00
Config
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
2015-10-23 12:01:27 +00:00
Controls
Fixed, ACC compiler: in some cases ACC errors were ignored.
2015-11-24 10:46:49 +00:00
Data
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
2015-11-17 17:50:56 +00:00
Editing
Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
2015-11-08 20:20:46 +00:00
General
Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
2015-11-13 21:42:41 +00:00
Geometry
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
GZBuilder
MODELDEF support: model frame number is now taken into account when loading MD3 models.
2015-11-17 12:22:49 +00:00
IO
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
Map
Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors.
2015-11-11 22:22:21 +00:00
Plugins
Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
2015-10-09 21:57:32 +00:00
Properties
Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
2015-10-09 21:57:32 +00:00
Rendering
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
2015-10-21 13:35:42 +00:00
Resources
Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
2015-11-20 14:31:54 +00:00
Types
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
2015-07-28 15:04:21 +00:00
VisualModes
Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry.
2015-10-28 12:08:36 +00:00
Windows
Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
2015-11-20 14:31:54 +00:00
ZDoom
"Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error.
2015-09-28 19:49:15 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
MODELDEF support: model frame number is now taken into account when loading MD3 models.
2015-11-17 12:22:49 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00