mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
105 lines
2.1 KiB
INI
105 lines
2.1 KiB
INI
/*******************************************************************\
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Doom Builder Script highlighting definitions for DED
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\*******************************************************************/
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casesensitive = 0;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "#";
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commentopen = "#>";
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commentclose = "<#";
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string = "\"";
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escape = "\\";
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terminator = "";
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scopeopen = "{";
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scopeclose = "}";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
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functionopen = "";
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functionclose = "";
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argumentdelimiter = "";
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keywordhelp = "http://deng.sourceforge.net/dew/Editing/%K";
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keywords
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{
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Blending.Mode = "Blending Mode";
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Copy.Model = "Copy Model";
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File = "File";
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Flags = "Flags";
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Frame = "Frame";
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Frame.Range = "Frame Range";
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Group = "Group";
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ID = "ID";
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Include = "Include";
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IncludeIf = "IncludeIf";
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IncludeIf.Not = "IncludeIf Not";
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Inter = "Inter";
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Interpolate = "Interpolate";
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MD2 = "MD2";
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Model = "Model";
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ModelPath = "ModelPath";
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Off = "Off";
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Offset = "Offset";
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Offset.XYZ = "Offset XYZ";
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Parm = "Parm";
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Resize = "Resize";
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Scale = "Scale";
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Scale.XYZ = "Scale XYZ";
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Selector = "Selector";
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Selskin = "Selskin";
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Selskin.Mask = "Selskin Mask";
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Selskin.Shift = "Selskin Shift";
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Selskins = "Selskins";
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Shadow.Radius = "Shadow Radius";
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Shiny = "Shiny";
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Shiny.Color = "Shiny Color";
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Shiny.Reaction = "Shiny Reaction";
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Shiny.Skin = "Shiny Skin";
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Skin = "Skin";
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Skin.File = "Skin File";
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Skin.Range = "Skin Range";
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Skin.Ticks = "Skin Ticks";
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SkipIf = "SkipIf";
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SkipIf.Not = "SkipIf Not";
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Sprite = "Sprite";
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Sprite.Frame = "Sprite Frame";
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State = "State";
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Sub = "Sub";
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Transparent = "Transparent";
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}
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constants
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{
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add;
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alignpitch;
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alignyaw;
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autoscale;
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brightshadow;
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brightshadow2;
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dark;
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darkshadow;
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fullbright;
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idangle;
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idframe;
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idskin;
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invmul;
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litshiny;
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movpitch;
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movyaw;
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mul;
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nointerpol;
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nomaxz;
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noptc;
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normal;
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notexcomp;
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noz;
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ptoffsub1;
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revsub;
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selskin;
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shadow1;
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shadow2;
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skintrans;
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specular;
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spin;
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sub;
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sub2;
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worldtime;
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}
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