mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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40 lines
1.1 KiB
INI
40 lines
1.1 KiB
INI
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compilers
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{
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// This defines what files a compiler uses
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glbsp
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{
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program = "glBSP.exe";
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}
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}
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// Below are configurations for this nodebuilder. If you want to make your own configurations,
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// it is recommended to do so in your own file as this file will be updated each release.
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// NOTE: Nodebuilder configuration key names defined here must be unique for all nodebuilders!
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// Recommend to start the key name with the name of the compiler, followed by underscore and a specific name.
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// The "compiler" setting must refer to an existing compiler (such as defined above), but it
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// does not have to be a compiler defined in the same configuration file.
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// Parameter placeholders:
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// %F is the WAD file where the nodebuilder must read from
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// %T is the WAD file to which the nodebuilde writes its output (optional)
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// When %T is not specified, the nodebuilder should output to %F
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nodebuilders
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{
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glbsp_normal
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{
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title = "glBSP - Normal";
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compiler = "glbsp";
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parameters = "%F -o %T";
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}
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glbsp_fast
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{
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title = "glBSP - Fast (no reject)";
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compiler = "glbsp";
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parameters = "-normal -noreject -v5 -factor 1 %F -o %T";
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}
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}
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