mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
e4cad3e06c
Map Analysis mode: selection color is now used when rendering affected things. Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
364 lines
14 KiB
C#
364 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.5420
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CodeImp.DoomBuilder.BuilderModes.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.BuilderModes.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static System.Drawing.Bitmap AlignThings {
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get {
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object obj = ResourceManager.GetObject("AlignThings", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Angle {
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get {
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object obj = ResourceManager.GetObject("Angle", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap BrightnessGradient {
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get {
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object obj = ResourceManager.GetObject("BrightnessGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CeilingAlign {
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get {
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object obj = ResourceManager.GetObject("CeilingAlign", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CeilsGradient {
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get {
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object obj = ResourceManager.GetObject("CeilsGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ColorPick {
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get {
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object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Copy {
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get {
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object obj = ResourceManager.GetObject("Copy", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CopyProperties {
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get {
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object obj = ResourceManager.GetObject("CopyProperties", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CurveLines {
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get {
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object obj = ResourceManager.GetObject("CurveLines", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Door {
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get {
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object obj = ResourceManager.GetObject("Door", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawCurveMode {
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get {
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object obj = ResourceManager.GetObject("DrawCurveMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawEllipseMode {
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get {
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object obj = ResourceManager.GetObject("DrawEllipseMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawGeometryMode {
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get {
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object obj = ResourceManager.GetObject("DrawGeometryMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawGridMode {
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get {
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object obj = ResourceManager.GetObject("DrawGridMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap DrawRectangleMode {
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get {
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object obj = ResourceManager.GetObject("DrawRectangleMode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FilterThings {
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get {
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object obj = ResourceManager.GetObject("FilterThings", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FlipSelectionH {
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get {
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object obj = ResourceManager.GetObject("FlipSelectionH", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FlipSelectionV {
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get {
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object obj = ResourceManager.GetObject("FlipSelectionV", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FloorAlign {
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get {
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object obj = ResourceManager.GetObject("FloorAlign", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap FloorsGradient {
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get {
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object obj = ResourceManager.GetObject("FloorsGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Folder {
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get {
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object obj = ResourceManager.GetObject("Folder", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Gear {
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get {
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object obj = ResourceManager.GetObject("Gear", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Hide {
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get {
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object obj = ResourceManager.GetObject("Hide", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap HideAll {
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get {
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object obj = ResourceManager.GetObject("HideAll", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List {
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get {
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object obj = ResourceManager.GetObject("List", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List_Images {
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get {
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object obj = ResourceManager.GetObject("List_Images", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap MoveThingsInSectors {
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get {
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object obj = ResourceManager.GetObject("MoveThingsInSectors", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap PasteProperties {
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get {
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object obj = ResourceManager.GetObject("PasteProperties", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap PastePropertiesOptions {
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get {
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object obj = ResourceManager.GetObject("PastePropertiesOptions", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Reset {
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get {
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object obj = ResourceManager.GetObject("Reset", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Save {
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get {
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object obj = ResourceManager.GetObject("Save", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SelectTouching {
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get {
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object obj = ResourceManager.GetObject("SelectTouching", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Show {
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get {
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object obj = ResourceManager.GetObject("Show", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Show2 {
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get {
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object obj = ResourceManager.GetObject("Show2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Show3 {
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get {
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object obj = ResourceManager.GetObject("Show3", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Similar {
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get {
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object obj = ResourceManager.GetObject("Similar", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Text {
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get {
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object obj = ResourceManager.GetObject("Text", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap TextureLock {
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get {
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object obj = ResourceManager.GetObject("TextureLock", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ThingPointAtCursor {
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get {
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object obj = ResourceManager.GetObject("ThingPointAtCursor", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap treeview {
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get {
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object obj = ResourceManager.GetObject("treeview", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ViewSelectionEffects {
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get {
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object obj = ResourceManager.GetObject("ViewSelectionEffects", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ViewSelectionIndex {
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get {
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object obj = ResourceManager.GetObject("ViewSelectionIndex", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap VisualModeGZ {
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get {
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object obj = ResourceManager.GetObject("VisualModeGZ", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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