mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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195 lines
4.9 KiB
C#
195 lines
4.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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internal class TypesManager : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// List of handler types
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private Dictionary<int, TypeHandlerAttribute> handlertypes;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TypesManager()
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{
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// Initialize
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handlertypes = new Dictionary<int, TypeHandlerAttribute>();
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// Go for all types in this assembly
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Type[] types = General.ThisAssembly.GetTypes();
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foreach(Type tp in types)
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{
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// Check if this type is a class
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if(tp.IsClass && !tp.IsAbstract && !tp.IsArray)
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{
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// Check if class has an TypeHandler attribute
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if(Attribute.IsDefined(tp, typeof(TypeHandlerAttribute), false))
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{
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// Add the type to the list
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object[] attribs = tp.GetCustomAttributes(typeof(TypeHandlerAttribute), false);
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TypeHandlerAttribute attr = (attribs[0] as TypeHandlerAttribute);
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attr.Type = tp;
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handlertypes.Add(attr.Index, attr);
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}
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}
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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handlertypes.Clear();
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This returns the type handler for the given argument
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public TypeHandler GetArgumentHandler(ArgumentInfo arginfo)
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{
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Type t = typeof(NullHandler);
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TypeHandlerAttribute ta = null;
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// Do we have a handler type for this?
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if(handlertypes.ContainsKey(arginfo.Type))
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{
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ta = handlertypes[arginfo.Type];
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t = ta.Type;
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}
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// Create instance
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TypeHandler th = (TypeHandler)General.ThisAssembly.CreateInstance(t.FullName);
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th.SetupArgument(ta, arginfo);
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return th;
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}
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// This returns the type handler for a custom universal field
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public TypeHandler GetFieldHandler(int type, object defaultsetting)
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{
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Type t = typeof(NullHandler);
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TypeHandlerAttribute ta = null;
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// Do we have a handler type for this?
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if(handlertypes.ContainsKey(type))
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{
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ta = handlertypes[type];
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t = ta.Type;
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}
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// Create instance
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TypeHandler th = (TypeHandler)General.ThisAssembly.CreateInstance(t.FullName);
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th.SetupField(ta, null);
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th.SetValue(defaultsetting);
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return th;
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}
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// This returns the type handler for a given universal field
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public TypeHandler GetFieldHandler(UniversalFieldInfo fieldinfo)
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{
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Type t = typeof(NullHandler);
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TypeHandlerAttribute ta = null;
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// Do we have a handler type for this?
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if(handlertypes.ContainsKey(fieldinfo.Type))
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{
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ta = handlertypes[fieldinfo.Type];
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t = ta.Type;
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}
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// Create instance
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TypeHandler th = (TypeHandler)General.ThisAssembly.CreateInstance(t.FullName);
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th.SetupField(ta, fieldinfo);
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th.SetValue(fieldinfo.Default);
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return th;
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}
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// This returns all custom attributes
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public TypeHandlerAttribute[] GetCustomUseAttributes()
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{
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List<TypeHandlerAttribute> attribs = new List<TypeHandlerAttribute>();
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foreach(KeyValuePair<int, TypeHandlerAttribute> ta in handlertypes)
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if(ta.Value.IsCustomUsable) attribs.Add(ta.Value);
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return attribs.ToArray();
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}
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// This returns the attribute with the give name
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public TypeHandlerAttribute GetNamedAttribute(string name)
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{
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foreach(KeyValuePair<int, TypeHandlerAttribute> ta in handlertypes)
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{
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if(ta.Value.Name == name) return ta.Value;
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}
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// Nothing found
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return null;
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}
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// This returns the attribute with the give type
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public TypeHandlerAttribute GetAttribute(int type)
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{
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// Do we have a handler type for this?
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if(handlertypes.ContainsKey(type)) return handlertypes[type];
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else return null;
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}
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#endregion
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}
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}
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