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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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128 lines
2.6 KiB
C#
128 lines
2.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(3, "Boolean", true)]
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internal class BoolHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private EnumList list;
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private bool value;
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#endregion
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#region ================== Properties
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public override bool IsEnumerable { get { return true; } }
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public override bool IsLimitedToEnums { get { return true; } }
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#endregion
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#region ================== Constructor
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// When set up for an argument
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public BoolHandler() : base()
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{
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// Make enums
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list = new EnumList();
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list.Add(new EnumItem("true", "True"));
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list.Add(new EnumItem("false", "False"));
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}
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#endregion
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#region ================== Methods
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public override void SetValue(object value)
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{
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bool result;
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// null?
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if(value == null)
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{
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this.value = false;
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}
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// already bool?
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else if(value is bool)
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{
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this.value = (bool)value;
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}
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// int or float?
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else if((value is int) || (value is float))
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{
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// Set directly
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this.value = (Math.Abs((float)value) > 0.0001f);
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}
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// string?
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else if(value is string)
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{
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// Try parsing as string
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if(value.ToString().ToLowerInvariant().StartsWith("t"))
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this.value = true;
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else
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this.value = false;
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}
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else
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{
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this.value = false;
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}
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}
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public override object GetValue()
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{
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return this.value;
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}
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public override int GetIntValue()
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{
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if(this.value) return 1; else return 0;
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}
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public override string GetStringValue()
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{
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return this.value.ToString();
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}
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// This returns an enum list
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public override EnumList GetEnumList()
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{
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return list;
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}
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#endregion
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}
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}
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