UltimateZoneBuilder/Source/Editing
2008-12-31 00:44:04 +00:00
..
ClassicMode.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
CopyPasteManager.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
EditingManager.cs Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons) 2008-12-16 14:33:41 +00:00
EditMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
EditModeAttribute.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
EditModeInfo.cs Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons) 2008-12-16 14:33:41 +00:00
GridSetup.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
NullThingsFilter.cs - things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented) 2008-05-26 20:06:15 +00:00
ThingsFilter.cs some bug fixes and completed the things filter 2008-06-03 19:02:06 +00:00
UndoGroup.cs working on visual mode 2008-12-24 18:27:13 +00:00
UndoManager.cs added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
UndoSnapshot.cs working on visual mode 2008-12-24 18:27:13 +00:00