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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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327 lines
9.3 KiB
C#
Executable file
327 lines
9.3 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class VoxelImage : ImageData, ISpriteImage
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{
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#region ================== Variables
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private int offsetx;
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private int offsety;
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private readonly string voxelname;
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private bool overridepalette;
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private int angleoffset;
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#endregion
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#region ================== Properties
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public int OffsetX { get { return offsetx; } }
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public int OffsetY { get { return offsety; } }
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public string VoxelName { get { return voxelname; } }
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public bool OverridePalette { get { return overridepalette; } internal set { overridepalette = value; } }
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public int AngleOffset { get { return angleoffset; } internal set { angleoffset = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal VoxelImage(string name, string voxelname)
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{
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// Initialize
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SetName(name);
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this.voxelname = voxelname;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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override public void LoadImage()
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{
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// Do the loading
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LocalLoadImage();
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// Notify the main thread about the change to redraw display
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IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.Name);
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General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.SpriteDataLoaded, strptr, IntPtr.Zero);
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}
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// This loads the image
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protected unsafe override void LocalLoadImage()
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{
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// Leave when already loaded
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if(this.IsImageLoaded) return;
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lock(this)
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{
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// Get the lump data stream
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string voxellocation = string.Empty; //mxd
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Stream lumpdata = General.Map.Data.GetVoxelData(voxelname, ref voxellocation);
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if(lumpdata != null)
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{
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// Copy lump data to memory
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lumpdata.Seek(0, SeekOrigin.Begin);
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byte[] membytes = new byte[(int)lumpdata.Length];
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lumpdata.Read(membytes, 0, (int)lumpdata.Length);
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using(MemoryStream mem = new MemoryStream(membytes))
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{
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mem.Seek(0, SeekOrigin.Begin);
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PixelColor[] palette = new PixelColor[256];
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// Create front projection image from the KVX
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using(BinaryReader reader = new BinaryReader(mem, Encoding.ASCII))
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{
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reader.ReadInt32(); //numbytes, we don't use that
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int xsize = reader.ReadInt32();
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int ysize = reader.ReadInt32();
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int zsize = reader.ReadInt32();
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// Sanity check
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if(xsize == 0 || ysize == 0 || zsize == 0)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Cannot create sprite image for voxel \"" + Path.Combine(voxellocation, voxelname)
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+ "\" for voxel drawing: voxel has invalid size (width: " + xsize + ", height: " + zsize + ", depth: " + ysize);
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loadfailed = true;
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return;
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}
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int pivotx = (int)Math.Round(reader.ReadInt32() / 256f);
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int pivoty = (int)Math.Round(reader.ReadInt32() / 256f);
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int pivotz = (int)Math.Round(reader.ReadInt32() / 256f);
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// Read offsets
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int[] xoffset = new int[xsize + 1]; // why is it xsize + 1, not xsize?..
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short[,] xyoffset = new short[xsize, ysize + 1]; // why is it ysize + 1, not ysize?..
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for(int i = 0; i < xoffset.Length; i++)
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{
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xoffset[i] = reader.ReadInt32();
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}
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for(int x = 0; x < xsize; x++)
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{
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for(int y = 0; y < ysize + 1; y++)
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{
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xyoffset[x, y] = reader.ReadInt16();
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}
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}
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// Read slabs
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List<int> offsets = new List<int>(xsize * ysize);
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for(int x = 0; x < xsize; x++)
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{
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for(int y = 0; y < ysize; y++)
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{
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offsets.Add(xoffset[x] + xyoffset[x, y] + 28); // for some reason offsets are counted from start of xoffset[]...
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}
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}
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int counter = 0;
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int slabsend = (int)(reader.BaseStream.Length - 768);
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// Read palette
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if(!overridepalette)
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{
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reader.BaseStream.Position = slabsend;
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for(int i = 0; i < 256; i++)
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{
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byte r = (byte)(reader.ReadByte() * 4);
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byte g = (byte)(reader.ReadByte() * 4);
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byte b = (byte)(reader.ReadByte() * 4);
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palette[i] = new PixelColor(255, r, g, b);
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}
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}
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else
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{
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for(int i = 0; i < 256; i++) palette[i] = General.Map.Data.Palette[i];
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}
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// Populate projection pixels array
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int imgwidth, imgheight, imgoffsetx;
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bool checkalpha = false;
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// Convert angleoffsets to the nearest cardinal direction...
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angleoffset = General.ClampAngle((angleoffset + 45) / 90 * 90);
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switch(angleoffset)
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{
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case 0:
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imgwidth = xsize;
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imgheight = zsize;
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imgoffsetx = pivotx;
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break;
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case 90:
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imgwidth = ysize;
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imgheight = zsize;
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imgoffsetx = imgwidth - pivoty;
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checkalpha = true;
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break;
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case 180:
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imgwidth = xsize;
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imgheight = zsize;
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imgoffsetx = imgwidth - pivotx;
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checkalpha = true;
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break;
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case 270:
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imgwidth = ysize;
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imgheight = zsize;
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imgoffsetx = pivoty;
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break;
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default: throw new InvalidDataException("Invalid AngleOffset");
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}
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int numpixels = imgwidth * imgheight;
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PixelColor[] pixelsarr = new PixelColor[numpixels];
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// Read pixel colors
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for(int x = 0; x < xsize; x++)
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{
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for(int y = 0; y < ysize; y++)
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{
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reader.BaseStream.Position = offsets[counter];
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int next = (counter < offsets.Count - 1 ? offsets[counter + 1] : slabsend);
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// Read first color from the slab
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while(reader.BaseStream.Position < next)
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{
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int ztop = reader.ReadByte();
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int zleng = reader.ReadByte();
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if(ztop + zleng > zsize) break;
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byte flags = reader.ReadByte();
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if(zleng > 0)
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{
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// Skip slab if no flags are given (otherwise some garbage pixels may be drawn)
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if(flags == 0)
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{
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reader.BaseStream.Position += zleng;
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continue;
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}
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List<int> colorindices = new List<int>(zleng);
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for(int i = 0; i < zleng; i++)
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{
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colorindices.Add(reader.ReadByte());
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}
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int z = ztop;
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int cstart = 0;
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while(z < ztop + zleng)
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{
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// Get pixel position
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int pixelpos;
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switch(angleoffset)
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{
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case 0: pixelpos = x + z * xsize; break;
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case 90: pixelpos = y + z * ysize; break;
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case 180: pixelpos = xsize - x - 1 + z * xsize; break;
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case 270: pixelpos = ysize - y - 1 + z * ysize; break;
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default: throw new InvalidDataException("Invalid AngleOffset");
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}
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// Add to projection pixels array
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if((checkalpha && pixelsarr[pixelpos].a == 0) || !checkalpha)
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pixelsarr[pixelpos] = palette[colorindices[cstart]];
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// Increment counters
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cstart++;
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z++;
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}
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}
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}
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counter++;
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}
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}
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// Draw to bitmap
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if(bitmap != null) bitmap.Dispose();
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bitmap = new Bitmap(imgwidth, imgheight, PixelFormat.Format32bppArgb);
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BitmapData bmpdata = null;
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try
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{
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bmpdata = bitmap.LockBits(new Rectangle(0, 0, imgwidth, imgheight), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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}
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catch(Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image for drawing voxel \""
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+ Path.Combine(voxellocation, voxelname) + "\". " + e.GetType().Name + ": " + e.Message);
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bitmap = null;
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}
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if(bmpdata != null)
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{
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// Apply pixels to image
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PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
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int i = 0;
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for(PixelColor* cp = pixels; cp < pixels + numpixels; cp++, i++)
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{
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if(pixelsarr[i].a == 255)
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{
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cp->r = pixelsarr[i].r;
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cp->g = pixelsarr[i].g;
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cp->b = pixelsarr[i].b;
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cp->a = 255;
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}
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}
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bitmap.UnlockBits(bmpdata);
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}
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if(bitmap != null)
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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scale.x = 1.0f;
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scale.y = 1.0f;
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offsetx = imgoffsetx;
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offsety = pivotz;
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}
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else
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{
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loadfailed = true;
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}
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}
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}
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lumpdata.Dispose();
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}
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else
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{
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// Missing voxel lump!
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General.ErrorLogger.Add(ErrorType.Error, "Missing voxel lump \"" + voxelname + "\". Forgot to include required resources?");
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}
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// Pass on to base
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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