mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
483 lines
15 KiB
C#
483 lines
15 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
|
|
{
|
|
[EditMode(DisplayName = "Visplane Explorer",
|
|
SwitchAction = "visplaneexplorermode",
|
|
ButtonImage = "Gauge.png",
|
|
ButtonOrder = 300,
|
|
ButtonGroup = "002_tools",
|
|
Volatile = true,
|
|
UseByDefault = true,
|
|
SupportedMapFormats = new[] { "DoomMapSetIO", "HexenMapSetIO" }, //mxd
|
|
AllowCopyPaste = false)]
|
|
public class VisplaneExplorerMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== APIs
|
|
|
|
[DllImport("kernel32.dll")]
|
|
static extern void RtlZeroMemory(IntPtr dst, int length);
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// The image is the ImageData resource for Doom Builder to work with
|
|
private DynamicBitmapImage image;
|
|
|
|
// This is the bitmap that we will be drawing on
|
|
private Bitmap canvas;
|
|
private ViewStats lastviewstats;
|
|
|
|
// Temporary WAD file written for the vpo.dll library
|
|
private string tempfile;
|
|
|
|
// Rectangle around the map
|
|
private Rectangle mapbounds;
|
|
|
|
// 64x64 tiles in map space. These are discarded when outside view.
|
|
private Dictionary<Point, Tile> tiles = new Dictionary<Point, Tile>();
|
|
|
|
// Time when to do another update
|
|
private DateTime nextupdate;
|
|
|
|
// Are we processing?
|
|
private bool processingenabled;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This cleans up anything we used for this mode
|
|
private void CleanUp()
|
|
{
|
|
BuilderPlug.VPO.Stop();
|
|
|
|
if(processingenabled)
|
|
{
|
|
General.Interface.DisableProcessing();
|
|
processingenabled = false;
|
|
}
|
|
|
|
if(!string.IsNullOrEmpty(tempfile))
|
|
{
|
|
File.Delete(tempfile);
|
|
tempfile = null;
|
|
}
|
|
|
|
if(image != null)
|
|
{
|
|
image.Dispose();
|
|
image = null;
|
|
}
|
|
|
|
if(canvas != null)
|
|
{
|
|
canvas.Dispose();
|
|
canvas = null;
|
|
}
|
|
|
|
tiles.Clear();
|
|
BuilderPlug.InterfaceForm.HideTooltip();
|
|
BuilderPlug.InterfaceForm.RemoveFromInterface();
|
|
}
|
|
|
|
// This returns the tile position for the given map coordinate
|
|
private static Point TileForPoint(float x, float y)
|
|
{
|
|
return new Point((int)Math.Floor(x / Tile.TILE_SIZE) * Tile.TILE_SIZE, (int)Math.Floor(y / Tile.TILE_SIZE) * Tile.TILE_SIZE);
|
|
}
|
|
|
|
// This draws all tiles on the image
|
|
// THIS MUST BE FAST! TOP PERFORMANCE REQUIRED!
|
|
private unsafe void RedrawAllTiles()
|
|
{
|
|
if(canvas == null) return;
|
|
|
|
// Determine viewport rectangle in map space
|
|
Vector2D mapleftbot = Renderer.DisplayToMap(new Vector2D(0f, 0f));
|
|
Vector2D maprighttop = Renderer.DisplayToMap(new Vector2D(General.Interface.Display.ClientSize.Width, General.Interface.Display.ClientSize.Height));
|
|
Rectangle mapviewrect = new Rectangle((int)mapleftbot.x - Tile.TILE_SIZE, (int)maprighttop.y - Tile.TILE_SIZE, (int)maprighttop.x - (int)mapleftbot.x + Tile.TILE_SIZE, (int)mapleftbot.y - (int)maprighttop.y + Tile.TILE_SIZE);
|
|
|
|
int viewstats = (int)BuilderPlug.InterfaceForm.ViewStats;
|
|
Palette pal = (BuilderPlug.InterfaceForm.ShowHeatmap ? BuilderPlug.Palettes[(int)ViewStats.Heatmap] : BuilderPlug.Palettes[viewstats]);
|
|
|
|
Size canvassize = canvas.Size;
|
|
BitmapData bd = canvas.LockBits(new Rectangle(0, 0, canvassize.Width, canvassize.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
RtlZeroMemory(bd.Scan0, bd.Width * bd.Height * 4);
|
|
int* p = (int*)bd.Scan0.ToPointer();
|
|
|
|
foreach(KeyValuePair<Point, Tile> t in tiles)
|
|
{
|
|
if(!mapviewrect.Contains(t.Key)) continue;
|
|
|
|
// Map this tile to screen space
|
|
Vector2D lb = Renderer.MapToDisplay(new Vector2D(t.Value.Position.X, t.Value.Position.Y));
|
|
Vector2D rt = Renderer.MapToDisplay(new Vector2D(t.Value.Position.X + Tile.TILE_SIZE, t.Value.Position.Y + Tile.TILE_SIZE));
|
|
|
|
// Make sure the coordinates are aligned with canvas pixels
|
|
float x1 = (float)Math.Round(lb.x);
|
|
float x2 = (float)Math.Round(rt.x);
|
|
float y1 = (float)Math.Round(rt.y);
|
|
float y2 = (float)Math.Round(lb.y);
|
|
|
|
// Determine width and height of the screen space area for this tile
|
|
float w = x2 - x1;
|
|
float h = y2 - y1;
|
|
float winv = 1f / w;
|
|
float hinv = 1f / h;
|
|
|
|
// Loop ranges. These are relative to the left-top of the tile.
|
|
float sx = 0f;
|
|
float sy = 0f;
|
|
float ex = w;
|
|
float ey = h;
|
|
int screenx = (int)x1;
|
|
int screenystart = (int)y1;
|
|
|
|
// Clipping the loop ranges against canvas boundary.
|
|
if(x1 < 0f) { sx = -x1; screenx = 0; }
|
|
if(y1 < 0f) { sy = -y1; screenystart = 0; }
|
|
if(x2 > bd.Width) ex = w - (x2 - bd.Width);
|
|
if(y2 > bd.Height) ey = h - (y2 - bd.Height);
|
|
|
|
// Draw all pixels within this tile
|
|
for(float x = sx; x < ex; x++, screenx++)
|
|
{
|
|
int screeny = screenystart;
|
|
for(float y = sy; y < ey; y++, screeny++)
|
|
{
|
|
// Calculate the relative offset in map coordinates for this pixel
|
|
float ux = x * winv * Tile.TILE_SIZE;
|
|
float uy = y * hinv * Tile.TILE_SIZE;
|
|
|
|
// Get the data and apply the color
|
|
byte value = t.Value.GetPointByte((int)ux, Tile.TILE_SIZE - 1 - (int)uy, viewstats);
|
|
p[screeny * bd.Width + screenx] = pal.Colors[value];
|
|
}
|
|
}
|
|
}
|
|
|
|
canvas.UnlockBits(bd);
|
|
image.UpdateTexture();
|
|
}
|
|
|
|
// This queues points for all current tiles
|
|
private void QueuePoints(int pointsleft)
|
|
{
|
|
// Determine viewport rectangle in map space
|
|
Vector2D mapleftbot = Renderer.DisplayToMap(new Vector2D(0f, 0f));
|
|
Vector2D maprighttop = Renderer.DisplayToMap(new Vector2D(General.Interface.Display.ClientSize.Width, General.Interface.Display.ClientSize.Height));
|
|
Rectangle mapviewrect = new Rectangle((int)mapleftbot.x - Tile.TILE_SIZE, (int)maprighttop.y - Tile.TILE_SIZE, (int)maprighttop.x - (int)mapleftbot.x + Tile.TILE_SIZE, (int)mapleftbot.y - (int)maprighttop.y + Tile.TILE_SIZE);
|
|
|
|
while(pointsleft < (VPOManager.POINTS_PER_ITERATION * BuilderPlug.VPO.NumThreads * 5))
|
|
{
|
|
// Collect points from the tiles in the current view
|
|
List<TilePoint> newpoints = new List<TilePoint>(tiles.Count);
|
|
foreach(KeyValuePair<Point, Tile> t in tiles)
|
|
if((!t.Value.IsComplete) && (mapviewrect.Contains(t.Key))) newpoints.Add(t.Value.GetNextPoint());
|
|
|
|
// If the current view is complete, try getting points from all tiles
|
|
if(newpoints.Count == 0)
|
|
{
|
|
foreach(KeyValuePair<Point, Tile> t in tiles)
|
|
if(!t.Value.IsComplete) newpoints.Add(t.Value.GetNextPoint());
|
|
}
|
|
|
|
if(newpoints.Count == 0) break;
|
|
pointsleft = BuilderPlug.VPO.EnqueuePoints(newpoints);
|
|
}
|
|
}
|
|
|
|
// This updates the overlay
|
|
private void UpdateOverlay()
|
|
{
|
|
// We must redraw the tiles to the canvas when the stats to view has changed
|
|
if(lastviewstats != BuilderPlug.InterfaceForm.ViewStats)
|
|
{
|
|
RedrawAllTiles();
|
|
lastviewstats = BuilderPlug.InterfaceForm.ViewStats;
|
|
}
|
|
|
|
// Render the overlay
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
// Render the canvas to screen
|
|
RectangleF r = new RectangleF(0, 0, canvas.Width, canvas.Height);
|
|
renderer.RenderRectangleFilled(r, PixelColor.FromColor(Color.White), false, image);
|
|
|
|
// Render any selection
|
|
if(selecting) RenderMultiSelection();
|
|
|
|
// Finish our rendering to this layer.
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Mode starts
|
|
public override void OnEngage()
|
|
{
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
base.OnEngage();
|
|
General.Interface.DisplayStatus(StatusType.Busy, "Setting up test environment...");
|
|
|
|
CleanUp();
|
|
|
|
BuilderPlug.InterfaceForm.AddToInterface();
|
|
lastviewstats = BuilderPlug.InterfaceForm.ViewStats;
|
|
|
|
// Export the current map to a temporary WAD file
|
|
tempfile = BuilderPlug.MakeTempFilename(".wad");
|
|
General.Map.ExportToFile(tempfile);
|
|
|
|
// Load the map in VPO_DLL
|
|
BuilderPlug.VPO.Start(tempfile, General.Map.Options.LevelName);
|
|
|
|
// Determine map boundary
|
|
mapbounds = Rectangle.Round(MapSet.CreateArea(General.Map.Map.Vertices));
|
|
|
|
// Create tiles for all points inside the map
|
|
Point lt = TileForPoint(mapbounds.Left - Tile.TILE_SIZE, mapbounds.Top - Tile.TILE_SIZE);
|
|
Point rb = TileForPoint(mapbounds.Right + Tile.TILE_SIZE, mapbounds.Bottom + Tile.TILE_SIZE);
|
|
Rectangle tilesrect = new Rectangle(lt.X, lt.Y, rb.X - lt.X, rb.Y - lt.Y);
|
|
NearestLineBlockmap blockmap = new NearestLineBlockmap(tilesrect);
|
|
for(int x = tilesrect.X; x <= tilesrect.Right; x += Tile.TILE_SIZE)
|
|
{
|
|
for(int y = tilesrect.Y; y <= tilesrect.Bottom; y += Tile.TILE_SIZE)
|
|
{
|
|
// If the tile is obviously outside the map, don't create it
|
|
Vector2D pc = new Vector2D(x + (Tile.TILE_SIZE >> 1), y + (Tile.TILE_SIZE >> 1));
|
|
Linedef ld = MapSet.NearestLinedef(blockmap.GetBlockAt(pc).Lines, pc);
|
|
float distancesq = ld.DistanceToSq(pc, true);
|
|
if(distancesq > (Tile.TILE_SIZE * Tile.TILE_SIZE))
|
|
{
|
|
float side = ld.SideOfLine(pc);
|
|
if((side > 0.0f) && (ld.Back == null))
|
|
continue;
|
|
}
|
|
|
|
Point tp = new Point(x, y);
|
|
tiles.Add(tp, new Tile(tp));
|
|
}
|
|
}
|
|
|
|
QueuePoints(0);
|
|
|
|
// Make an image to draw on.
|
|
// The BitmapImage for Doom Builder's resources must be Format32bppArgb and NOT using color correction,
|
|
// otherwise DB will make a copy of the bitmap when LoadImage() is called! This is normally not a problem,
|
|
// but we want to keep drawing to the same bitmap.
|
|
int width = General.NextPowerOf2(General.Interface.Display.ClientSize.Width);
|
|
int height = General.NextPowerOf2(General.Interface.Display.ClientSize.Height);
|
|
canvas = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
image = new DynamicBitmapImage(canvas, "_CANVAS_");
|
|
image.UseColorCorrection = false;
|
|
image.MipMapLevels = 1;
|
|
image.LoadImage();
|
|
image.CreateTexture();
|
|
|
|
// Make custom presentation
|
|
CustomPresentation p = new CustomPresentation();
|
|
p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Mask, 1f, false));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
renderer.SetPresentation(p);
|
|
|
|
// Setup processing
|
|
nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 100);
|
|
General.Interface.EnableProcessing();
|
|
processingenabled = true;
|
|
|
|
RedrawAllTiles();
|
|
Cursor.Current = Cursors.Default;
|
|
General.Interface.SetCursor(Cursors.Cross);
|
|
General.Interface.DisplayReady();
|
|
}
|
|
|
|
// Mode ends
|
|
public override void OnDisengage()
|
|
{
|
|
CleanUp();
|
|
base.OnDisengage();
|
|
}
|
|
|
|
// Cancelled
|
|
public override void OnCancel()
|
|
{
|
|
// Cancel base class
|
|
base.OnCancel();
|
|
|
|
// Return to previous mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
|
|
// View position/scale changed!
|
|
protected override void OnViewChanged()
|
|
{
|
|
base.OnViewChanged();
|
|
|
|
RedrawAllTiles();
|
|
|
|
// Update the screen sooner
|
|
nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 100);
|
|
}
|
|
|
|
// Draw the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
base.OnRedrawDisplay();
|
|
|
|
// Render the overlay
|
|
UpdateOverlay();
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
renderer.Finish();
|
|
}
|
|
renderer.Present();
|
|
}
|
|
|
|
// Processing
|
|
public override void OnProcess(float deltatime)
|
|
{
|
|
base.OnProcess(deltatime);
|
|
if(DateTime.Now >= nextupdate)
|
|
{
|
|
// Get the processed points from the VPO manager
|
|
List<PointData> points = new List<PointData>();
|
|
int pointsleft = BuilderPlug.VPO.DequeueResults(points);
|
|
|
|
// Queue more points if needed
|
|
QueuePoints(pointsleft);
|
|
|
|
// Apply the points to the tiles
|
|
foreach(PointData pd in points)
|
|
{
|
|
Tile t;
|
|
Point tp = TileForPoint(pd.point.x, pd.point.y);
|
|
if(tiles.TryGetValue(tp, out t))
|
|
t.StorePointData(pd);
|
|
}
|
|
|
|
// Redraw
|
|
RedrawAllTiles();
|
|
General.Interface.RedrawDisplay();
|
|
|
|
nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 500);
|
|
}
|
|
else
|
|
{
|
|
// Queue more points if needed
|
|
QueuePoints(BuilderPlug.VPO.GetRemainingPoints());
|
|
}
|
|
}
|
|
|
|
// LMB pressed
|
|
protected override void OnSelectBegin()
|
|
{
|
|
StartMultiSelection();
|
|
BuilderPlug.InterfaceForm.HideTooltip();
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// Multiselecting
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Multiselect ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
base.OnEndMultiSelection();
|
|
if((selectionrect.Width < 64f) && (selectionrect.Height < 64f))
|
|
selectionrect.Inflate(64f, 64f);
|
|
base.CenterOnArea(selectionrect, 0.1f);
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
if(!selecting)
|
|
{
|
|
int viewstats = (int)BuilderPlug.InterfaceForm.ViewStats;
|
|
|
|
// Get the tile data for the current position
|
|
Point tp = TileForPoint(mousemappos.x, mousemappos.y);
|
|
Tile t;
|
|
if(tiles.TryGetValue(tp, out t))
|
|
{
|
|
int x = (int)Math.Floor(mousemappos.x) - t.Position.X;
|
|
int y = (int)Math.Floor(mousemappos.y) - t.Position.Y;
|
|
byte b = t.GetPointByte(x, y, viewstats);
|
|
if(b != Tile.POINT_VOID_B)
|
|
{
|
|
// Setup hoverlabel
|
|
int value = t.GetPointValue(x, y, viewstats);
|
|
Point p = new Point((int)mousepos.x + 5, (int)mousepos.y + 5);
|
|
string appendoverflow = (b == Tile.POINT_OVERFLOW_B) ? "+" : "";
|
|
BuilderPlug.InterfaceForm.ShowTooltip(value + appendoverflow + " / " + Tile.STATS_LIMITS[viewstats], p);
|
|
}
|
|
else
|
|
{
|
|
// Void
|
|
BuilderPlug.InterfaceForm.HideTooltip();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BuilderPlug.InterfaceForm.HideTooltip();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
BuilderPlug.InterfaceForm.HideTooltip();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|