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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal struct DataLocation : IComparable<DataLocation>, IComparable, IEquatable<DataLocation>
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{
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// Constants
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public const int RESOURCE_WAD = 0;
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public const int RESOURCE_DIRECTORY = 1;
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public const int RESOURCE_PK3 = 2;
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// Members
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public int type;
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public string location;
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public bool textures;
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public bool flats;
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// Constructor
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public DataLocation(int type, string location, bool textures, bool flats)
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{
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// Initialize
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this.type = type;
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this.location = location;
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this.textures = textures;
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this.flats = flats;
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}
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// This displays the struct as string
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public override string ToString()
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{
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// Simply show location
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return location;
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}
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// This compares two locations
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public int CompareTo(DataLocation other)
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{
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return string.Compare(this.location, other.location, true);
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}
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// This compares two locations
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public int CompareTo(object obj)
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{
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return string.Compare(this.location, ((DataLocation)obj).location, true);
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}
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// This compares two locations
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public bool Equals(DataLocation other)
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{
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return (this.CompareTo(other) == 0);
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}
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}
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}
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