UltimateZoneBuilder/Source/Plugins/BuilderModes/IO/WavefrontExporter.cs
MaxED 37feaa5de1 Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
2016-01-11 13:00:52 +00:00

546 lines
17 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Text;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.IO
{
#region ================== Structs
internal struct WavefrontExportSettings
{
public string Obj;
public readonly string ObjName;
public readonly string ObjPath;
public readonly float Scale;
public readonly bool FixScale;
public readonly bool ExportTextures;
public bool Valid;
public string[] Textures;
public string[] Flats;
public WavefrontExportSettings(string name, string path, float scale, bool fixScale, bool exportTextures)
{
ObjName = name;
ObjPath = path;
Scale = scale;
FixScale = fixScale;
ExportTextures = exportTextures;
Valid = false;
Obj = string.Empty;
Textures = null;
Flats = null;
}
}
#endregion
internal class WavefrontExporter
{
#region ================== Variables and structs
private const string DEFAULT = "Default";
private struct VertexIndices
{
public int PositionIndex;
public int UVIndex;
public int NormalIndex;
}
#endregion
#region ================== Export
public void Export(ICollection<Sector> sectors, WavefrontExportSettings settings)
{
CreateObjFromSelection(sectors, ref settings);
if(!settings.Valid)
{
General.Interface.DisplayStatus(StatusType.Warning, "OBJ creation failed. Check 'Errors and Warnings' window for details.");
return;
}
if(settings.ExportTextures)
{
//save all used textures
if(settings.Textures != null)
{
foreach(string s in settings.Textures)
{
if(s == DEFAULT) continue;
if(General.Map.Data.GetTextureExists(s))
{
ImageData id = General.Map.Data.GetTextureImage(s);
if(id.Width == 0 || id.Height == 0)
{
General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture '" + s + "' has invalid size (" + id.Width + "x" + id.Height + ")!");
continue;
}
if(!id.IsImageLoaded) id.LoadImage();
Bitmap bmp = id.GetBitmap();
bmp.Save(Path.Combine(settings.ObjPath, Path.GetFileNameWithoutExtension(s) + ".PNG"), ImageFormat.Png);
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture '" + s + "' does not exist!");
}
}
}
if(settings.Flats != null)
{
foreach(string s in settings.Flats)
{
if(s == DEFAULT) continue;
if(General.Map.Data.GetFlatExists(s))
{
ImageData id = General.Map.Data.GetFlatImage(s);
if(id.Width == 0 || id.Height == 0)
{
General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: flat '" + s + "' has invalid size (" + id.Width + "x" + id.Height + ")!");
continue;
}
if(!id.IsImageLoaded) id.LoadImage();
Bitmap bmp = id.GetBitmap();
// Handle duplicate names
string flatname = s;
if(settings.Textures != null && Array.IndexOf(settings.Textures, s) != -1)
flatname += "_FLAT";
bmp.Save(Path.Combine(settings.ObjPath, Path.GetFileNameWithoutExtension(flatname) + ".PNG"), ImageFormat.Png);
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: flat '" + s + "' does not exist!");
}
}
}
}
//write obj
string savePath = Path.Combine(settings.ObjPath, settings.ObjName);
using(StreamWriter sw = new StreamWriter(savePath + ".obj", false))
sw.Write(settings.Obj);
//create mtl
StringBuilder mtl = new StringBuilder();
mtl.Append("# MTL for " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine);
mtl.Append("# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine);
if(settings.Textures != null)
{
foreach(string s in settings.Textures)
{
if(s == DEFAULT) continue;
mtl.Append("newmtl " + s.ToUpperInvariant() + Environment.NewLine);
mtl.Append("Kd 1.0 1.0 1.0" + Environment.NewLine);
if(settings.ExportTextures) mtl.Append("map_Kd " + Path.Combine(settings.ObjPath, s.ToUpperInvariant() + ".PNG") + Environment.NewLine);
mtl.Append(Environment.NewLine);
}
}
if(settings.Flats != null)
{
foreach(string s in settings.Flats)
{
if(s == DEFAULT) continue;
mtl.Append("newmtl " + s.ToUpperInvariant() + Environment.NewLine);
mtl.Append("Kd 1.0 1.0 1.0" + Environment.NewLine);
if(settings.ExportTextures)
{
// Handle duplicate names
string flatname = s;
if(settings.Textures != null && Array.IndexOf(settings.Textures, s) != -1)
flatname += "_FLAT";
mtl.Append("map_Kd " + Path.Combine(settings.ObjPath, flatname.ToUpperInvariant() + ".PNG") + Environment.NewLine);
}
mtl.Append(Environment.NewLine);
}
}
//write mtl
using(StreamWriter sw = new StreamWriter(savePath + ".mtl", false))
sw.Write(mtl.ToString());
//done
General.Interface.DisplayStatus(StatusType.Warning, "Geometry exported to '" + savePath + ".obj'");
}
#endregion
#region ================== Utility
private static void CreateObjFromSelection(ICollection<Sector> sectors, ref WavefrontExportSettings data)
{
BaseVisualMode mode = new BaseVisualMode();
bool renderingEffectsDisabled = false;
if(!General.Settings.GZDoomRenderingEffects)
{
renderingEffectsDisabled = true;
mode.ToggleGZDoomRenderingEffects();
}
mode.RebuildElementData();
List<BaseVisualSector> visualSectors = new List<BaseVisualSector>();
//create visual geometry
foreach(Sector s in sectors)
{
BaseVisualSector bvs = mode.CreateBaseVisualSector(s);
if(bvs != null) visualSectors.Add(bvs);
}
if(visualSectors.Count == 0)
{
General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: no visual sectors to export!");
return;
}
//sort geometry
List<Dictionary<string, List<WorldVertex[]>>> geometryByTexture = SortGeometry(visualSectors);
//restore vm settings
if(renderingEffectsDisabled) mode.ToggleGZDoomRenderingEffects();
mode.Dispose();
//create obj
StringBuilder obj = CreateObjGeometry(geometryByTexture, data);
if(obj.Length == 0)
{
General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: failed to create geometry!");
return;
}
//add header
obj.Insert(0, "o " + General.Map.Options.LevelName + Environment.NewLine); //name
obj.Insert(0, "# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine);
obj.Insert(0, "# " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine);
data.Obj = obj.ToString();
string[] textures = new string[geometryByTexture[0].Keys.Count];
geometryByTexture[0].Keys.CopyTo(textures, 0);
Array.Sort(textures);
data.Textures = textures;
string[] flats = new string[geometryByTexture[1].Keys.Count];
geometryByTexture[1].Keys.CopyTo(flats, 0);
Array.Sort(flats);
data.Flats = flats;
data.Valid = true;
}
private static List<Dictionary<string, List<WorldVertex[]>>> SortGeometry(List<BaseVisualSector> visualSectors)
{
var texturegeo = new Dictionary<string, List<WorldVertex[]>>(StringComparer.Ordinal);
texturegeo.Add(DEFAULT, new List<WorldVertex[]>());
var flatgeo = new Dictionary<string, List<WorldVertex[]>>(StringComparer.Ordinal);
flatgeo.Add(DEFAULT, new List<WorldVertex[]>());
foreach(BaseVisualSector vs in visualSectors)
{
//floor
string texture;
if(vs.Floor != null)
{
texture = vs.Sector.FloorTexture;
CheckTextureName(ref flatgeo, ref texture);
flatgeo[texture].AddRange(OptimizeGeometry(vs.Floor.Vertices, vs.Floor.GeometryType, vs.Floor.Sector.Sector.Labels.Count > 1));
}
//ceiling
if(vs.Ceiling != null)
{
texture = vs.Sector.CeilTexture;
CheckTextureName(ref flatgeo, ref texture);
flatgeo[texture].AddRange(OptimizeGeometry(vs.Ceiling.Vertices, vs.Ceiling.GeometryType, vs.Ceiling.Sector.Sector.Labels.Count > 1));
}
//walls
if(vs.Sides != null)
{
foreach(VisualSidedefParts part in vs.Sides.Values)
{
//upper
if(part.upper != null && part.upper.Vertices != null)
{
texture = part.upper.Sidedef.HighTexture;
CheckTextureName(ref texturegeo, ref texture);
texturegeo[texture].AddRange(OptimizeGeometry(part.upper.Vertices, part.upper.GeometryType));
}
//middle single
if(part.middlesingle != null && part.middlesingle.Vertices != null)
{
texture = part.middlesingle.Sidedef.MiddleTexture;
CheckTextureName(ref texturegeo, ref texture);
texturegeo[texture].AddRange(OptimizeGeometry(part.middlesingle.Vertices, part.middlesingle.GeometryType));
}
//middle double
if(part.middledouble != null && part.middledouble.Vertices != null)
{
texture = part.middledouble.Sidedef.MiddleTexture;
CheckTextureName(ref texturegeo, ref texture);
texturegeo[texture].AddRange(OptimizeGeometry(part.middledouble.Vertices, part.middledouble.GeometryType));
}
//middle3d
if(part.middle3d != null && part.middle3d.Count > 0)
{
foreach(VisualMiddle3D m3d in part.middle3d)
{
if(m3d.Vertices == null) continue;
texture = m3d.GetControlLinedef().Front.MiddleTexture;
CheckTextureName(ref texturegeo, ref texture);
texturegeo[texture].AddRange(OptimizeGeometry(m3d.Vertices, m3d.GeometryType));
}
}
//backsides(?)
//lower
if(part.lower != null && part.lower.Vertices != null)
{
texture = part.lower.Sidedef.LowTexture;
CheckTextureName(ref texturegeo, ref texture);
texturegeo[texture].AddRange(OptimizeGeometry(part.lower.Vertices, part.lower.GeometryType));
}
}
}
//3d ceilings
foreach(VisualCeiling vc in vs.ExtraCeilings)
{
texture = vc.GetControlSector().CeilTexture;
CheckTextureName(ref flatgeo, ref texture);
flatgeo[texture].AddRange(OptimizeGeometry(vc.Vertices, (vc.ExtraFloor.VavoomType ? vc.GeometryType : VisualModes.VisualGeometryType.FLOOR)));
}
//3d floors
foreach(VisualFloor vf in vs.ExtraFloors)
{
texture = vf.GetControlSector().FloorTexture;
CheckTextureName(ref flatgeo, ref texture);
flatgeo[texture].AddRange(OptimizeGeometry(vf.Vertices, (vf.ExtraFloor.VavoomType ? vf.GeometryType : VisualModes.VisualGeometryType.CEILING)));
}
//backsides(?)
}
return new List<Dictionary<string, List<WorldVertex[]>>> { texturegeo, flatgeo };
}
private static void CheckTextureName(ref Dictionary<string, List<WorldVertex[]>> geo, ref string texture)
{
if(!string.IsNullOrEmpty(texture) && texture != "-")
{
if(!geo.ContainsKey(texture)) geo.Add(texture, new List<WorldVertex[]>());
}
else
{
texture = DEFAULT;
}
}
#endregion
#region ================== Surface optimization
private static List<WorldVertex[]> OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype)
{
return OptimizeGeometry(verts, geotype, false);
}
private static List<WorldVertex[]> OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype, bool skiprectoptimization)
{
List<WorldVertex[]> groups = new List<WorldVertex[]>();
if(!skiprectoptimization && verts.Length == 6) //rectangular surface
{
if(geotype == VisualModes.VisualGeometryType.CEILING)
{
verts = new[] { verts[2], verts[5], verts[1], verts[0] };
}
else
{
verts = new[] { verts[5], verts[2], verts[1], verts[0] };
}
groups.Add(verts);
}
else
{
for(int i = 0; i < verts.Length; i += 3)
{
groups.Add(new[] { verts[i + 2], verts[i + 1], verts[i] });
}
}
return groups;
}
#endregion
#region ================== OBJ Creation
private static StringBuilder CreateObjGeometry(List<Dictionary<string, List<WorldVertex[]>>> geometryByTexture, WavefrontExportSettings data)
{
StringBuilder obj = new StringBuilder();
const string vertexFormatter = "{0} {2} {1}\n";
Dictionary<Vector3D, int> uniqueVerts = new Dictionary<Vector3D, int>();
Dictionary<Vector3D, int> uniqueNormals = new Dictionary<Vector3D, int>();
Dictionary<PointF, int> uniqueUVs = new Dictionary<PointF, int>();
var vertexDataByTexture = new Dictionary<string, Dictionary<WorldVertex, VertexIndices>>(StringComparer.Ordinal);
int pc = 0;
int nc = 0;
int uvc = 0;
//optimize geometry
foreach(Dictionary<string, List<WorldVertex[]>> dictionary in geometryByTexture)
{
foreach(KeyValuePair<string, List<WorldVertex[]>> group in dictionary)
{
Dictionary<WorldVertex, VertexIndices> vertsData = new Dictionary<WorldVertex, VertexIndices>();
foreach(WorldVertex[] verts in group.Value)
{
//vertex normals
Vector3D n = new Vector3D(verts[0].nx, verts[0].ny, verts[0].nz).GetNormal();
int ni;
if(uniqueNormals.ContainsKey(n))
{
ni = uniqueNormals[n];
}
else
{
uniqueNormals.Add(n, ++nc);
ni = nc;
}
foreach(WorldVertex v in verts)
{
if(vertsData.ContainsKey(v)) continue;
VertexIndices indices = new VertexIndices();
indices.NormalIndex = ni;
//vertex coords
Vector3D vc = new Vector3D(v.x, v.y, v.z);
if(uniqueVerts.ContainsKey(vc))
{
indices.PositionIndex = uniqueVerts[vc];
}
else
{
uniqueVerts.Add(vc, ++pc);
indices.PositionIndex = pc;
}
//uv
PointF uv = new PointF(v.u, v.v);
if(uniqueUVs.ContainsKey(uv))
{
indices.UVIndex = uniqueUVs[uv];
}
else
{
uniqueUVs.Add(uv, ++uvc);
indices.UVIndex = uvc;
}
vertsData.Add(v, indices);
}
}
if(vertsData.Count > 0)
{
if(vertexDataByTexture.ContainsKey(group.Key))
{
foreach(KeyValuePair<WorldVertex, VertexIndices> g in vertsData)
vertexDataByTexture[group.Key].Add(g.Key, g.Value);
}
else
{
vertexDataByTexture.Add(group.Key, vertsData);
}
}
}
}
//write geometry
//write vertices
if(data.FixScale)
{
foreach(KeyValuePair<Vector3D, int> group in uniqueVerts)
obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale * 1.2f));
}
else
{
foreach(KeyValuePair<Vector3D, int> group in uniqueVerts)
obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale));
}
//write normals
foreach(KeyValuePair<Vector3D, int> group in uniqueNormals)
obj.Append(string.Format(CultureInfo.InvariantCulture, "vn " + vertexFormatter, group.Key.x, group.Key.y, group.Key.z));
//write UV coords
foreach(KeyValuePair<PointF, int> group in uniqueUVs)
obj.Append(string.Format(CultureInfo.InvariantCulture, "vt {0} {1}\n", group.Key.X, -group.Key.Y));
//write material library
obj.Append("mtllib ").Append(data.ObjName + ".mtl").Append("\n");
//write materials and surface indices
foreach(Dictionary<string, List<WorldVertex[]>> dictionary in geometryByTexture)
{
foreach(KeyValuePair<string, List<WorldVertex[]>> group in dictionary)
{
//material
obj.Append("usemtl ").Append(group.Key).Append("\n");
foreach(WorldVertex[] verts in group.Value)
{
//surface indices
obj.Append("f");
foreach(WorldVertex v in verts)
{
VertexIndices vi = vertexDataByTexture[group.Key][v];
obj.Append(" " + vi.PositionIndex + "/" + vi.UVIndex + "/" + vi.NormalIndex);
}
obj.Append("\n");
}
}
}
return obj;
}
#endregion
}
}