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AllTexturesSet.cs
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added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed
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2009-01-09 23:05:41 +00:00 |
ArgumentInfo.cs
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typed arguments complete and ready for typed UDMF fields
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2008-05-29 21:09:43 +00:00 |
CompilerInfo.cs
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working on generalized compiler interfacing (note: nodebuilder temporarely out of order)
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2008-11-13 23:05:16 +00:00 |
ConfigurationInfo.cs
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added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
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2009-02-04 15:54:15 +00:00 |
DefinedTextureSet.cs
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working on texture sets
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2008-10-01 14:17:52 +00:00 |
EnumItem.cs
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some stuff with argument types
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2008-05-29 16:44:20 +00:00 |
EnumList.cs
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more work on the custom fields editor
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2008-06-02 20:34:52 +00:00 |
FlagTranslation.cs
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flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
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2008-12-31 14:08:40 +00:00 |
GameConfiguration.cs
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added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
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2009-02-04 15:54:15 +00:00 |
GeneralizedBit.cs
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added configuration support for generalized sector effects
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2008-02-21 06:47:43 +00:00 |
GeneralizedCategory.cs
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added configuration support for generalized sector effects
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2008-02-21 06:47:43 +00:00 |
GeneralizedOption.cs
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- finished sector edit dialog
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2008-02-22 17:11:29 +00:00 |
IFilledTextureSet.cs
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working on texture sets
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2008-10-01 14:17:52 +00:00 |
INumberedTitle.cs
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lots of changes/additions
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2007-12-26 00:31:32 +00:00 |
LinedefActionCategory.cs
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changed linedef types in configurations to proper structures
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2008-05-27 22:02:51 +00:00 |
LinedefActionInfo.cs
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some stuff with argument types
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2008-05-29 16:44:20 +00:00 |
LinedefActivateInfo.cs
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lots more UDMF code
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2008-05-31 19:31:45 +00:00 |
MapLumpInfo.cs
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working on script editor
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2008-11-10 16:11:44 +00:00 |
MatchingTextureSet.cs
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- fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters')
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2008-10-08 18:05:31 +00:00 |
NodebuilderInfo.cs
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added nodebuilder configurations and fixed some nodebuilding behavior
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2009-01-04 11:35:05 +00:00 |
OthersTextureSet.cs
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added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed
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2009-01-09 23:05:41 +00:00 |
ProgramConfiguration.cs
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- added ability for plugins to add their own tab page on the Preferences dialog
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2009-02-01 22:33:01 +00:00 |
ScriptConfiguration.cs
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Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
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2009-02-14 08:18:17 +00:00 |
SectorEffectInfo.cs
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added configuration support for generalized sector effects
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2008-02-21 06:47:43 +00:00 |
SkillInfo.cs
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- added option to customize testing parameters (default uses parameters from configuration)
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2008-09-09 23:06:31 +00:00 |
TagType.cs
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lots of changes/additions
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2007-12-26 00:31:32 +00:00 |
TextureSet.cs
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working on texture sets
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2008-10-01 14:17:52 +00:00 |
ThingCategory.cs
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@ Refactored code to use the term "radius" for thing widths instead of "width"
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2009-02-16 10:06:58 +00:00 |
ThingTypeInfo.cs
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@ Refactored code to use the term "radius" for thing widths instead of "width"
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2009-02-16 10:06:58 +00:00 |
UniversalFieldInfo.cs
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more work on the custom fields editor
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2008-06-02 20:34:52 +00:00 |