UltimateZoneBuilder/Source/IO
2008-09-23 17:46:34 +00:00
..
ClippedStream.cs UDMF on top! 2008-06-01 20:25:46 +00:00
Configuration.cs lots more UDMF code 2008-05-31 19:31:45 +00:00
DoomFlatReader.cs added some exception handling in case textures/sprites can't load for some reason 2008-02-23 13:12:59 +00:00
DoomMapSetIO.cs UDMF on top! 2008-06-01 20:25:46 +00:00
DoomPictureReader.cs added some exception handling in case textures/sprites can't load for some reason 2008-02-23 13:12:59 +00:00
FileImageReader.cs added some exception handling in case textures/sprites can't load for some reason 2008-02-23 13:12:59 +00:00
HexenMapSetIO.cs UDMF on top! 2008-06-01 20:25:46 +00:00
IImageReader.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
IMapSetIO.cs - added proper text rendering 2008-05-13 14:24:35 +00:00
Lump.cs - limited possible characters typed for map lump name 2008-05-05 15:35:58 +00:00
MapSetIO.cs - added proper text rendering 2008-05-13 14:24:35 +00:00
UniversalCollection.cs UDMF on top! 2008-06-01 20:25:46 +00:00
UniversalEntry.cs UDMF on top! 2008-06-01 20:25:46 +00:00
UniversalMapSetIO.cs - splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer. 2008-09-17 19:21:45 +00:00
UniversalParser.cs even better copy/pasting 2008-09-23 17:46:34 +00:00
UniversalStreamReader.cs even better copy/pasting 2008-09-23 17:46:34 +00:00
UniversalStreamWriter.cs lots of stuff (including half decent copy/paste) 2008-09-22 18:27:50 +00:00
UnknownImageReader.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
WAD.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00