mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
ea57d45eb3
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
128 lines
3.3 KiB
C#
128 lines
3.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal class SimpleTextureImage : ImageData
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string lumpname;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
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{
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// Initialize
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.lumpname = lumpname;
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SetName(name);
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virtualname = "[Textures]/" + this.name; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Checks
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if(this.IsImageLoaded) return;
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lock(this)
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{
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// Get the patch data stream
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if(bitmap != null) bitmap.Dispose(); bitmap = null;
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string patchlocation = string.Empty; //mxd
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Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation);
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if(patchdata != null)
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{
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// Copy patch data to memory
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byte[] membytes = new byte[(int)patchdata.Length];
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lock(patchdata) //mxd
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{
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patchdata.Seek(0, SeekOrigin.Begin);
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patchdata.Read(membytes, 0, (int)patchdata.Length);
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}
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MemoryStream mem = new MemoryStream(membytes);
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mem.Seek(0, SeekOrigin.Begin);
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// Get a reader for the data
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IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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if(!(reader is UnknownImageReader))
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{
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// Load the image
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mem.Seek(0, SeekOrigin.Begin);
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try { bitmap = reader.ReadAsBitmap(mem); }
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catch(InvalidDataException)
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{
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// Data cannot be read!
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bitmap = null;
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}
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}
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// Not loaded?
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if(bitmap == null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
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loadfailed = true;
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}
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else
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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}
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// Done
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mem.Dispose();
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?");
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loadfailed = true;
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}
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// Pass on to base
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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