UltimateZoneBuilder/Build/Configurations/Hexen.cfg

4052 lines
56 KiB
INI

/*************************************************************\
Doom Builder Game Configuration for Hexen
\*************************************************************/
// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Hexen";
// This is the simplified game engine/sourceport name
engine = "hexen";
// The format interface handles the map data format
formatinterface = "HexenMapSetIO";
// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
testshortpaths = true;
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Skill levels
skills
{
1 = "Squire / Altar boy / Apprentice";
2 = "Knight / Acolyte / Enchanter";
3 = "Warrior / Priest / Sorceror";
4 = "Berserker / Cardinal / Warlock";
5 = "Titan / Pope / Archimage";
}
// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 11; // See linedeftypes
makedoorarg0= -1; // -1 can be used for a new sector tag here
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 0;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = false;
generalizedsectors = false;
// Texture loading options
mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Thing number for start position in 3D Mode
start3dmode = 32000;
// Default flags for first new thing
defaultthingflags
{
1;
2;
4;
32;
64;
128;
256;
512;
1024;
}
// Flat used as sky (for missing textures check)
skyflatname = "F_SKY";
// Maximum length of texture name length in characters (<= 0 for unlimited)
// WARNING: changing this may destroy your WAD file. Only change it when
// you know what you're doing!
maxtexturenamelength = 8;
/*
TEXTURES AND FLAT SOURCES
This tells Doom Builder where to find the information for textures
and flats in the IWAD file, Addition WAD file and Map WAD file.
Start and end lumps must be given in a structure (of which the
key name doesnt matter) and any textures or flats in between them
are loaded in either the textures category or flats category.
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
*/
// Texture sources
textures
{
}
// Patch sources
patches
{
standard1
{
start = "P_START";
end = "P_END";
}
standard2
{
start = "PP_START";
end = "PP_END";
}
}
// Sprite sources
sprites
{
standard1
{
start = "S_START";
end = "S_END";
}
standard2
{
start = "SS_START";
end = "SS_END";
}
}
// Flat sources
flats
{
standard1
{
start = "F_START";
end = "F_END";
}
standard2
{
start = "FF_START";
end = "FF_END";
}
standard3
{
start = "FF_START";
end = "F_END";
}
standard4
{
start = "F_START";
end = "FF_END";
}
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 2;
ENDMAP = 2;
EXTENDED = 2;
BEHAVIOR = 3;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1;
MAP41 = 1;
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
maplumpnames
{
~MAP
{
required = true;
blindcopy = true;
nodebuild = false;
}
THINGS
{
required = true;
nodebuild = true;
allowempty = true;
}
LINEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
SIDEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
VERTEXES
{
required = true;
nodebuild = true;
allowempty = false;
}
SEGS
{
required = false;
nodebuild = true;
allowempty = false;
}
SSECTORS
{
required = false;
nodebuild = true;
allowempty = false;
}
NODES
{
required = false;
nodebuild = true;
allowempty = false;
}
SECTORS
{
required = true;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = true;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = false;
}
BEHAVIOR
{
required = true;
nodebuild = false;
blindcopy = true;
}
SCRIPTS
{
required = false;
nodebuild = false;
script = "ZDoom_ACS.cfg";
}
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
255;
240;
224;
208;
192;
176;
160;
144;
128;
112;
96;
80;
64;
48;
32;
16;
0;
}
// SECTOR TYPES
sectortypes
{
0 = "Normal";
1 = "Light Phased";
2 = "Light Sequence Start";
3 = "Light Sequence Special 1";
4 = "Light Sequence Special 2";
26 = "Stairs Special 1";
27 = "Stairs Special 2";
198 = "Light Indoor 2";
199 = "Light Indoor 1";
200 = "Sky 2 (MAPINFO)";
201 = "Scroll North (slow)";
202 = "Scroll North (medium)";
203 = "Scroll North (fast)";
204 = "Scroll East (slow)";
205 = "Scroll East (medium)";
206 = "Scroll East (fast)";
207 = "Scroll South (slow)";
208 = "Scroll South (medium)";
209 = "Scroll South (fast)";
210 = "Scroll West (slow)";
211 = "Scroll West (medium)";
212 = "Scroll West (fast)";
213 = "Scroll NorthWest (slow)";
214 = "Scroll NorthWest (medium)";
215 = "Scroll NorthWest (fast)";
216 = "Scroll NorthEast (slow)";
217 = "Scroll NorthEast (medium)";
218 = "Scroll NorthEast (fast)";
219 = "Scroll SouthEast (slow)";
220 = "Scroll SouthEast (medium)";
221 = "Scroll SouthEast (fast)";
222 = "Scroll SouthWest (slow)";
223 = "Scroll SouthWest (medium)";
224 = "Scroll SouthWest (fast)";
}
// LINEDEF FLAGS
linedefflags
{
1 = "Impassable";
2 = "Block Monster";
4 = "Double Sided";
8 = "Upper Unpegged";
16 = "Lower Unpegged";
32 = "Secret";
64 = "Block Sound";
128 = "Hidden";
256 = "Shown";
512 = "Repeatable Action";
8192 = "Monster Activates";
32768 = "Block Everything";
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
linedefactivationsfilter = 7168;
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
0 = "Player walks over";
1024 = "Player presses Use";
2048 = "Monster walks over";
3072 = "Projectile hits";
4096 = "Player bumps";
5120 = "Projectile flies over";
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
1 = "blocking";
2 = "blockmonsters";
4 = "twosided";
8 = "dontpegtop";
16 = "dontpegbottom";
32 = "secret";
64 = "blocksound";
128 = "dontdraw";
256 = "mapped";
512 = "repeatspecial";
1024 = "playeruse";
2048 = "monstercross";
3072 = "impact";
4096 = "playerpush";
5120 = "missilecross";
8192 = "monsteractivate";
32768 = "blockeverything";
}
// LINEDEF TYPES
linedeftypes
{
misc
{
0
{
title = "None";
}
}
polyobj
{
title = "Polyobj";
1
{
title = "Polyobj Start Line";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Mirror Polyobj Number";
}
arg2
{
title = "Sound Number";
}
}
2
{
title = "Polyobj Rotate Left";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
3
{
title = "Polyobj Rotate Right";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
4
{
title = "Polyobj Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
}
5
{
title = "Polyobj Explicit Line";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rendering order";
}
arg2
{
title = "Mirror Polyobj Number";
}
arg3
{
title = "Sound Number";
}
}
6
{
title = "Polyobj Move (8px)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length (8px)";
}
}
7
{
title = "Polyobj Door Swing";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Delay";
}
}
8
{
title = "Polyobj Door Slide";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
arg4
{
title = "Delay";
}
}
90
{
title = "Polyobj Rotate Left (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
91
{
title = "Polyobj Rotate Right (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
92
{
title = "Polyobj Move (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
}
93
{
title = "Polyobj Move (8px, override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length (8px)";
}
}
}
line
{
title = "Line";
9
{
title = "Line Horizon";
}
121
{
title = "Line Identification";
arg0
{
title = "Set Line ID";
}
}
}
door
{
title = "Door";
10
{
title = "Door Close";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Light Tag";
type = 13;
}
}
11
{
title = "Door Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Light Tag";
type = 13;
}
}
12
{
title = "Door Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Close Delay";
}
arg3
{
title = "Light Tag";
type = 13;
}
}
13
{
title = "Door Locked Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Close Delay";
}
arg3
{
title = "Key Number";
enum = "keys";
}
arg4
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
title = "Floor";
20
{
title = "Floor Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
21
{
title = "Floor Lower to Lowest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
22
{
title = "Floor Lower to Nearest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
23
{
title = "Floor Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
24
{
title = "Floor Raise to Highest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
25
{
title = "Floor Raise to Nearest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
28
{
title = "Floor Crusher Start";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
35
{
title = "Floor Raise (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount (8px)";
}
}
36
{
title = "Floor Lower (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount (8px)";
}
}
46
{
title = "Floor Crusher Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
66
{
title = "Floor Lower Instantly (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Target Height (8px)";
}
}
67
{
title = "Floor Raise Instantly (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Target Height (8px)";
}
}
68
{
title = "Floor Move (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Height (8px)";
}
arg3
{
title = "Negative Height";
enum = "noyes";
}
}
95
{
title = "Floor and Ceiling Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
96
{
title = "Floor and Ceiling Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
}
stairs
{
title = "Stairs";
26
{
title = "Stairs Build Down";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Build Step Delay";
}
arg4
{
title = "Reset Delay";
}
}
27
{
title = "Stairs Build Up";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Build Step Delay";
}
arg4
{
title = "Reset Delay";
}
}
31
{
title = "Stairs Build Down (sync)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Reset Delay";
}
}
32
{
title = "Stairs Build Up (sync)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Reset Delay";
}
}
}
pillar
{
title = "Pillar";
29
{
title = "Pillar Build";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
30
{
title = "Pillar Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Floor Movement Amount";
}
arg3
{
title = "Ceiling Movement Amount";
}
}
94
{
title = "Pillar Build and Crush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
}
ceiling
{
title = "Ceiling";
40
{
title = "Ceiling Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
41
{
title = "Ceiling Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
42
{
title = "Ceiling Crusher Start";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
43
{
title = "Ceiling Crush Once";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
44
{
title = "Ceiling Crusher Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
45
{
title = "Ceiling Crush Once and Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
69
{
title = "Ceiling Move (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount (8px)";
}
arg3
{
title = "Negative Height";
enum = "noyes";
}
}
}
platform
{
title = "Platform";
60
{
title = "Platform Perpetual Move";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
61
{
title = "Platform Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
62
{
title = "Platform Lower Wait Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
63
{
title = "Platform Lower (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
arg3
{
title = "Movement Amount (8px)";
}
}
64
{
title = "Platform Raise Wait Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
65
{
title = "Platform Raise (8px)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
arg3
{
title = "Movement Amount (8px)";
}
}
}
teleport
{
title = "Teleport";
70
{
title = "Teleport";
arg0
{
title = "Target MapSpot Tag (0=ignore)";
type = 14;
}
arg1
{
title = "Target Sector Tag (0=ignore)";
type = 13;
}
}
71
{
title = "Teleport (silent)";
arg0
{
title = "Target MapSpot Tag (0=ignore)";
type = 14;
}
arg1
{
title = "Use Orientation of MapSpot";
enum = "noyes";
}
arg2
{
title = "Target Sector Tag (0=ignore)";
type = 13;
}
}
74
{
title = "Teleport To Map";
arg0
{
title = "Map Number";
}
arg1
{
title = "Position";
}
}
}
thing
{
title = "Thing";
72
{
title = "Thing Thrust";
arg0
{
title = "Thrust Angle";
}
arg1
{
title = "Thrust Distance";
}
}
73
{
title = "Thing Damage";
arg0
{
title = "Damage Amount";
}
}
130
{
title = "Thing Activate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
131
{
title = "Thing Deactivate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
132
{
title = "Thing Remove";
arg0
{
title = "Thing Tag";
type = 14;
}
}
133
{
title = "Thing Destroy";
arg0
{
title = "Thing Tag";
type = 14;
}
}
134
{
title = "Thing Projectile";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Horizontal Movement Speed";
}
arg4
{
title = "Vertical Movement Speed";
}
}
135
{
title = "Thing Spawn";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Thing Angle";
}
}
136
{
title = "Thing Projectile with Gravity";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Horizontal Movement Speed";
}
arg4
{
title = "Vertical Movement Speed";
}
}
137
{
title = "Thing Spawn (silent)";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Thing Angle";
}
}
}
end
{
title = "End";
75
{
title = "End Game";
}
}
script
{
title = "Script";
80
{
title = "Script Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
81
{
title = "Script Suspend";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
82
{
title = "Script Terminate";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
83
{
title = "Script Locked Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
}
}
}
scroll
{
title = "Scroll";
100
{
title = "Scroll Texture Left";
arg0
{
title = "Scroll Speed";
}
}
101
{
title = "Scroll Texture Right";
arg0
{
title = "Scroll Speed";
}
}
102
{
title = "Scroll Texture Up";
arg0
{
title = "Scroll Speed";
}
}
103
{
title = "Scroll Texture Down";
arg0
{
title = "Scroll Speed";
}
}
}
light
{
title = "Light";
110
{
title = "Light Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lighting Amount";
}
}
111
{
title = "Light Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lighting Amount";
}
}
112
{
title = "Light Change";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightness Level";
}
}
113
{
title = "Light Fade";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightness Level";
}
arg2
{
title = "Fade Duration";
}
}
114
{
title = "Light Flow";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
arg3
{
title = "Fade Duration";
}
}
115
{
title = "Light Flicker";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
}
116
{
title = "Light Strobe";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
arg3
{
title = "Brightest Duration";
}
arg4
{
title = "Darkest Duration";
}
}
}
earthquake
{
title = "Earthquake";
120
{
title = "Earthquake";
arg0
{
title = "Intensity";
}
arg1
{
title = "Duration";
}
arg2
{
title = "Damage Radius";
}
arg3
{
title = "Tremor Radius";
}
arg4
{
title = "Thing Tag";
type = 14;
}
}
}
use
{
title = "Use";
129
{
title = "Use Puzzle Item";
arg0
{
title = "Item Number";
}
arg1
{
title = "Script Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
sector
{
title = "Sector";
140
{
title = "Sector Change Sound";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Sound Number";
}
}
}
}
// THING FLAGS
thingflags
{
1 = "Easy";
2 = "Medium";
4 = "Hard";
8 = "Deaf";
16 = "Dormant";
32 = "Fighter class";
64 = "Cleric class";
128 = "Mage class";
256 = "Singleplayer";
512 = "Cooperative";
1024 = "Deathmatch";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
1 = "skill1";
2 = "skill2";
4 = "skill3";
8 = "ambush";
16 = "dormant";
32 = "class1";
64 = "class2";
128 = "class3";
256 = "single";
512 = "coop";
1024 = "dm";
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 1792; // 256 + 512 + 1024
// THING TYPES
// Color numbers are the basic colors
// Arrow indicates if the things will have an arrow to indicate direction
// Sort: 0 = List as in configuration, 1 = List alphabetically
// Blocking: 0 = No, 1 = Completely, 2 = True-Height
// Error:
// 0 = Dont check for errors
// 1 = Must be inside map (default)
// 2 = Must be inside map and may not collide
thingtypes
{
editor
{
color = 15; // White
arrow = 1;
title = "Editor Things";
width = 16;
sort = 1;
error = 0;
fixedsize = true;
32000 = "Visual Mode camera";
}
players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
error = 2;
1
{
title = "Player 1 start";
sprite = "CLERA1";
}
2
{
title = "Player 2 start";
sprite = "CLERA1";
}
3
{
title = "Player 3 start";
sprite = "CLERA1";
}
4
{
title = "Player 4 start";
sprite = "CLERA1";
}
9100
{
title = "Player 5 Start";
sprite = "CLERA1";
}
9101
{
title = "Player 6 Start";
sprite = "CLERA1";
}
9102
{
title = "Player 7 Start";
sprite = "CLERA1";
}
9103
{
title = "Player 8 Start";
sprite = "CLERA1";
}
11
{
title = "Player Deathmatch start";
sprite = "CLERR0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
error = 1;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
140
{
title = "Teleport Smoke";
sprite = "TSMKA0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
error = 2;
107
{
title = "Centaur";
sprite = "CENTA1";
}
10060
{
title = "Affrit";
sprite = "FDMNA1";
}
115
{
title = "Slaughtar";
sprite = "CENTF1";
}
34
{
title = "Reiver";
sprite = "WRTHA1";
}
10011
{
title = "Reiver (buried)";
sprite = "WRTHA1";
}
254
{
title = "Dragon Lich";
sprite = "DRAGC1";
arg0
{
title = "Destination Thing Tag";
type = 14;
}
arg1
{
title = "Destination Thing Tag";
type = 14;
}
arg2
{
title = "Destination Thing Tag";
type = 14;
}
arg3
{
title = "Destination Thing Tag";
type = 14;
}
arg4
{
title = "Destination Thing Tag";
type = 14;
}
}
10030
{
title = "Ettin";
sprite = "ETTNA1";
width = 25;
}
8020
{
title = "Wendigo";
sprite = "ICEYA1";
width = 22;
}
31
{
title = "Green Chaos Serpent";
sprite = "DEMNA1";
width = 32;
}
8080
{
title = "Brown Chaos Serpent";
sprite = "DEM2A1";
width = 32;
}
114
{
title = "Dark Bishop";
sprite = "BISHA1";
width = 22;
}
121
{
title = "Stalker";
sprite = "SSPTB0";
width = 32;
}
120
{
title = "Stalker Boss";
sprite = "SSPTD0";
width = 32;
}
10100
{
title = "Zedek (fighter)";
sprite = "PLAYE8";
width = 16;
}
10101
{
title = "Traductus (cleric)";
sprite = "CLERE8";
width = 16;
}
10102
{
title = "Menelkir (mage)";
sprite = "MAGEE8";
width = 16;
}
10080
{
title = "Heresiarch";
sprite = "SORCA1";
width = 40;
}
10200
{
title = "Korax";
sprite = "KORXA1";
width = 65;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
10
{
title = "Serpent Staff";
sprite = "WCSSA0";
}
8010
{
title = "Timon's Axe";
sprite = "WFAXA0";
}
53
{
title = "Frost Shards";
sprite = "WMCSA0";
}
8009
{
title = "Firestorm";
sprite = "WCFMA0";
}
123
{
title = "Hammer Of Retribution";
sprite = "WFHMA0";
}
8040
{
title = "Arc Of Death";
sprite = "WMLGG0";
}
18
{
title = "Wraithverge Piece 1";
sprite = "WCH1A0";
}
19
{
title = "Wraithverge Piece 2";
sprite = "WCH2A0";
}
20
{
title = "Wraithverge Piece 3";
sprite = "WCH3A0";
}
12
{
title = "Quietus Piece 1";
sprite = "WFR1A0";
}
13
{
title = "Quietus Piece 2";
sprite = "WFR2A0";
}
16
{
title = "Quietus Piece 3";
sprite = "WFR3A0";
}
21
{
title = "BloodScourge Piece 1";
sprite = "WMS1A0";
}
22
{
title = "BloodScourge Piece 2";
sprite = "WMS2A0";
}
23
{
title = "BloodScourge Piece 3";
sprite = "WMS3A0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Mana";
width = 8;
sort = 1;
122
{
title = "Blue Mana";
sprite = "MAN1H0";
}
124
{
title = "Green Mana";
sprite = "MAN2H0";
}
8004
{
title = "Combine Mana";
sprite = "MAN3A0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
8005
{
title = "Mesh Armor";
sprite = "ARM1A0";
}
8006
{
title = "Falcon Shield";
sprite = "ARM2A0";
}
8007
{
title = "Platinum Helm";
sprite = "ARM3A0";
}
8008
{
title = "Amulet Of Warding";
sprite = "ARM4A0";
}
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Artifacts";
width = 20;
height = 20;
sort = 1;
30
{
title = "Porkalator";
sprite = "ARTIPORK";
}
32
{
title = "Mystic Urn";
sprite = "ARTISPHL";
}
33
{
title = "Torch";
sprite = "ARTITRCH";
}
36
{
title = "Chaos Device";
sprie = "ARTIATLP";
}
82
{
title = "Quartz Flask";
sprite = "ARTIPTN2";
}
83
{
title = "Wings Of Wrath";
sprite = "ARTISOAR";
}
84
{
title = "Icon Of The Defender";
sprite = "ARTIINVU";
}
86
{
title = "Dark Servant";
sprite = "ARTISUMN";
}
10110
{
title = "Disc Of Repulsion";
sprite = "ARTIBLST";
}
10120
{
title = "Mystic Ambit Incant";
sprite = "ARTIHRAD";
}
10040
{
title = "Banishment Device";
sprite = "ARTITELO";
}
8000
{
title = "Flechette";
sprite = "ARTIPSBG";
}
8002
{
title = "Boots Of Speed";
sprite = "ARTISPED";
}
8003
{
title = "Crater Of Might";
sprite = "ARTIBMAN";
}
8041
{
title = "Dragonskin Bracers";
sprite = "ARTIBRAC";
}
}
puzzle
{
color = 7; // Light Grey
arrow = 1;
title = "Puzzle Items";
width = 20;
sort = 1;
9007
{
title = "Daemon Codex";
sprite = "ARTIBOK1";
}
9008
{
title = "Liber Obscura";
sprite = "ARTIBOK2";
}
9004
{
title = "Ruby Planet";
sprite = "ARTIGEMR";
}
9005
{
title = "Emerald Planet 1";
sprite = "ARTIGEMG";
}
9009
{
title = "Emerald Planet 2";
sprite = "ARTIGMG2";
}
9006
{
title = "Sapphire Planet 1";
sprite = "ARTIGEMB";
}
9010
{
title = "Sapphire Planet 2";
sprite = "ARTIGMB2";
}
9018
{
title = "Clock Gear (steel)";
sprite = "ARTIGEAR";
}
9019
{
title = "Clock Gear (bronze)";
sprite = "ARTIGER2";
}
9020
{
title = "Clock Gear (steel and bronze)";
sprite = "ARTIGER3";
}
9021
{
title = "Clock Gear (bronze and steel)";
sprite = "ARTIGER4";
}
9003
{
title = "Heart Of D'Sparil";
sprite = "ARTIBGEM";
}
9012
{
title = "Pedestal Of D'Sparil";
sprite = "GMPDA0";
width = 10;
}
9002
{
title = "Yorick's Skull";
sprite = "ARTISKLL";
}
9011
{
title = "Yorick's Statue";
sprite = "STWNA0";
width = 10;
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 8;
sort = 1;
8030
{
title = "Steel Key";
sprite = "KEY1A0";
}
8031
{
title = "Cave Key";
sprite = "KEY2A0";
}
8032
{
title = "Axe Key";
sprite = "KEY3A0";
}
8033
{
title = "Fire Key";
sprite = "KEY4A0";
}
8034
{
title = "Emerald Key";
sprite = "KEY5A0";
}
8035
{
title = "Dungeon Key";
sprite = "KEY6A0";
}
8036
{
title = "Silver Key";
sprite = "KEY7A0";
}
8037
{
title = "Rusty Key";
sprite = "KEY8A0";
}
8038
{
title = "Horn Key";
sprite = "KEY9A0";
}
8039
{
title = "Swamp Key";
sprite = "KEYAA0";
}
8200
{
title = "Castle Key";
sprite = "KEYBA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
8064
{
title = "Suit Of Armor";
sprite = "SUITA0";
width = 16;
}
77
{
title = "Battle Rag Banner";
sprie = "BNR1A0";
width = 8;
}
8100
{
title = "Barrel";
sprite = "BARLA0";
width = 15;
}
8065
{
title = "Bell";
sprite = "BBLLA0";
width = 56;
}
103
{
title = "Pillar With Vase";
sprite = "VASEA0";
width = 12;
}
5
{
title= "Winged Statue";
sprite = "STTWA0";
width = 10;
}
98
{
title = "Small Rock (brown)";
sprite = "RKBSA0";
width = 15;
}
97
{
title = "Big Rock (brown)";
sprite = "RKBLA0";
width = 17;
}
99
{
title = "Big Rock (grey)";
sprite = "RKBKA0";
}
57
{
title = "Stalactite (small)";
sprite = "SLC3A0";
width = 8;
}
56
{
title = "Stalactite (medium)";
sprite = "SLC2A0";
width = 6;
}
52
{
title = "Stalactite (large)";
sprite = "SLC1A0";
width = 8;
}
48
{
title = "Stalagmite (pillar)";
sprite = "SGMPA0";
width = 8;
}
51
{
title = "Stalagmite (small)";
sprite = "SGM3A0";
width = 8;
}
50
{
title = "Stalagmite (medium)";
sprite = "SGM2A0";
width = 6;
}
49
{
title = "Stalagmite (large)";
sprite = "SGM1A0";
width = 8;
}
80
{
title = "Gnarled Tree 1";
sprite = "TRE6A0";
width = 22;
}
87
{
title = "Gnarled Tree 2";
sprite = "TRE7A0";
width = 22;
}
78
{
title = "Tall Tree 1";
sprite = "TRE5A0";
width = 15;
}
79
{
title = "Tall Tree 2";
sprite = "TRE4A0";
width = 15;
}
8067
{
title = "Iron Maiden";
sprite = "IRONA0";
width = 12;
}
63
{
title = "Tombstone (RIP)";
sprite = "TMS1A0";
width = 10;
}
64
{
title = "Tombstone (Shane)";
sprite = "TMS2A0";
width = 10;
}
65
{
title = "Tombstone (slimy)";
sprite = "TMS3A0";
width = 10;
}
66
{
title = "Tombstone (Brian R)";
sprite = "TMS4A0";
width = 10;
}
67
{
title = "Tombstone (cross circle)";
sprite = "TMS5A0";
width = 10;
}
68
{
title = "Tombstone (small cross)";
sprite = "TMS6A0";
width = 8;
}
69
{
title = "Tombstone (Brian P)";
sprite = "TMS7A0";
width = 8;
}
96
{
title = "Ice Spike (tiny)";
sprite = "ICM4A0";
width = 4;
}
95
{
title = "Ice Spike (small)";
sprite = "ICM3A0";
width = 5;
}
94
{
title = "Ice Spike (medium)";
sprite = "ICM2A0";
width = 5;
}
93
{
title = "Ice Spike (large)";
sprite = "ICM1A0";
width = 8;
}
92
{
title = "Icicle (tiny)";
sprite = "ICT4A0";
width = 4;
}
91
{
title = "Icicle (small)";
sprite = "ICT3A0";
width = 4;
}
90
{
title = "Icicle (medium)";
sprite = "ICT2A0";
width = 5;
}
89
{
title = "Icicle (large)";
sprite = "ICT1A0";
width = 8;
}
8068
{
title = "Evergreen Tree";
sprite = "XMASA0";
width = 11;
}
8062
{
title = "Leafless Tree";
sprite = "TRDTA0";
width = 15;
}
24
{
title = "Dead Tree";
sprite = "TRE1A0";
width = 10;
}
25
{
title = "Dead Tree (destructable)";
sprite = "TRE1A0";
width = 15;
}
60
{
title = "Dead Tree (mossy)";
sprite = "SWMVA0";
width = 8;
}
26
{
title = "Mossy Tree 1";
sprite = "TRE2A0";
width = 10;
}
27
{
title = "Mossy Tree 2";
sprite = "TRE3A0";
width = 10;
}
88
{
title = "Log";
sprite = "SLTRA0";
}
29
{
title= "Tree Stump (bare)";
sprite = "STM2A0";
width = 12;
}
28
{
title= "Tree Stump (burned)";
sprite = "STM1A0";
width = 12;
}
37
{
title = "Tree Stump 1";
sprite = "STM3A0";
}
38
{
title = "Tree Stump 2";
sprite = "STM4A0";
}
8051
{
title = "Bronze Gargoyle (short)";
sprite = "GAR8A0";
width = 14;
}
8047
{
title = "Bronze Gargoyle (tall)";
sprite = "GAR4A0";
width = 14;
}
8044
{
title = "Rusty Gargoyle (tall)";
sprite = "GAR1A0";
width = 14;
}
76
{
title = "Ice Gargoyle (short)";
sprite = "STT5A0";
width = 14;
}
73
{
title = "Ice Gargoyle (tall)";
sprite = "STT3A0";
width = 14;
}
8050
{
title = "Lava Gargoyle (short)";
sprite = "GAR7A0";
width = 14;
}
8046
{
title = "Lava Gargoyle (tall)";
sprite = "GAR3A0";
width = 14;
}
8049
{
title = "Dark Lava Gargoyle (short)";
sprite = "GAR6A0";
width = 14;
}
8045
{
title = "Dark Lava Gargoyle (tall)";
sprite = "GAR2A0";
width = 14;
}
74
{
title = "Stone Gargoyle (short)";
sprite = "STT4A0";
width = 14;
}
72
{
title = "Stone Gargoyle (tall)";
sprite = "STT2A0";
width = 14;
}
8052
{
title = "Steel Gargoyle (short)";
sprite = "GAR9A0";
width = 14;
}
8048
{
title = "Steel Gargoyle (tall)";
sprite = "GAR5A0";
width = 14;
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
sort = 1;
17
{
title = "Chandelier (lit)";
sprite = "CDLRA0";
}
8063
{
title = "Chandelier (unlit)";
sprite = "CDLRD0";
}
8066
{
title = "Blue Candle (lit)";
sprite = "CANDA0";
}
8502
{
title = "Candle With Web (unlit)";
sprite = "TST3A0";
}
8503
{
title = "Small Gray Candle (unlit)";
sprite = "TST4A0";
}
8504
{
title = "Small Candle (unlit)";
sprite = "TST5A0";
}
119
{
title = "3 Candles (lit)";
sprite = "CNDLA0";
}
10500
{
title = "Small Flame (timed)";
sprite = "FFSMA0";
}
10501
{
title = "Small Flame";
sprite = "FFSMA0";
}
10502
{
title = "Large Flame (timed)";
sprite = "FFLGD0";
}
10503
{
title = "Large Flame";
sprite = "FFLGD0";
}
54
{
title = "Wall Torch (lit)";
sprite = "WLTRB0";
}
55
{
title = "Wall Torch (unlit)";
sprite = "WLTRI0";
}
8042
{
title = "Minotaur Statue (lit)";
sprite = "FBULB0";
}
8043
{
title = "Minotaur Statue (unlit)";
sprite = "FBULH0";
}
8069
{
title = "Cauldron (lit)";
sprite = "CDRNG0";
width = 12;
}
8070
{
title = "Cauldron (unlit)";
sprite = "CDRNA0";
width = 12;
}
8060
{
title = "Skull With Flame";
sprite = "FSKLA0";
width = 5;
}
8061
{
title = "Brazier With Flame";
sprite = "BRTRB0";
width = 6;
}
116
{
title = "Twined Torch (lit)";
sprite = "TWTRA0";
width = 10;
}
117
{
title = "Twined Torch (unlit)";
sprite = "TWTRI0";
width = 10;
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 20;
sort = 1;
8071
{
title = "Chain (short)";
sprite = "CHNSA0";
width = 4;
}
8072
{
title = "Chain (long)";
sprite = "CHNSB0";
width = 4;
}
8073
{
title = "Hook With Heart";
sprite = "CHNSC0";
width = 4;
}
8077
{
title = "Hook With Skull";
sprite = "CHNSG0";
width = 4;
}
8074
{
title = "Chain With Large Hook";
sprite = "CHNSD0";
width = 4;
}
8075
{
title = "Chain With Small Hook";
sprite = "CHNSE0";
width = 4;
}
8076
{
title = "Chain with Spike Ball";
sprite = "CHNSF0";
width = 4;
}
8103
{
title = "Hanging Bucket";
sprite = "BCKTA0";
width = 8;
}
6
{
title = "Tiny Rock (mossy)";
sprite = "RCK1A0";
}
7
{
title = "Small Rock (mossy)";
sprite = "RCK2A0";
}
9
{
title = "Medium Rock (mossy)";
sprite = "RCK3A0";
}
15
{
title = "Big Rock (mossy)";
sprite = "RCK4A0";
}
101
{
title = "Brick Rubble (small)";
sprite = "RBL2A0";
}
102
{
title = "Brick Rubble (medium)";
sprite = "RBL3A0";
}
100
{
title = "Brick Rubble (large)";
sprite = "RBL1A0";
}
39
{
title = "Large Mushroom 1";
sprite = "MSH1A0";
}
40
{
title = "Large Mushroom 2";
sprite = "MSH2A0";
}
8104
{
title = "Large Mushroom (explodes)";
sprite = "SHRMB0";
width = 6;
}
41
{
title = "Medium Mushroom";
sprite = "MSH3A0";
}
42
{
title = "Small Mushroom 1";
sprite = "MSH4A0";
}
44
{
title = "Small Mushroom 2";
sprite = "MSH5A0";
}
45
{
title = "Small Mushroom 3";
sprite = "MSH6A0";
}
46
{
title = "Small Mushroom 4";
sprite = "MSH7A0";
}
47
{
title = "Small Mushroom 5";
sprite = "MSH8A0";
}
8101
{
title = "Shrub";
sprite = "SHB1A0";
width = 8;
}
8102
{
title = "Shrub 2";
sprite = "SHB2A0";
width = 16;
}
111
{
title = "Pool Of Blood";
sprite = "GIBSA0";
}
71
{
title= "Hanging Corpse";
sprite = "CPS3A0";
width = 6;
}
61
{
title = "Impaled Corpse";
sprite = "CPS1A0";
width = 10;
}
108
{
title = "Lynched Corpse";
sprite = "CPS4A0";
width = 11;
}
109
{
title = "Lynched Corpse (heartless)";
sprite = "CPS5A0";
width = 10;
}
110
{
title = "Corpse (sitting)";
sprite = "CPS6A0";
width = 15;
}
62
{
title = "Corpse (sleeping)";
sprite = "CPS2A0";
}
8509
{
title = "Meat Cleaver";
sprite = "TST0A0";
}
8508
{
title = "Goblet (silver)";
sprite = "TST9A0";
}
8507
{
title = "Goblet (small)";
sprite = "TST8A0";
}
8506
{
title = "Goblet (tall)";
sprite = "TST7A0";
}
8505
{
title = "Goblet (spilled)";
sprite = "TST6A0";
}
8501
{
title = "Small Silver Stein";
sprite = "TST2A0";
}
8500
{
title = "Large Brown Stein";
sprite = "TST1A0";
}
104
{
title = "Pot (tall)";
sprite = "POT1A0";
width = 10;
}
105
{
title = "Pot (medium)";
sprite = "POT2A0";
width = 10;
}
106
{
title = "Pot (short)";
sprite = "POT3A0";
width = 15;
}
58
{
title = "Hanging Moss 1";
sprite = "MSS1A0";
}
59
{
title = "Hanging Moss 2";
sprite = "MSS2A0";
}
10090
{
title = "Spike Down";
sprite = "TSPKD0";
width = 20;
}
10091
{
title = "Spike Up";
sprite = "TSPKB0";
width = 20;
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 0;
sort = 1;
fixedsize = true;
1403 = "Creak";
1408 = "Earth Crack";
1401 = "Heavy";
1407 = "Ice";
1405 = "Lava";
1402 = "Metal";
1409 = "Metal2";
1404 = "Silent";
1400 = "Stone";
1406 = "Water";
1410 = "Wind";
}
other
{
color = 8; // Dark Grey
arrow = 1;
title = "Other";
width = 0;
sort = 1;
fixedsize = true;
118
{
title = "Glitter Bridge";
width = 32;
fixedsize = false;
}
3000 = "Polyobject Anchor";
3001 = "Polyobject Start Spot";
3002 = "Polyobject Start Spot (crush)";
10225
{
title = "Spawn Bat";
sprite = "ABATC2C8";
arg0
{
title = "Spawn Frequency";
}
arg1
{
title = "Spread Angle";
}
arg3
{
title = "Spawn Duration";
}
arg4
{
title = "Changing Angle";
}
}
10000
{
title = "Spawn Fog";
arg0
{
title = "Movement Speed";
}
arg1
{
title = "Spread Angle";
}
arg2
{
title = "Spawn Frequency";
}
arg3
{
title = "Fog Lifetime";
}
}
10001
{
title = "Fog Patch (small)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10002
{
title = "Fog Patch (medium)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
10003
{
title = "Fog Patch (large)";
arg0
{
title = "Movement Speed";
}
arg3
{
title = "Fog Lifetime";
}
arg4
{
title = "Moving Fog";
}
}
113 = "Spawn Leaf";
9001 = "Map Spot";
9013 = "Map Spot (gravity)";
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
yesno
{
0 = "Yes";
1 = "No";
}
noyes
{
0 = "No";
1 = "Yes";
}
onoff
{
0 = "On";
1 = "Off";
}
offon
{
0 = "Off";
1 = "On";
}
updown
{
0 = "Up";
1 = "Down";
}
addset
{
0 = "Add";
1 = "Set";
}
keys
{
0 = "None";
1 = "Steel key";
2 = "Cave key";
3 = "Axe key";
4 = "Fire key";
5 = "Emerald key";
6 = "Dungeon key";
7 = "Silver key";
8 = "Rusted key";
9 = "Horn key";
10 = "Swamp key";
11 = "Castle key";
100 = "Any key";
101 = "All keys";
102 = "Impossible";
}
spawnthing
{
0 = "None";
/*
T_NONE 0
T_CENTAUR 1
T_CENTAURLEADER 2
T_DEMON 3
T_ETTIN 4
T_FIREGARGOYLE 5
T_WATERLURKER 6
T_WATERLURKERLEADER 7
T_WRAITH 8
T_WRAITHBURIED 9
T_FIREBALL1 10
T_MANA1 11
T_MANA2 12
T_ITEMBOOTS 13
T_ITEMEGG 14
T_ITEMFLIGHT 15
T_ITEMSUMMON 16
T_ITEMTPORTOTHER 17
T_ITEMTELEPORT 18
T_BISHOP 19
T_ICEGOLEM 20
T_BRIDGE 21
T_DRAGONSKINBRACERS 22
T_ITEMHEALTHPOTION 23
T_ITEMHEALTHFLASK 24
T_ITEMHEALTHFULL 25
T_ITEMBOOSTMANA 26
T_FIGHTERAXE 27
T_FIGHTERHAMMER 28
T_FIGHTERSWORD1 29
T_FIGHTERSWORD2 30
T_FIGHTERSWORD3 31
T_CLERICSTAFF 32
T_CLERICHOLY1 33
T_CLERICHOLY2 34
T_CLERICHOLY3 35
T_MAGESHARDS 36
T_MAGESTAFF1 37
T_MAGESTAFF2 38
T_MAGESTAFF3 39
T_MORPHBLAST 40
T_ROCK1 41
T_ROCK2 42
T_ROCK3 43
T_DIRT1 44
T_DIRT2 45
T_DIRT3 46
T_DIRT4 47
T_DIRT5 48
T_DIRT6 49
T_ARROW 50
T_DART 51
T_POISONDART 52
T_RIPPERBALL 53
T_STAINEDGLASS1 54
T_STAINEDGLASS2 55
T_STAINEDGLASS3 56
T_STAINEDGLASS4 57
T_STAINEDGLASS5 58
T_STAINEDGLASS6 59
T_STAINEDGLASS7 60
T_STAINEDGLASS8 61
T_STAINEDGLASS9 62
T_STAINEDGLASS0 63
T_BLADE 64
T_ICESHARD 65
T_FLAME_SMALL 66
T_FLAME_LARGE 67
T_MESHARMOR 68
T_FALCONSHIELD 69
T_PLATINUMHELM 70
T_AMULETOFWARDING 71
T_ITEMFLECHETTE 72
T_ITEMTORCH 73
T_ITEMREPULSION 74
T_MANA3 75
T_PUZZSKULL 76
T_PUZZGEMBIG 77
T_PUZZGEMRED 78
T_PUZZGEMGREEN1 79
T_PUZZGEMGREEN2 80
T_PUZZGEMBLUE1 81
T_PUZZGEMBLUE2 82
T_PUZZBOOK1 83
T_PUZZBOOK2 84
T_METALKEY 85
T_SMALLMETALKEY 86
T_AXEKEY 87
T_FIREKEY 88
T_GREENKEY 89
T_MACEKEY 90
T_SILVERKEY 91
T_RUSTYKEY 92
T_HORNKEY 93
T_SERPENTKEY 94
T_WATERDRIP 95
T_TEMPSMALLFLAME 96
T_PERMSMALLFLAME 97
T_TEMPLARGEFLAME 98
T_PERMLARGEFLAME 99
T_DEMON_MASH 100
T_DEMON2_MASH 101
T_ETTIN_MASH 102
T_CENTAUR_MASH 103
T_THRUSTSPIKEUP 104
T_THRUSTSPIKEDOWN 105
T_FLESH_DRIP1 106
T_FLESH_DRIP2 107
T_SPARK_DRIP 108
*/
}
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
filter0
{
name = "Easy skill";
category = "";
type = -1;
fields
{
1 = true;
}
}
filter1
{
name = "Hard skill";
category = "";
type = -1;
fields
{
4 = true;
}
}
filter2
{
name = "Keys only";
category = "keys";
type = -1;
}
filter3
{
name = "Medium skill";
category = "";
type = -1;
fields
{
2 = true;
}
}
}