mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
721 lines
27 KiB
C#
721 lines
27 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.BuilderModes.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class BuilderPlug : Plug
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{
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#region ================== API Declarations
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[DllImport("user32.dll")]
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internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
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#endregion
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#region ================== Constants
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internal const int WS_HSCROLL = 0x100000;
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internal const int WS_VSCROLL = 0x200000;
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internal const int GWL_STYLE = -16;
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#endregion
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#region ================== Variables
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// Static instance
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private static BuilderPlug me;
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// Main objects
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private MenusForm menusform;
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private CurveLinedefsForm curvelinedefsform;
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private FindReplaceForm findreplaceform;
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private ErrorCheckForm errorcheckform;
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private PreferencesForm preferencesform;
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// Dockers
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private UndoRedoPanel undoredopanel;
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private Docker undoredodocker;
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private SectorDrawingOptionsPanel drawingOverridesPanel; //mxd
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private Docker drawingOverridesDocker; //mxd
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// Settings
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private int showvisualthings; // 0 = none, 1 = sprite only, 2 = sprite caged
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private bool usegravity;
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private int changeheightbysidedef; // 0 = nothing, 1 = change ceiling, 2 = change floor
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private bool editnewthing;
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private bool editnewsector;
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private bool additiveselect;
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private bool autoclearselection;
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private bool visualmodeclearselection;
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private string copiedtexture;
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private string copiedflat;
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private Point copiedoffsets;
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private VertexProperties copiedvertexprops;
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private SectorProperties copiedsectorprops;
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private SidedefProperties copiedsidedefprops;
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private LinedefProperties copiedlinedefprops;
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private ThingProperties copiedthingprops;
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private bool viewselectionnumbers;
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private bool viewselectioneffects; //mxd
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private float stitchrange;
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private float highlightrange;
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private float highlightthingsrange;
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private float splitlinedefsrange;
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private bool usehighlight;
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private bool autodragonpaste;
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private bool autoAlignTextureOffsetsOnCreate;//mxd
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private bool dontMoveGeometryOutsideMapBoundary;//mxd
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private bool autoDrawOnEdit; //mxd
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private bool marqueSelectTouching; //mxd. Select elements partially/fully inside of marque selection?
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private bool syncSelection; //mxd. Sync selection between Visual and Classic modes.
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private bool lockSectorTextureOffsetsWhileDragging; //mxd
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private bool dragThingsInSectorsMode; //mxd
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#endregion
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#region ================== Properties
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public override string Name { get { return "GZDoom Builder"; } } //mxd
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public static BuilderPlug Me { get { return me; } }
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// It is only safe to do this dynamically because we compile and distribute both
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// the core and this plugin together with the same revision number! In third party
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// plugins this should just contain a fixed number.
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public override int MinimumRevision { get { return Assembly.GetExecutingAssembly().GetName().Version.Revision; } }
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public MenusForm MenusForm { get { return menusform; } }
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public CurveLinedefsForm CurveLinedefsForm { get { return curvelinedefsform ?? (curvelinedefsform = new CurveLinedefsForm()); } }
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public FindReplaceForm FindReplaceForm { get { return findreplaceform ?? (findreplaceform = new FindReplaceForm()); } }
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public ErrorCheckForm ErrorCheckForm { get { return errorcheckform ?? (errorcheckform = new ErrorCheckForm()); } }
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public PreferencesForm PreferencesForm { get { return preferencesform; } }
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// Settings
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public int ShowVisualThings { get { return showvisualthings; } set { showvisualthings = value; } }
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public bool UseGravity { get { return usegravity; } set { usegravity = value; } }
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public int ChangeHeightBySidedef { get { return changeheightbysidedef; } }
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public bool EditNewThing { get { return editnewthing; } }
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public bool EditNewSector { get { return editnewsector; } }
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public bool AdditiveSelect { get { return additiveselect; } }
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public bool AutoClearSelection { get { return autoclearselection; } }
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public bool VisualModeClearSelection { get { return visualmodeclearselection; } }
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public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } }
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public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } }
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public Point CopiedOffsets { get { return copiedoffsets; } set { copiedoffsets = value; } }
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public VertexProperties CopiedVertexProps { get { return copiedvertexprops; } set { copiedvertexprops = value; } }
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public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } }
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public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } }
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public LinedefProperties CopiedLinedefProps { get { return copiedlinedefprops; } set { copiedlinedefprops = value; } }
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public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } }
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public bool ViewSelectionNumbers { get { return viewselectionnumbers; } set { viewselectionnumbers = value; } }
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public bool ViewSelectionEffects { get { return viewselectioneffects; } set { viewselectioneffects = value; } } //mxd
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public float StitchRange { get { return stitchrange; } internal set { stitchrange = value; } }
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public float HighlightRange { get { return highlightrange; } }
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public float HighlightThingsRange { get { return highlightthingsrange; } }
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public float SplitLinedefsRange { get { return splitlinedefsrange; } }
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public bool UseHighlight {
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get {
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return usehighlight;
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}
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set {
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usehighlight = value;
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General.Map.Renderer3D.ShowSelection = usehighlight;
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General.Map.Renderer3D.ShowHighlight = usehighlight;
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}
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}
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public bool AutoDragOnPaste { get { return autodragonpaste; } set { autodragonpaste = value; } }
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public bool AutoDrawOnEdit { get { return autoDrawOnEdit; } set { autoDrawOnEdit = value; } } //mxd
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public bool AutoAlignTextureOffsetsOnCreate { get { return autoAlignTextureOffsetsOnCreate; } set { autoAlignTextureOffsetsOnCreate = value; } } //mxd
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public bool DontMoveGeometryOutsideMapBoundary { get { return dontMoveGeometryOutsideMapBoundary; } set { DontMoveGeometryOutsideMapBoundary = value; } } //mxd
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public bool MarqueSelectTouching { get { return marqueSelectTouching; } set { marqueSelectTouching = value; } } //mxd
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public bool SyncSelection { get { return syncSelection; } set { syncSelection = value; } } //mxd
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public bool LockSectorTextureOffsetsWhileDragging { get { return lockSectorTextureOffsetsWhileDragging; } internal set { lockSectorTextureOffsetsWhileDragging = value; } } //mxd
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public bool DragThingsInSectorsMode { get { return dragThingsInSectorsMode; } internal set { dragThingsInSectorsMode = value; } } //mxd
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#endregion
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#region ================== Initialize / Dispose
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// When plugin is initialized
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public override void OnInitialize()
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{
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// Setup
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me = this;
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// Settings
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showvisualthings = 2;
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usegravity = false;
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usehighlight = true;
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LoadSettings();
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LoadUISettings(); //mxd
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// Load menus form and register it
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menusform = new MenusForm();
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menusform.Register();
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menusform.TextureOffsetLock.Checked = lockSectorTextureOffsetsWhileDragging; //mxd
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menusform.DragThingsInSelectedSectors.Checked = dragThingsInSectorsMode; //mxd
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// Load Undo\Redo docker
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undoredopanel = new UndoRedoPanel();
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undoredodocker = new Docker("undoredo", "Undo / Redo", undoredopanel);
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General.Interface.AddDocker(undoredodocker);
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//mxd. Create Overrides docker
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drawingOverridesPanel = new SectorDrawingOptionsPanel();
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drawingOverridesDocker = new Docker("drawingoverrides", "Draw Settings", drawingOverridesPanel);
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//mxd
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General.Actions.BindMethods(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!IsDisposed)
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{
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// Clean up
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General.Interface.RemoveDocker(undoredodocker);
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undoredopanel.Dispose();
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drawingOverridesPanel.Dispose(); //mxd
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menusform.Unregister();
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menusform.Dispose();
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menusform = null;
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curvelinedefsform.Dispose();
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curvelinedefsform = null;
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findreplaceform.Dispose();
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findreplaceform = null;
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errorcheckform.Dispose();
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errorcheckform = null;
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// Done
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me = null;
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This loads the plugin settings
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private void LoadSettings()
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{
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changeheightbysidedef = General.Settings.ReadPluginSetting("changeheightbysidedef", 0);
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editnewthing = General.Settings.ReadPluginSetting("editnewthing", true);
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editnewsector = General.Settings.ReadPluginSetting("editnewsector", false);
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additiveselect = General.Settings.ReadPluginSetting("additiveselect", false);
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autoclearselection = General.Settings.ReadPluginSetting("autoclearselection", false);
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visualmodeclearselection = General.Settings.ReadPluginSetting("visualmodeclearselection", false);
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stitchrange = General.Settings.ReadPluginSetting("stitchrange", 20);
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highlightrange = General.Settings.ReadPluginSetting("highlightrange", 20);
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highlightthingsrange = General.Settings.ReadPluginSetting("highlightthingsrange", 10);
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splitlinedefsrange = General.Settings.ReadPluginSetting("splitlinedefsrange", 10);
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autodragonpaste = General.Settings.ReadPluginSetting("autodragonpaste", false);
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autoDrawOnEdit = General.Settings.ReadPluginSetting("autodrawonedit", true); //mxd
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autoAlignTextureOffsetsOnCreate = General.Settings.ReadPluginSetting("autoaligntextureoffsetsoncreate", false); //mxd
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dontMoveGeometryOutsideMapBoundary = General.Settings.ReadPluginSetting("dontmovegeometryoutsidemapboundary", false); //mxd
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syncSelection = General.Settings.ReadPluginSetting("syncselection", false); //mxd
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}
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//mxd. Load settings, which can be changed via UI
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private void LoadUISettings()
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{
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lockSectorTextureOffsetsWhileDragging = General.Settings.ReadPluginSetting("locktextureoffsets", false); //mxd
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viewselectionnumbers = General.Settings.ReadPluginSetting("viewselectionnumbers", true);
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viewselectioneffects = General.Settings.ReadPluginSetting("viewselectioneffects", true); //mxd
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dragThingsInSectorsMode = General.Settings.ReadPluginSetting("dragthingsinsectorsmode", true); //mxd
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}
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//mxd. Save settings, which can be changed via UI
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private void SaveUISettings()
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{
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General.Settings.WritePluginSetting("locktextureoffsets", lockSectorTextureOffsetsWhileDragging);
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General.Settings.WritePluginSetting("viewselectionnumbers", viewselectionnumbers);
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General.Settings.WritePluginSetting("viewselectioneffects", viewselectioneffects);
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General.Settings.WritePluginSetting("dragthingsinsectorsmode", dragThingsInSectorsMode);
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}
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#endregion
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#region ================== Events
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// When floor surface geometry is created for classic modes
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public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if((img != null) && img.IsImageLoaded)
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{
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//mxd. Merged from GZDoomEditing plugin
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if(General.Map.UDMF)
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{
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// Fetch ZDoom fields
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Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
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s.Fields.GetValue("ypanningfloor", 0.0f));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
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s.Fields.GetValue("yscalefloor", 1.0f));
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float rotate = s.Fields.GetValue("rotationfloor", 0.0f);
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int color, light;
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bool absolute;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongFloorTexture)
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&& (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullblack))
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{
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color = -1;
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light = (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright ? 255 : 0);
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absolute = true;
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}
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else
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{
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color = s.Fields.GetValue("lightcolor", -1);
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light = s.Fields.GetValue("lightfloor", 0);
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absolute = s.Fields.GetValue("lightfloorabsolute", false);
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}
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// Setup the vertices with the given settings
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SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
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}
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else
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{
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// Make scalars
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float sw = 1.0f / img.ScaledWidth;
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float sh = 1.0f / img.ScaledHeight;
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// Make proper texture coordinates
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for(int i = 0; i < vertices.Length; i++)
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{
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vertices[i].u = vertices[i].u * sw;
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vertices[i].v = -vertices[i].v * sh;
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}
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}
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}
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}
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// When ceiling surface geometry is created for classic modes
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public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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ImageData img = General.Map.Data.GetFlatImage(s.LongCeilTexture);
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if((img != null) && img.IsImageLoaded)
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{
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//mxd. Merged from GZDoomEditing plugin
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if(General.Map.UDMF)
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{
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// Fetch ZDoom fields
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Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
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s.Fields.GetValue("ypanningceiling", 0.0f));
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
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s.Fields.GetValue("yscaleceiling", 1.0f));
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float rotate = s.Fields.GetValue("rotationceiling", 0.0f);
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int color, light;
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bool absolute;
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//mxd. Apply GLDEFS override?
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if(General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture)
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&& (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullblack))
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{
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color = -1;
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light = (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright ? 255 : 0);
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absolute = true;
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}
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else
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{
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color = s.Fields.GetValue("lightcolor", -1);
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light = s.Fields.GetValue("lightceiling", 0);
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absolute = s.Fields.GetValue("lightceilingabsolute", false);
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}
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// Setup the vertices with the given settings
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SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
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}
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else
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{
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// Make scalars
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float sw = 1.0f / img.ScaledWidth;
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float sh = 1.0f / img.ScaledHeight;
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// Make proper texture coordinates
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for(int i = 0; i < vertices.Length; i++)
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{
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vertices[i].u = vertices[i].u * sw;
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vertices[i].v = -vertices[i].v * sh;
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}
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}
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}
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}
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// When the editing mode changes
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public override bool OnModeChange(EditMode oldmode, EditMode newmode)
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{
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// Show the correct menu for the new mode
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menusform.ShowEditingModeMenu(newmode);
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return base.OnModeChange(oldmode, newmode);
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}
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// When the Preferences dialog is shown
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public override void OnShowPreferences(PreferencesController controller)
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{
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base.OnShowPreferences(controller);
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// Load preferences
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preferencesform = new PreferencesForm();
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preferencesform.Setup(controller);
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}
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// When the Preferences dialog is closed
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public override void OnClosePreferences(PreferencesController controller)
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{
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base.OnClosePreferences(controller);
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// Apply settings that could have been changed
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LoadSettings();
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// Unload preferences
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preferencesform.Dispose();
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preferencesform = null;
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}
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// New map created
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public override void OnMapNewEnd()
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{
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base.OnMapNewEnd();
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undoredopanel.SetBeginDescription("New Map");
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undoredopanel.UpdateList();
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//mxd
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General.Interface.AddDocker(drawingOverridesDocker);
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drawingOverridesPanel.Setup();
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}
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// Map opened
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public override void OnMapOpenEnd()
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{
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base.OnMapOpenEnd();
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undoredopanel.SetBeginDescription("Opened Map");
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undoredopanel.UpdateList();
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//mxd
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General.Interface.AddDocker(drawingOverridesDocker);
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drawingOverridesPanel.Setup();
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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}
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//mxd
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public override void OnMapCloseBegin()
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{
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drawingOverridesPanel.Terminate();
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General.Interface.RemoveDocker(drawingOverridesDocker);
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}
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// Map closed
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public override void OnMapCloseEnd()
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{
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base.OnMapCloseEnd();
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undoredopanel.UpdateList();
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//mxd. Save settings
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SaveUISettings();
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}
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// Redo performed
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public override void OnRedoEnd()
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{
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base.OnRedoEnd();
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undoredopanel.UpdateList();
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}
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|
|
|
// Undo performed
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
// Undo created
|
|
public override void OnUndoCreated()
|
|
{
|
|
base.OnUndoCreated();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
// Undo withdrawn
|
|
public override void OnUndoWithdrawn()
|
|
{
|
|
base.OnUndoWithdrawn();
|
|
undoredopanel.UpdateList();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools
|
|
|
|
//mxd. merged from GZDoomEditing plugin
|
|
// This applies the given values on the vertices
|
|
private static void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
|
|
Vector2D scale, float rotate, int color, int light, bool absolute)
|
|
{
|
|
// Prepare for math!
|
|
rotate = Angle2D.DegToRad(rotate);
|
|
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);
|
|
if(!absolute) light = s.Brightness + light;
|
|
PixelColor lightcolor = PixelColor.FromInt(color);
|
|
PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light));
|
|
PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness);
|
|
color = finalcolor.WithAlpha(255).ToInt();
|
|
|
|
// Do the math for all vertices
|
|
for(int i = 0; i < vertices.Length; i++)
|
|
{
|
|
Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y);
|
|
pos = pos.GetRotated(rotate);
|
|
pos.y = -pos.y;
|
|
pos = (pos + offset) * scale * texscale;
|
|
vertices[i].u = pos.x;
|
|
vertices[i].v = pos.y;
|
|
vertices[i].c = color;
|
|
}
|
|
}
|
|
|
|
// This finds all class types that inherits from the given type
|
|
public Type[] FindClasses(Type t)
|
|
{
|
|
List<Type> found = new List<Type>();
|
|
|
|
// Get all exported types
|
|
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
|
|
foreach(Type it in types)
|
|
{
|
|
// Compare types
|
|
if(t.IsAssignableFrom(it)) found.Add(it);
|
|
}
|
|
|
|
// Return list
|
|
return found.ToArray();
|
|
}
|
|
|
|
// This renders the associated sectors/linedefs with the indication color
|
|
public static void PlotAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Sectors?
|
|
switch(asso.Type)
|
|
{
|
|
case UniversalType.SectorTag: {
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!asso.Tags.Overlaps(s.Tags))continue;
|
|
renderer.PlotSector(s, General.Colors.Indication);
|
|
|
|
if(!General.Settings.GZShowEventLines) continue;
|
|
Vector2D end = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
|
|
eventlines.Add(new Line3D(asso.Center, end)); //mxd
|
|
}
|
|
break;
|
|
}
|
|
|
|
case UniversalType.LinedefTag: {
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
if(!asso.Tags.Overlaps(l.Tags)) continue;
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, l.GetCenterPoint())); //mxd
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This renders the associated things with the indication color
|
|
public static void RenderAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Things?
|
|
switch(asso.Type)
|
|
{
|
|
case UniversalType.ThingTag:
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(!asso.Tags.Contains(t.Tag)) continue;
|
|
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd
|
|
}
|
|
break;
|
|
|
|
case UniversalType.SectorTag:
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!asso.Tags.Overlaps(s.Tags)) continue;
|
|
int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt();
|
|
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(verts, 0);
|
|
for(int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor;
|
|
renderer.RenderGeometry(verts, null, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This renders the associated sectors/linedefs with the indication color
|
|
public static void PlotReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Doom style referencing to sectors?
|
|
if(General.Map.Config.LineTagIndicatesSectors && (asso.Type == UniversalType.SectorTag))
|
|
{
|
|
// Linedefs
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
// Any action on this line?
|
|
if(l.Action <= 0 || !asso.Tags.Overlaps(l.Tags)) continue;
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
|
}
|
|
}
|
|
|
|
// Linedefs
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
// Known action on this line?
|
|
if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
|
|
{
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[l.Action];
|
|
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[0]))) ||
|
|
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[1]))) ||
|
|
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[2]))) ||
|
|
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[3]))) ||
|
|
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[4]))))
|
|
{
|
|
renderer.PlotLinedef(l, General.Colors.Indication);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This renders the associated things with the indication color
|
|
public static void RenderReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
|
{
|
|
// Tag must be above zero
|
|
if(General.GetByIndex(asso.Tags, 0) < 1) return;
|
|
|
|
// Things
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
// Known action on this thing?
|
|
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
|
|
{
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
|
|
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) ||
|
|
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) ||
|
|
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) ||
|
|
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
|
|
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
|
|
{
|
|
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd
|
|
}
|
|
}
|
|
//mxd. Thing action on this thing?
|
|
else if(t.Action == 0)
|
|
{
|
|
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
|
|
if(ti != null)
|
|
{
|
|
if( ((ti.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) ||
|
|
((ti.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) ||
|
|
((ti.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) ||
|
|
((ti.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
|
|
((ti.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
|
|
{
|
|
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
|
|
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions (mxd)
|
|
|
|
[BeginAction("exporttoobj")]
|
|
private void ExportToObj()
|
|
{
|
|
// Convert geometry selection to sectors
|
|
General.Map.Map.ConvertSelection(SelectionType.Sectors);
|
|
|
|
//get sectors
|
|
ICollection<Sector> sectors = General.Map.Map.SelectedSectorsCount == 0 ? General.Map.Map.Sectors : General.Map.Map.GetSelectedSectors(true);
|
|
if(sectors.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "OBJ export failed. Map has no sectors!");
|
|
return;
|
|
}
|
|
|
|
//show settings form
|
|
WavefrontSettingsForm form = new WavefrontSettingsForm(General.Map.Map.SelectedSectorsCount == 0 ? -1 : sectors.Count);
|
|
if(form.ShowDialog() == DialogResult.OK)
|
|
{
|
|
WavefrontExportSettings data = new WavefrontExportSettings(Path.GetFileNameWithoutExtension(form.FilePath), Path.GetDirectoryName(form.FilePath), form.ObjScale, form.UseGZDoomScale, form.ExportTextures);
|
|
WavefrontExporter e = new WavefrontExporter();
|
|
e.Export(sectors, data);
|
|
}
|
|
}
|
|
|
|
[BeginAction("pastepropertiesoptions")]
|
|
private void ShowPastePropertiesOptions()
|
|
{
|
|
var form = new PastePropertiesOptionsForm();
|
|
form.ShowDialog(Form.ActiveForm);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|