mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
193 lines
5.6 KiB
C#
193 lines
5.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class FileImage : ImageData
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{
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#region ================== Variables
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private readonly int probableformat;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public FileImage(string name, string filepathname, bool asflat)
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{
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// Initialize
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this.isFlat = asflat; //mxd
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SetName(name, filepathname);
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if(asflat)
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{
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probableformat = ImageDataFormat.DOOMFLAT;
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this.scale.x = General.Map.Config.DefaultFlatScale;
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this.scale.y = General.Map.Config.DefaultFlatScale;
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}
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else
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{
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probableformat = ImageDataFormat.DOOMPICTURE;
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this.scale.x = General.Map.Config.DefaultTextureScale;
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this.scale.y = General.Map.Config.DefaultTextureScale;
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
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{
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// Initialize
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.isFlat = asflat; //mxd
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SetName(name, filepathname);
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probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Constructor for loading internal images
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internal FileImage(string name, string filepathname)
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{
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// Initialize
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SetName(name, filepathname, true, true);
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probableformat = ImageDataFormat.DOOMPICTURE;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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//mxd: name is relative path to the image ("\Textures\sometexture.png")
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//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
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//mxd: also, zdoom uses '/' as directory separator char.
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//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
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private void SetName(string name, string filepathname)
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{
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SetName(name, filepathname, General.Map.Config.UseLongTextureNames, false);
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}
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private void SetName(string name, string filepathname, bool uselongtexturenames, bool forcelongtexturename)
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{
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name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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if(!uselongtexturenames || (!forcelongtexturename && string.IsNullOrEmpty(Path.GetDirectoryName(name))))
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{
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this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
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if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.displayname = this.name;
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this.shortname = this.name;
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}
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else
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{
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this.name = name;
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this.virtualname = name;
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this.displayname = Path.GetFileNameWithoutExtension(name);
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this.shortname = this.displayname.ToUpperInvariant();
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if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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hasLongName = true;
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}
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this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
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this.fullname = filepathname;
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this.level = virtualname.Split(new[] { Path.AltDirectorySeparatorChar }).Length - 1;
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if(General.Settings.CapitalizeTextureNames && !string.IsNullOrEmpty(this.displayname))
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{
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this.displayname = this.displayname.ToUpperInvariant();
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}
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if (this.displayname.Length > ImageBrowserItem.MAX_NAME_LENGTH)
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{
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this.displayname = this.displayname.Substring(0, ImageBrowserItem.MAX_NAME_LENGTH);
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}
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}
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Leave when already loaded
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if(this.IsImageLoaded) return;
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lock(this)
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{
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// Load file data
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if(bitmap != null) bitmap.Dispose(); bitmap = null;
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MemoryStream filedata = new MemoryStream(File.ReadAllBytes(fullname));
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// Get a reader for the data
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IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
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if(!(reader is UnknownImageReader))
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{
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// Load the image
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filedata.Seek(0, SeekOrigin.Begin);
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try { bitmap = reader.ReadAsBitmap(filedata); }
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catch(InvalidDataException)
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{
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// Data cannot be read!
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bitmap = null;
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}
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}
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// Not loaded?
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if(bitmap == null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Image file '" + fullname + "' data format could not be read, while loading image '" + this.Name + "'. Is this a valid picture file at all?");
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loadfailed = true;
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}
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else
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{
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// Get width and height
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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}
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// Pass on to base
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filedata.Dispose();
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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