mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
1843ffc5a7
Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom). Fixed a crash when creating a new unknown thing (introduced in r2324). Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
169 lines
5 KiB
C#
169 lines
5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ArgumentInfo
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string title;
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private readonly string tooltip; //mxd
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private readonly bool used;
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private readonly int type;
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private EnumList enumlist;
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private readonly object defaultvalue; //mxd
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#endregion
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#region ================== Properties
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public string Title { get { return title; } }
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public string ToolTip { get { return tooltip; } } //mxd
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public bool Used { get { return used; } }
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public int Type { get { return type; } }
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public EnumList Enum { get { return enumlist; } internal set { enumlist = value; } }
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public object DefaultValue { get { return defaultvalue; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor for argument info from configuration
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internal ArgumentInfo(Configuration cfg, string argspath, int argindex, IDictionary<string, EnumList> enums)
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{
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// Read
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string istr = argindex.ToString(CultureInfo.InvariantCulture);
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this.used = cfg.SettingExists(argspath + ".arg" + istr);
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this.title = cfg.ReadSetting(argspath + ".arg" + istr + ".title", "Argument " + (argindex + 1));
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this.tooltip = cfg.ReadSetting(argspath + ".arg" + istr + ".tooltip", string.Empty); //mxd
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this.type = cfg.ReadSetting(argspath + ".arg" + istr + ".type", 0);
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this.defaultvalue = cfg.ReadSetting(argspath + ".arg" + istr + ".default", 0); //mxd
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// Determine enum type
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IDictionary argdic = cfg.ReadSetting(argspath + ".arg" + istr, new Hashtable());
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if (argdic.Contains("enum"))
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{
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// Enum fully specified?
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if (argdic["enum"] is IDictionary)
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{
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// Create anonymous enum
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this.enumlist = new EnumList(argdic["enum"] as IDictionary);
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}
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else
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{
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// Check if referenced enum exists
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if ((argdic["enum"].ToString().Length > 0) && enums.ContainsKey(argdic["enum"].ToString()))
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{
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// Get the enum list
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this.enumlist = enums[argdic["enum"].ToString()];
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "'" + argspath + ".arg" + istr + "' references unknown enumeration '" + argdic["enum"] + "'.");
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}
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}
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}
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if (this.enumlist == null) this.enumlist = new EnumList(); //mxd
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}
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//mxd. Constructor for an argument info defined in DECORATE
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internal ArgumentInfo(string actorname, string argtitle, string tooltip, int type, int defaultvalue, string enumstr, IDictionary<string, EnumList> enums)
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{
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this.used = true;
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this.title = argtitle;
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this.tooltip = tooltip;
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this.defaultvalue = defaultvalue;
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// Get argument type
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if(System.Enum.IsDefined(typeof(UniversalType), type))
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{
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this.type = type;
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + argtitle + "\" has unknown type " + type + "!");
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this.type = 0;
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}
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// Get or create enum
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if(!string.IsNullOrEmpty(enumstr))
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{
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if(enums.ContainsKey(enumstr.ToLowerInvariant()))
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{
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this.enumlist = enums[enumstr.ToLowerInvariant()];
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}
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else
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{
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Configuration cfg = new Configuration();
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if(cfg.InputConfiguration("enum" + enumstr, true))
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{
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IDictionary argdic = cfg.ReadSetting("enum", new Hashtable());
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if(argdic.Keys.Count > 0)
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this.enumlist = new EnumList(argdic);
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else
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General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse explicit enum structure for argument \"" + argtitle + "\"!");
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse enum structure for argument \"" + argtitle + "\"!");
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}
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}
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}
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if(this.enumlist == null) this.enumlist = new EnumList();
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}
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// Constructor for unknown argument info
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internal ArgumentInfo(int argindex)
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{
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this.used = false;
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this.title = "Argument " + (argindex + 1);
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this.type = 0;
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this.enumlist = new EnumList();
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this.defaultvalue = 0; //mxd
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}
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#endregion
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#region ================== Methods
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// This gets the description for an argument value
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public string GetValueDescription(int value)
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{
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// TODO: Use the registered type editor to get the description!
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return value.ToString();
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}
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#endregion
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}
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}
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