UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 2598389d6b Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
2013-09-09 14:03:02 +00:00
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Controls Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
Data Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
md3 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
Windows Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00