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a523f7eb28
Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
18 lines
No EOL
361 B
C#
18 lines
No EOL
361 B
C#
using System.Collections.Generic;
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using SlimDX.Direct3D9;
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namespace CodeImp.DoomBuilder.GZBuilder.MD3
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{
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internal class GZModel
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{
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internal readonly List<Mesh> Meshes;
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internal readonly List<Texture> Textures;
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internal float Radius;
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internal GZModel()
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{
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Meshes = new List<Mesh>();
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Textures = new List<Texture>();
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}
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}
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} |