..
CheckClosedSectors.cs
Added better closed sectors error check (by Boris Iwanski)
2009-05-30 15:18:21 +00:00
CheckLineReferences.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
CheckMissingTextures.cs
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
CheckOverlappingLines.cs
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
2009-08-14 10:45:22 +00:00
CheckStuckThings.cs
GZDoom Builder 1.07e:
2012-06-09 17:19:18 +00:00
CheckUnknownFlats.cs
Added error check for unknown flat names.
2010-08-12 09:01:22 +00:00
CheckUnknownTextures.cs
Added error check for unknown flat names.
2010-08-12 09:01:22 +00:00
ErrorChecker.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ErrorCheckerAttribute.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ErrorResult.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ResultLineMissingFront.cs
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
ResultLineMissingSides.cs
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
ResultLineNotDoubleSided.cs
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
ResultLineNotSingleSided.cs
Added undo for some Map Analysis corrections
2009-06-20 06:05:41 +00:00
ResultLineOverlapping.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ResultNoErrors.cs
Displaying "no errors found" when nothing is found in Map Analysis mode
2009-04-28 07:51:23 +00:00
ResultSectorUnclosed.cs
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
ResultStuckThingInLine.cs
GZDoom Builder 1.07
2012-06-01 19:53:14 +00:00
ResultStuckThingInThing.cs
GZDoom Builder 1.07
2012-06-01 19:53:14 +00:00
ResultTextureMissing.cs
Added undo for some Map Analysis corrections
2009-06-20 06:05:41 +00:00
ResultThingOutside.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ResultUnknownFlat.cs
Added error check for unknown flat names.
2010-08-12 09:01:22 +00:00
ResultUnknownTexture.cs
Added undo for some Map Analysis corrections
2009-06-20 06:05:41 +00:00