UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks
MaxED acb4daa3b1 GZDoom Builder 1.07e:
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
..
CheckClosedSectors.cs Added better closed sectors error check (by Boris Iwanski) 2009-05-30 15:18:21 +00:00
CheckLineReferences.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CheckMissingTextures.cs Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
CheckOverlappingLines.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
CheckStuckThings.cs GZDoom Builder 1.07e: 2012-06-09 17:19:18 +00:00
CheckUnknownFlats.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
CheckUnknownTextures.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
ErrorChecker.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorCheckerAttribute.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorResult.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResultLineMissingFront.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
ResultLineMissingSides.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
ResultLineNotDoubleSided.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
ResultLineNotSingleSided.cs Added undo for some Map Analysis corrections 2009-06-20 06:05:41 +00:00
ResultLineOverlapping.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResultNoErrors.cs Displaying "no errors found" when nothing is found in Map Analysis mode 2009-04-28 07:51:23 +00:00
ResultSectorUnclosed.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
ResultStuckThingInLine.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ResultStuckThingInThing.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ResultTextureMissing.cs Added undo for some Map Analysis corrections 2009-06-20 06:05:41 +00:00
ResultThingOutside.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResultUnknownFlat.cs Added error check for unknown flat names. 2010-08-12 09:01:22 +00:00
ResultUnknownTexture.cs Added undo for some Map Analysis corrections 2009-06-20 06:05:41 +00:00