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AllTexturesSet.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ArgumentInfo.cs
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Add support for flags alongside enum for argument info
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2023-10-10 21:10:43 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added option to enter additional parameters when testing a map. Resolves #646
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2021-12-14 18:15:23 +01:00 |
DefinedTextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ExternalCommandSettings.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
FlagTranslation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Merge remote-tracking branch 'udb/master'
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2023-10-24 16:28:55 +02:00 |
GameType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
IFilledTextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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Implement string argument info
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2022-12-30 18:37:26 +01:00 |
LinedefActivateInfo.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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Add actions to toggle NiGHTS, zoom tube and polyobject rendering
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2023-06-03 12:03:12 +02:00 |
RequiredArchive.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
ResourceTextureSet.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ScriptConfiguration.cs
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Add SOC parser for custom objects
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2023-10-06 19:23:48 +02:00 |
ScriptDocumentSettings.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
StaticLimits.cs
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VPO limit configurable for Visplane Explorer (#546)
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2021-04-08 21:41:40 +02:00 |
TagType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Add centerhitbox thing property
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2023-06-10 01:13:54 +02:00 |
ThingsFlagsCompare.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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Allow changing string argument properties via Lua
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2023-09-19 19:06:32 +02:00 |
UniversalFieldInfo.cs
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Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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2023-10-24 15:51:49 +02:00 |