mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
686 lines
20 KiB
C#
686 lines
20 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const float DRAG_ANGLE_TOLERANCE = 0.06f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected BaseVisualMode mode;
|
|
|
|
protected float top;
|
|
protected float bottom;
|
|
protected long setuponloadedtexture;
|
|
|
|
// UV dragging
|
|
private float dragstartanglexy;
|
|
private float dragstartanglez;
|
|
private Vector3D dragorigin;
|
|
private Vector3D deltaxy;
|
|
private Vector3D deltaz;
|
|
private int startoffsetx;
|
|
private int startoffsety;
|
|
protected bool uvdragging;
|
|
private int prevoffsetx; // We have to provide delta offsets, but I don't
|
|
private int prevoffsety; // want to calculate with delta offsets to prevent
|
|
// inaccuracy in the dragging.
|
|
// Undo/redo
|
|
private int undoticket;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public bool IsDraggingUV { get { return uvdragging; } }
|
|
new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor for sidedefs
|
|
public BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
|
|
{
|
|
this.mode = mode;
|
|
this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
|
|
this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
|
|
if(!sd.IsFront) this.deltaxy = -this.deltaxy;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This performs a fast test in object picking
|
|
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
|
|
{
|
|
// Check if intersection point is between top and bottom
|
|
return (pickintersect.z >= bottom) && (pickintersect.z <= top);
|
|
}
|
|
|
|
// This performs an accurate test for object picking
|
|
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
|
|
{
|
|
// The fast reject pass is already as accurate as it gets,
|
|
// so we just return the intersection distance here
|
|
u_ray = pickrayu;
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Unused
|
|
public virtual void OnEditBegin() { }
|
|
protected virtual void SetTexture(string texturename) { }
|
|
public abstract bool Setup();
|
|
|
|
// Insert middle texture
|
|
public virtual void OnInsert()
|
|
{
|
|
// No middle texture yet?
|
|
if(!Sidedef.MiddleRequired() && (string.IsNullOrEmpty(Sidedef.MiddleTexture) || (Sidedef.MiddleTexture[0] == '-')))
|
|
{
|
|
// Make it now
|
|
mode.CreateUndo("Create middle texture");
|
|
mode.SetActionResult("Created middle texture.");
|
|
General.Settings.FindDefaultDrawSettings();
|
|
Sidedef.SetTextureMid(General.Settings.DefaultTexture);
|
|
|
|
// Update
|
|
Sector.Changed = true;
|
|
|
|
// Other side as well
|
|
if(string.IsNullOrEmpty(Sidedef.Other.MiddleTexture) || (Sidedef.Other.MiddleTexture[0] == '-'))
|
|
{
|
|
Sidedef.Other.SetTextureMid(General.Settings.DefaultTexture);
|
|
|
|
// Update
|
|
VisualSector othersector = mode.GetVisualSector(Sidedef.Other.Sector);
|
|
if(othersector is BaseVisualSector) (othersector as BaseVisualSector).Changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete texture
|
|
public virtual void OnDelete()
|
|
{
|
|
// Remove texture
|
|
mode.CreateUndo("Delete texture");
|
|
mode.SetActionResult("Deleted a texture.");
|
|
SetTexture("-");
|
|
|
|
// Update
|
|
Sector.Changed = true;
|
|
}
|
|
|
|
// Processing
|
|
public virtual void OnProcess(double deltatime)
|
|
{
|
|
// If the texture was not loaded, but is loaded now, then re-setup geometry
|
|
if(setuponloadedtexture != 0)
|
|
{
|
|
ImageData t = General.Map.Data.GetTextureImage(setuponloadedtexture);
|
|
if(t != null)
|
|
{
|
|
if(t.IsImageLoaded)
|
|
{
|
|
setuponloadedtexture = 0;
|
|
Setup();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Change target height
|
|
public virtual void OnChangeTargetHeight(int amount)
|
|
{
|
|
switch(BuilderPlug.Me.ChangeHeightBySidedef)
|
|
{
|
|
// Change ceiling
|
|
case 1:
|
|
if(!this.Sector.Ceiling.Changed)
|
|
this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change floor
|
|
case 2:
|
|
if(!this.Sector.Floor.Changed)
|
|
this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
break;
|
|
|
|
// Change both
|
|
case 3:
|
|
if(!this.Sector.Floor.Changed)
|
|
this.Sector.Floor.OnChangeTargetHeight(amount);
|
|
if(!this.Sector.Ceiling.Changed)
|
|
this.Sector.Ceiling.OnChangeTargetHeight(amount);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Reset texture offsets
|
|
public virtual void OnResetTextureOffset()
|
|
{
|
|
mode.CreateUndo("Reset texture offsets");
|
|
mode.SetActionResult("Texture offsets reset.");
|
|
|
|
// Apply offsets
|
|
Sidedef.OffsetX = 0;
|
|
Sidedef.OffsetY = 0;
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
// Toggle upper-unpegged
|
|
public virtual void OnToggleUpperUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyUpperUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyUpperUnpegged(true);
|
|
}
|
|
}
|
|
|
|
// Toggle lower-unpegged
|
|
public virtual void OnToggleLowerUnpegged()
|
|
{
|
|
if(this.Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
{
|
|
// Remove flag
|
|
mode.ApplyLowerUnpegged(false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.ApplyLowerUnpegged(true);
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Upper Unpegged flag
|
|
public virtual void ApplyUpperUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove upper-unpegged setting");
|
|
mode.SetActionResult("Removed upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set upper-unpegged setting");
|
|
mode.SetActionResult("Set upper-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// This sets the Lower Unpegged flag
|
|
public virtual void ApplyLowerUnpegged(bool set)
|
|
{
|
|
if(!set)
|
|
{
|
|
// Remove flag
|
|
mode.CreateUndo("Remove lower-unpegged setting");
|
|
mode.SetActionResult("Removed lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
|
|
}
|
|
else
|
|
{
|
|
// Add flag
|
|
mode.CreateUndo("Set lower-unpegged setting");
|
|
mode.SetActionResult("Set lower-unpegged setting.");
|
|
this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|
}
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
|
|
// Update other sidedef geometry
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
parts = othersector.GetSidedefParts(Sidedef.Other);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
|
|
// Flood-fill textures
|
|
public virtual void OnTextureFloodfill()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
long oldtexturelong = Lump.MakeLongName(oldtexture);
|
|
string newtexture = BuilderPlug.Me.CopiedTexture;
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.CreateUndo("Flood-fill textures with " + newtexture);
|
|
mode.SetActionResult("Flood-filled textures with " + newtexture + ".");
|
|
|
|
mode.Renderer.SetCrosshairBusy(true);
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Get the texture
|
|
ImageData newtextureimage = General.Map.Data.GetTextureImage(newtexture);
|
|
if(newtextureimage != null)
|
|
{
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach(Sidedef sd in sides) sd.Marked = false;
|
|
}
|
|
|
|
// Do the alignment
|
|
Tools.FloodfillTextures(this.Sidedef, oldtexturelong, newtextureimage, false);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
|
|
General.Map.Data.UpdateUsedTextures();
|
|
mode.Renderer.SetCrosshairBusy(false);
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-align texture X offsets
|
|
public virtual void OnTextureAlign(bool alignx, bool aligny)
|
|
{
|
|
mode.CreateUndo("Auto-align textures");
|
|
mode.SetActionResult("Auto-aligned textures.");
|
|
|
|
// Make sure the texture is loaded (we need the texture size)
|
|
if(!base.Texture.IsImageLoaded) base.Texture.LoadImage();
|
|
|
|
if(mode.IsSingleSelection)
|
|
{
|
|
// Clear all marks, this will align everything it can
|
|
General.Map.Map.ClearMarkedSidedefs(false);
|
|
}
|
|
else
|
|
{
|
|
// Limit the alignment to selection only
|
|
General.Map.Map.ClearMarkedSidedefs(true);
|
|
List<Sidedef> sides = mode.GetSelectedSidedefs();
|
|
foreach(Sidedef sd in sides) sd.Marked = false;
|
|
}
|
|
|
|
// Do the alignment
|
|
Tools.AutoAlignTextures(this.Sidedef, base.Texture, alignx, aligny, false);
|
|
|
|
// Get the changed sidedefs
|
|
List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
|
|
foreach(Sidedef sd in changes)
|
|
{
|
|
// Update the parts for this sidedef!
|
|
if(mode.VisualSectorExists(sd.Sector))
|
|
{
|
|
BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
|
|
VisualSidedefParts parts = vs.GetSidedefParts(sd);
|
|
parts.SetupAllParts();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select texture
|
|
public virtual void OnSelectTexture()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
string oldtexture = GetTextureName();
|
|
string newtexture = General.Interface.BrowseTexture(General.Interface, oldtexture);
|
|
if(newtexture != oldtexture)
|
|
{
|
|
mode.ApplySelectTexture(newtexture, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply Texture
|
|
public virtual void ApplyTexture(string texture)
|
|
{
|
|
mode.CreateUndo("Change texture " + texture);
|
|
SetTexture(texture);
|
|
}
|
|
|
|
// Paste texture
|
|
public virtual void OnPasteTexture()
|
|
{
|
|
if(BuilderPlug.Me.CopiedTexture != null)
|
|
{
|
|
mode.CreateUndo("Paste texture " + BuilderPlug.Me.CopiedTexture);
|
|
mode.SetActionResult("Pasted texture " + BuilderPlug.Me.CopiedTexture + ".");
|
|
SetTexture(BuilderPlug.Me.CopiedTexture);
|
|
}
|
|
}
|
|
|
|
// Paste texture offsets
|
|
public virtual void OnPasteTextureOffsets()
|
|
{
|
|
mode.CreateUndo("Paste texture offsets");
|
|
Sidedef.OffsetX = BuilderPlug.Me.CopiedOffsets.X;
|
|
Sidedef.OffsetY = BuilderPlug.Me.CopiedOffsets.Y;
|
|
mode.SetActionResult("Pasted texture offsets " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
// Copy texture
|
|
public virtual void OnCopyTexture()
|
|
{
|
|
BuilderPlug.Me.CopiedTexture = GetTextureName();
|
|
if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = GetTextureName();
|
|
mode.SetActionResult("Copied texture " + GetTextureName() + ".");
|
|
}
|
|
|
|
// Copy texture offsets
|
|
public virtual void OnCopyTextureOffsets()
|
|
{
|
|
BuilderPlug.Me.CopiedOffsets = new Point(Sidedef.OffsetX, Sidedef.OffsetY);
|
|
mode.SetActionResult("Copied texture offsets " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
}
|
|
|
|
// Copy properties
|
|
public virtual void OnCopyProperties()
|
|
{
|
|
BuilderPlug.Me.CopiedSidedefProps = new SidedefProperties(Sidedef);
|
|
mode.SetActionResult("Copied sidedef properties.");
|
|
}
|
|
|
|
// Paste properties
|
|
public virtual void OnPasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedSidedefProps != null)
|
|
{
|
|
mode.CreateUndo("Paste sidedef properties");
|
|
mode.SetActionResult("Pasted sidedef properties.");
|
|
BuilderPlug.Me.CopiedSidedefProps.Apply(Sidedef);
|
|
|
|
// Update sectors on both sides
|
|
BaseVisualSector front = (BaseVisualSector)mode.GetVisualSector(Sidedef.Sector);
|
|
if(front != null) front.Changed = true;
|
|
if(Sidedef.Other != null)
|
|
{
|
|
BaseVisualSector back = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
|
|
if(back != null) back.Changed = true;
|
|
}
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
|
|
// Return texture name
|
|
public virtual string GetTextureName() { return ""; }
|
|
|
|
// Select button pressed
|
|
public virtual void OnSelectBegin()
|
|
{
|
|
mode.LockTarget();
|
|
dragstartanglexy = General.Map.VisualCamera.AngleXY;
|
|
dragstartanglez = General.Map.VisualCamera.AngleZ;
|
|
dragorigin = pickintersect;
|
|
startoffsetx = Sidedef.OffsetX;
|
|
startoffsety = Sidedef.OffsetY;
|
|
prevoffsetx = Sidedef.OffsetX;
|
|
prevoffsety = Sidedef.OffsetY;
|
|
}
|
|
|
|
// Select button released
|
|
public virtual void OnSelectEnd()
|
|
{
|
|
mode.UnlockTarget();
|
|
|
|
// Was dragging?
|
|
if(uvdragging)
|
|
{
|
|
// Dragging stops now
|
|
uvdragging = false;
|
|
}
|
|
else
|
|
{
|
|
// Add/remove selection
|
|
if(this.selected)
|
|
{
|
|
this.selected = false;
|
|
mode.RemoveSelectedObject(this);
|
|
}
|
|
else
|
|
{
|
|
this.selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Edit button released
|
|
public virtual void OnEditEnd()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
List<Linedef> linedefs = mode.GetSelectedLinedefs();
|
|
DialogResult result = General.Interface.ShowEditLinedefs(linedefs);
|
|
if(result == DialogResult.OK)
|
|
{
|
|
foreach(Linedef l in linedefs)
|
|
{
|
|
if(l.Front != null)
|
|
{
|
|
VisualSector vs = mode.GetVisualSector(l.Front.Sector);
|
|
if(vs != null)
|
|
(vs as BaseVisualSector).Changed = true;
|
|
}
|
|
|
|
if(l.Back != null)
|
|
{
|
|
VisualSector vs = mode.GetVisualSector(l.Back.Sector);
|
|
if(vs != null)
|
|
(vs as BaseVisualSector).Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse moves
|
|
public virtual void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
// Dragging UV?
|
|
if(uvdragging)
|
|
{
|
|
UpdateDragUV();
|
|
}
|
|
else
|
|
{
|
|
// Select button pressed?
|
|
if(General.Actions.CheckActionActive(General.ThisAssembly, "visualselect"))
|
|
{
|
|
// Check if tolerance is exceeded to start UV dragging
|
|
float deltaxy = General.Map.VisualCamera.AngleXY - dragstartanglexy;
|
|
float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
|
|
if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
|
|
{
|
|
mode.PreAction(UndoGroup.TextureOffsetChange);
|
|
mode.CreateUndo("Change texture offsets");
|
|
|
|
// Start drag now
|
|
uvdragging = true;
|
|
mode.Renderer.ShowSelection = false;
|
|
mode.Renderer.ShowHighlight = false;
|
|
UpdateDragUV();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called to update UV dragging
|
|
protected virtual void UpdateDragUV()
|
|
{
|
|
float u_ray;
|
|
|
|
// Calculate intersection position
|
|
Line2D ray = new Line2D(General.Map.VisualCamera.Position, General.Map.VisualCamera.Target);
|
|
Sidedef.Line.Line.GetIntersection(ray, out u_ray);
|
|
Vector3D intersect = General.Map.VisualCamera.Position + (General.Map.VisualCamera.Target - General.Map.VisualCamera.Position) * u_ray;
|
|
|
|
// Calculate offsets
|
|
Vector3D dragdelta = intersect - dragorigin;
|
|
Vector3D dragdeltaxy = dragdelta * deltaxy;
|
|
Vector3D dragdeltaz = dragdelta * deltaz;
|
|
float offsetx = dragdeltaxy.GetLength();
|
|
float offsety = dragdeltaz.GetLength();
|
|
if((Math.Sign(dragdeltaxy.x) < 0) || (Math.Sign(dragdeltaxy.y) < 0) || (Math.Sign(dragdeltaxy.z) < 0)) offsetx = -offsetx;
|
|
if((Math.Sign(dragdeltaz.x) < 0) || (Math.Sign(dragdeltaz.y) < 0) || (Math.Sign(dragdeltaz.z) < 0)) offsety = -offsety;
|
|
|
|
// Apply offsets
|
|
int newoffsetx = startoffsetx - (int)Math.Round(offsetx);
|
|
int newoffsety = startoffsety + (int)Math.Round(offsety);
|
|
mode.ApplyTextureOffsetChange(prevoffsetx - newoffsetx, prevoffsety - newoffsety);
|
|
prevoffsetx = newoffsetx;
|
|
prevoffsety = newoffsety;
|
|
|
|
mode.ShowTargetInfo();
|
|
}
|
|
|
|
// Sector brightness change
|
|
public virtual void OnChangeTargetBrightness(bool up)
|
|
{
|
|
if(!Sector.Changed)
|
|
{
|
|
// Change brightness
|
|
mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex);
|
|
|
|
if(up)
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness);
|
|
else
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness);
|
|
|
|
mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + ".");
|
|
|
|
Sector.Sector.UpdateCache();
|
|
|
|
// Rebuild sector
|
|
Sector.Changed = true;
|
|
|
|
// Go for all things in this sector
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == Sector.Sector)
|
|
{
|
|
if(mode.VisualThingExists(t))
|
|
{
|
|
// Update thing
|
|
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
|
|
vt.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture offset change
|
|
public virtual void OnChangeTextureOffset(int horizontal, int vertical)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change texture offsets");
|
|
|
|
// Apply offsets
|
|
Sidedef.OffsetX -= horizontal;
|
|
Sidedef.OffsetY -= vertical;
|
|
|
|
mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|