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mirror of https://git.do.srb2.org/STJr/UltimateZoneBuilder.git synced 2024-12-24 11:00:47 +00:00
UltimateZoneBuilder/Source/Core/Map
2010-08-15 19:43:00 +00:00
..
BlockEntry.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BlockMap.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Linedef.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
MapElement.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
MapElementCollection.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapOptions.cs Exposed MapOptions for plugins and added funtions to read and write settings in the map options (dbs file) 2009-07-29 17:15:48 +00:00
MapSet.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
Sector.cs @ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see). 2010-08-01 16:02:00 +00:00
SelectableElement.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SelectionType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Sidedef.cs @ Added sidedef functions to get the heights of high/mid/low wall parts 2009-07-29 16:34:17 +00:00
SidedefPart.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Thing.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
UniFields.cs Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
UniValue.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Vertex.cs Fixed a bug that sometimes caused a crash on undo 2009-06-19 07:59:38 +00:00