mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
3400046080
@ working on NumericTextbox versions with up/down buttons and dropdown lists
445 lines
11 KiB
C#
445 lines
11 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Plugins;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Editing
|
|
{
|
|
public sealed class EditingManager
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// All editing mode groups, sorted alphabetically
|
|
private List<string> groups;
|
|
|
|
// All editing modes available
|
|
private List<EditModeInfo> allmodes;
|
|
|
|
// Editing modes selected through configuration
|
|
private List<EditModeInfo> usedmodes;
|
|
|
|
// Status
|
|
private EditMode mode;
|
|
private EditMode newmode;
|
|
private Type prevmode;
|
|
private Type prevstablemode;
|
|
private Type prevclassicmode;
|
|
private bool disengaging;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal List<EditModeInfo> ModesInfo { get { return allmodes; } }
|
|
public EditMode Mode { get { return mode; } }
|
|
public EditMode NewMode { get { return newmode; } }
|
|
public Type PreviousMode { get { return prevmode; } }
|
|
public Type PreviousStableMode { get { return prevstablemode; } }
|
|
public Type PreviousClassicMode { get { return prevclassicmode; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal EditingManager()
|
|
{
|
|
// Initialize
|
|
allmodes = new List<EditModeInfo>();
|
|
usedmodes = new List<EditModeInfo>();
|
|
groups = new List<string>();
|
|
|
|
// Bind any methods
|
|
General.Actions.BindMethods(this);
|
|
|
|
// Make list of all editing modes we can find
|
|
foreach(Plugin p in General.Plugins.Plugins)
|
|
{
|
|
// For all classes that inherit from EditMode
|
|
Type[] editclasses = p.FindClasses(typeof(EditMode));
|
|
foreach(Type t in editclasses)
|
|
{
|
|
// For all defined EditMode attributes
|
|
EditModeAttribute[] emattrs = (EditModeAttribute[])t.GetCustomAttributes(typeof(EditModeAttribute), false);
|
|
foreach(EditModeAttribute a in emattrs)
|
|
{
|
|
// Make edit mode information
|
|
EditModeInfo modeinfo = new EditModeInfo(p, t, a);
|
|
allmodes.Add(modeinfo);
|
|
|
|
// Add group if not added yet
|
|
if(!groups.Contains(modeinfo.Attributes.ButtonGroup))
|
|
groups.Add(modeinfo.Attributes.ButtonGroup);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the lists
|
|
allmodes.Sort();
|
|
groups.Sort();
|
|
|
|
// Update modes
|
|
UpdateCurrentEditModes();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
internal void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Unbind any methods
|
|
General.Actions.UnbindMethods(this);
|
|
|
|
// Clean up
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Switch Actions
|
|
|
|
// This unbinds all editing mode switch actions
|
|
private void UnbindSwitchActions()
|
|
{
|
|
foreach(EditModeInfo emi in allmodes)
|
|
{
|
|
emi.UnbindSwitchAction();
|
|
}
|
|
}
|
|
|
|
// This binds all editing mode switch actions for the available modes only
|
|
private void BindAvailableSwitchActions()
|
|
{
|
|
// In case of VisualMode, we only bind the switch action
|
|
// of the VisualMode to switch back to the previous mode
|
|
if(mode is VisualMode)
|
|
{
|
|
// Bind only the switch action for this mode
|
|
EditModeInfo info = GetEditModeInfo(mode.GetType());
|
|
info.BindSwitchAction();
|
|
}
|
|
else
|
|
{
|
|
// Bind all available mode swtich actions
|
|
foreach(EditModeInfo emi in usedmodes)
|
|
{
|
|
emi.BindSwitchAction();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This cancels a volatile mode, as if the user presses cancel
|
|
public bool CancelVolatileMode()
|
|
{
|
|
// Volatile mode?
|
|
if((General.Map != null) & (mode != null) && mode.Attributes.Volatile && !disengaging)
|
|
{
|
|
// Cancel
|
|
disengaging = true;
|
|
mode.OnCancel();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Mode is not volatile
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This disengages a volatile mode, leaving the choice to cancel or accept to the editing mode
|
|
public bool DisengageVolatileMode()
|
|
{
|
|
// Volatile mode?
|
|
if((General.Map != null) && (mode != null) && mode.Attributes.Volatile && !disengaging)
|
|
{
|
|
// Change back to normal mode
|
|
disengaging = true;
|
|
ChangeMode(prevstablemode.Name);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Mode is not volatile
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This returns specific editing mode info by name
|
|
internal EditModeInfo GetEditModeInfo(string editmodename)
|
|
{
|
|
// Find the edit mode
|
|
foreach(EditModeInfo emi in usedmodes)
|
|
{
|
|
// Mode matches class name?
|
|
if(emi.Type.Name == editmodename) return emi;
|
|
}
|
|
|
|
// No such mode found
|
|
return null;
|
|
}
|
|
|
|
// This returns specific editing mode info by name
|
|
internal EditModeInfo GetEditModeInfo(Type modetype)
|
|
{
|
|
// Find the edit mode
|
|
foreach(EditModeInfo emi in usedmodes)
|
|
{
|
|
// Mode matches class name?
|
|
if(emi.Type == modetype) return emi;
|
|
}
|
|
|
|
// No such mode found
|
|
return null;
|
|
}
|
|
|
|
// This is called when the editing modes must update
|
|
internal void UpdateCurrentEditModes()
|
|
{
|
|
// Unbind editing mode switch actions
|
|
UnbindSwitchActions();
|
|
|
|
// Rebuild list of used modes
|
|
usedmodes.Clear();
|
|
if(General.Map != null)
|
|
{
|
|
foreach(EditModeInfo emi in allmodes)
|
|
{
|
|
// Include the mode when it is listed and enabled
|
|
// Also include the mode when it is not optional
|
|
if( (General.Map.ConfigSettings.EditModes.ContainsKey(emi.Type.FullName) &&
|
|
General.Map.ConfigSettings.EditModes[emi.Type.FullName]) || !emi.IsOptional )
|
|
{
|
|
// Add the mode to be used and bind switch action
|
|
usedmodes.Add(emi);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bind switch action for used modes
|
|
BindAvailableSwitchActions();
|
|
|
|
// Remove editing mode buttons from interface
|
|
General.MainWindow.RemoveEditModeButtons();
|
|
|
|
// Go for all the editing mode groups
|
|
foreach(string grp in groups)
|
|
{
|
|
General.MainWindow.AddEditModeSeperator();
|
|
|
|
// Go for all used edit modes to add buttons
|
|
foreach(EditModeInfo emi in usedmodes)
|
|
{
|
|
if((emi.ButtonImage != null) && (emi.ButtonDesc != null) &&
|
|
(emi.Attributes.ButtonGroup == grp))
|
|
General.MainWindow.AddEditModeButton(emi);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// This changes the editing mode.
|
|
// Order in which events occur for the old and new modes:
|
|
//
|
|
// - Constructor of new mode is called
|
|
// - Disengage of old mode is called
|
|
// ----- Mode switches -----
|
|
// - Engage of new mode is called
|
|
// - Dispose of old mode is called
|
|
//
|
|
// Returns false when cancelled
|
|
public bool ChangeMode(EditMode nextmode)
|
|
{
|
|
EditMode oldmode = mode;
|
|
|
|
if(nextmode != null)
|
|
{
|
|
// Verify that this mode is usable
|
|
bool allowuse = false;
|
|
foreach(EditModeInfo emi in usedmodes)
|
|
{
|
|
if(emi.Type.FullName == nextmode.GetType().FullName)
|
|
{
|
|
allowuse = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!allowuse)
|
|
{
|
|
General.Interface.MessageBeep(MessageBeepType.Error);
|
|
General.WriteLogLine("Attempt to switch to an invalid edit mode " + nextmode.GetType().Name + "!");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
General.WriteLogLine("Preparing to change editing mode to " + nextmode.GetType().Name + "...");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.WriteLogLine("Stopping editing mode...");
|
|
}
|
|
|
|
// Remember previous mode
|
|
newmode = nextmode;
|
|
if(mode != null)
|
|
{
|
|
prevmode = mode.GetType();
|
|
if(!mode.Attributes.Volatile)
|
|
{
|
|
prevstablemode = prevmode;
|
|
if(mode is ClassicMode) prevclassicmode = prevmode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
prevmode = null;
|
|
prevstablemode = null;
|
|
prevclassicmode = null;
|
|
}
|
|
|
|
// Let the plugins know beforehand and check if not cancelled
|
|
if(General.Plugins.ModeChanges(oldmode, newmode))
|
|
{
|
|
// Disenagage old mode
|
|
disengaging = true;
|
|
if(oldmode != null) oldmode.OnDisengage();
|
|
|
|
// Reset cursor
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
|
|
// Apply new mode
|
|
General.WriteLogLine("Editing mode changes from " + TypeNameOrNull(oldmode) + " to " + TypeNameOrNull(nextmode));
|
|
General.WriteLogLine("Previous stable mode is " + TypeNameOrNull(prevstablemode) + ", previous classic mode is " + TypeNameOrNull(prevclassicmode));
|
|
mode = newmode;
|
|
disengaging = false;
|
|
|
|
// Engage new mode
|
|
if(newmode != null) newmode.OnEngage();
|
|
|
|
// Bind new switch actions
|
|
UnbindSwitchActions();
|
|
BindAvailableSwitchActions();
|
|
|
|
// Update the interface
|
|
General.MainWindow.EditModeChanged();
|
|
|
|
// Dispose old mode
|
|
if(oldmode != null) oldmode.Dispose();
|
|
|
|
// Done switching
|
|
General.WriteLogLine("Editing mode change complete.");
|
|
newmode = null;
|
|
|
|
// Redraw the display
|
|
General.MainWindow.RedrawDisplay();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Cancelled
|
|
General.WriteLogLine("Editing mode change cancelled.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This changes mode by class name and optionally with arguments
|
|
public void ChangeMode(string classname, params object[] args)
|
|
{
|
|
EditModeInfo emi = GetEditModeInfo(classname);
|
|
if(emi != null) emi.SwitchToMode(args);
|
|
}
|
|
|
|
// This returns the type name as string
|
|
private string TypeNameOrNull(Type type)
|
|
{
|
|
return (type != null) ? type.Name : "NULL";
|
|
}
|
|
|
|
// This returns the type name as string
|
|
private string TypeNameOrNull(object obj)
|
|
{
|
|
return (obj != null) ? obj.GetType().Name : "NULL";
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
/// <summary>
|
|
/// This cancels the current mode.
|
|
/// </summary>
|
|
[BeginAction("cancelmode")]
|
|
public void CancelMode()
|
|
{
|
|
// Let the mode know
|
|
if(mode != null)
|
|
mode.OnCancel();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This accepts the changes in the current mode.
|
|
/// </summary>
|
|
[BeginAction("acceptmode")]
|
|
public void AcceptMode()
|
|
{
|
|
// Let the mode know
|
|
if(mode != null)
|
|
mode.OnAccept();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|