UltimateZoneBuilder/Source/Config/SkillInfo.cs
codeimp cd6ee145a2 - added option to customize testing parameters (default uses parameters from configuration)
- added new placeholders %L1 and %L2 which result in the first and second map number (usefull for -warp)
- clicking outside the selection in EditSelectionMode accepts the changes and returns to previous mode
2008-09-09 23:06:31 +00:00

86 lines
1.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class SkillInfo : INumberedTitle, IComparable<SkillInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private int index;
private string title;
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Title { get { return title; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal SkillInfo(int index, string title)
{
// Initialize
this.index = index;
this.title = title;
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return index + " - " + title;
}
// This compares against another skill
public int CompareTo(SkillInfo other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}