UltimateZoneBuilder/Source/Core/Editing
biwa 57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
..
ClassicMode.cs - Only allow Edit Selection Mode to be cancelled once 2020-06-13 15:35:20 +02:00
CopyPasteManager.cs Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
CustomThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditingManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditModeAttribute.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditModeInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetup.cs It's compiling! 2020-05-21 14:20:02 +02:00
NullThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoManager.cs Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
UndoSnapshot.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00