mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-28 06:32:25 +00:00
477 lines
12 KiB
C#
477 lines
12 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Vertices",
|
|
SwitchAction = "verticesmode", // Action name used to switch to this mode
|
|
ButtonDesc = "Vertices Mode", // Description on the button in toolbar/menu
|
|
ButtonImage = "VerticesMode.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue + 0)] // Position of the button (lower is more to the left)
|
|
|
|
public class VerticesMode : BaseClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
public const float VERTEX_HIGHLIGHT_RANGE = 20f;
|
|
public const float LINEDEF_SPLIT_RANGE = 8f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
protected Vertex highlighted;
|
|
|
|
// Interface
|
|
private bool editpressed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Map.ChangeMode(new VerticesMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
ICollection<Vertex> verts;
|
|
|
|
base.OnEngage();
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
|
|
// Convert geometry selection to vertices only
|
|
General.Map.Map.ClearAllMarks(false);
|
|
General.Map.Map.MarkSelectedLinedefs(true, true);
|
|
General.Map.Map.MarkSelectedSectors(true, true);
|
|
verts = General.Map.Map.GetVerticesFromLinesMarks(true);
|
|
foreach(Vertex v in verts) v.Selected = true;
|
|
verts = General.Map.Map.GetVerticesFromSectorsMarks(true);
|
|
foreach(Vertex v in verts) v.Selected = true;
|
|
General.Map.Map.ClearSelectedSectors();
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Going to EditSelectionMode?
|
|
if(General.Map.NewMode is EditSelectionMode)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Selecting?
|
|
if(selecting)
|
|
{
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Vertex v)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Undraw previous highlight
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
|
|
|
|
// Set new highlight
|
|
highlighted = v;
|
|
|
|
// Render highlighted item
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowVertexInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelect()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Flip selection
|
|
highlighted.Selected = !highlighted.Selected;
|
|
|
|
// Redraw highlight to show selection
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Start making a selection
|
|
StartMultiSelection();
|
|
}
|
|
|
|
base.OnSelect();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnEndSelect()
|
|
{
|
|
// Not stopping from multiselection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Render highlighted item
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnEndSelect();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEdit()
|
|
{
|
|
// Vertex highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
}
|
|
else
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, LINEDEF_SPLIT_RANGE / renderer.Scale);
|
|
|
|
// Found a line?
|
|
if(l != null)
|
|
{
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Split linedef", UndoGroup.None, 0);
|
|
|
|
// Create vertex at nearest point on line
|
|
Vector2D nearestpos = l.NearestOnLine(mousemappos);
|
|
Vertex v = General.Map.Map.CreateVertex(nearestpos);
|
|
|
|
// Snap to map format accuracy
|
|
v.SnapToAccuracy();
|
|
|
|
// Split the line with this vertex
|
|
l.Split(v);
|
|
|
|
// Highlight it
|
|
Highlight(v);
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
drawmode.DrawPointAt(mousemappos, true);
|
|
General.Map.ChangeMode(drawmode);
|
|
}
|
|
}
|
|
|
|
base.OnEdit();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEndEdit()
|
|
{
|
|
editpressed = false;
|
|
base.OnEndEdit();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not holding any buttons?
|
|
if(e.Button == MouseButtons.None)
|
|
{
|
|
// Find the nearest vertex within highlight range
|
|
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(v != highlighted) Highlight(v);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Interface.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this vertex for dragging
|
|
General.Map.Map.ClearSelectedVertices();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
General.Map.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
// Go for all vertices
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
{
|
|
v.Selected = ((v.Position.x >= selectionrect.Left) &&
|
|
(v.Position.y >= selectionrect.Top) &&
|
|
(v.Position.x <= selectionrect.Right) &&
|
|
(v.Position.y <= selectionrect.Bottom));
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
// When pasting
|
|
public override bool OnPasteBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
return base.OnPasteBegin();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public virtual void InsertVertex()
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Create vertex at mouse position
|
|
Vertex v = General.Map.Map.CreateVertex(mousemappos);
|
|
|
|
// Snap to grid enabled?
|
|
if(General.Interface.SnapToGrid)
|
|
{
|
|
// Snap to grid
|
|
v.SnapToGrid();
|
|
}
|
|
else
|
|
{
|
|
// Snap to map format accuracy
|
|
v.SnapToAccuracy();
|
|
}
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected vertices
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices", UndoGroup.None, 0);
|
|
else
|
|
General.Map.UndoRedo.CreateUndo("Delete vertex", UndoGroup.None, 0);
|
|
|
|
// Dispose selected vertices
|
|
foreach(Vertex v in selected) v.Dispose();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|