UltimateZoneBuilder/Source/Plugins/ColorPicker
MaxED a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
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Controls Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality. 2015-08-27 22:55:01 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Windows High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
BuilderPlug.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
ColorChangedEventArgs.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ColorHandler.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
ColorPicker.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ColorPicker.suo GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
ColorPickerType.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ColorWheel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
IColorPicker.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00