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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#include <memory>
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class IOpenGLContext
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{
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public:
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virtual ~IOpenGLContext() = default;
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virtual void MakeCurrent() = 0;
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virtual void ClearCurrent() = 0;
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virtual void SwapBuffers() = 0;
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virtual bool IsCurrent() = 0;
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virtual int GetWidth() const = 0;
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virtual int GetHeight() const = 0;
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static std::unique_ptr<IOpenGLContext> Create(void* disp, void* window);
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};
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