UltimateZoneBuilder/Source/BuilderModes/ErrorChecks
codeimp eaffa440be @ Renamed sector fixed index to resolve conflict with real index lookup functions
All info panels now show the current real index of the element (as it would be when saved or loaded at that moment)
2009-03-10 06:46:02 +00:00
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CheckClosedSectors.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
CheckLineReferences.cs fixed bugs in error checking blockmap and progress bar 2009-01-31 10:38:09 +00:00
CheckOverlappingLines.cs fixed bugs in error checking blockmap and progress bar 2009-01-31 10:38:09 +00:00
CheckStuckedThings.cs Fixed some spelling mistakes 2009-02-20 19:29:31 +00:00
ErrorChecker.cs NOTE: An ErrorChecker may NEVER modify the map, because it runs multithreaded with other ErrorCheckers. Do not even change element properties such as 'marked' and 'selected'! 2008-10-24 09:19:05 +00:00
ErrorCheckerAttribute.cs sorting error checkers with highest cost first (estimated CPU usage) 2008-10-24 07:39:29 +00:00
ErrorResult.cs added automatic zoom in on selected object in Map Analysis mode 2009-01-26 15:20:04 +00:00
ResultLineMissingFront.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
ResultLineMissingSides.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
ResultLineNotDoubleSided.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
ResultLineNotSingleSided.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
ResultLineOverlapping.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
ResultSectorUnclosed.cs @ Renamed sector fixed index to resolve conflict with real index lookup functions 2009-03-10 06:46:02 +00:00
ResultStuckedThing.cs added automatic zoom in on selected object in Map Analysis mode 2009-01-26 15:20:04 +00:00
ResultThingOutside.cs added automatic zoom in on selected object in Map Analysis mode 2009-01-26 15:20:04 +00:00