UltimateZoneBuilder/Source/Core/Data
MaxED 2006cdc7bb GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
2012-07-28 20:36:28 +00:00
..
BitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
DataReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DirectoryReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DynamicBitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FileImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageData.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageDataFormat.cs Added Draw Rectangle Mode. 2012-06-04 23:42:13 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
PK3Reader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
PK3StructuredReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00