mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
f9b5399a39
Bit Flags form now changes width to show flags with long names without scrolling. Bit Flags form: flag numbers are now shown as well as names. Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel. Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before). Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
170 lines
4.3 KiB
C#
170 lines
4.3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using System.Drawing.Drawing2D;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Controls
|
|
{
|
|
public partial class CheckboxArrayControl : UserControl
|
|
{
|
|
// Events
|
|
public event EventHandler OnValueChanged; //mxd
|
|
|
|
// Variables
|
|
private List<CheckBox> checkboxes;
|
|
private int columns;
|
|
private int spacingY = 1; //mxd
|
|
|
|
// Properties
|
|
public List<CheckBox> Checkboxes { get { return checkboxes; } }
|
|
public int Columns { get { return columns; } set { columns = value; } }
|
|
public int VerticalSpacing { get { return spacingY; } set { spacingY = value; } } //mxd
|
|
|
|
// Constructor
|
|
public CheckboxArrayControl()
|
|
{
|
|
// Initialize
|
|
InitializeComponent();
|
|
|
|
// Setup
|
|
checkboxes = new List<CheckBox>();
|
|
}
|
|
|
|
// This adds a checkbox
|
|
public CheckBox Add(string text, object tag)
|
|
{
|
|
// Make new checkbox
|
|
CheckBox c = new CheckBox();
|
|
c.AutoSize = true;
|
|
//c.FlatStyle = FlatStyle.System;
|
|
c.UseVisualStyleBackColor = true;
|
|
c.Text = text;
|
|
c.Tag = tag;
|
|
c.CheckStateChanged += checkbox_OnCheckStateChanged; //mxd
|
|
|
|
// Add to list
|
|
this.Controls.Add(c);
|
|
checkboxes.Add(c);
|
|
|
|
// Return checkbox
|
|
return c;
|
|
}
|
|
|
|
//mxd
|
|
public int GetWidth()
|
|
{
|
|
if(columns < 1 || checkboxes.Count < 1) return 0;
|
|
int maxwidth = 0;
|
|
foreach (CheckBox cb in checkboxes)
|
|
{
|
|
if (cb.Width > maxwidth) maxwidth = cb.Width;
|
|
}
|
|
|
|
return maxwidth * columns;
|
|
}
|
|
|
|
//mxd
|
|
public int GetHeight()
|
|
{
|
|
if(columns < 1 || checkboxes.Count < 1) return 0;
|
|
int col = (int)Math.Ceiling(checkboxes.Count / (float)columns);
|
|
return col * checkboxes[0].Height + (col * spacingY + spacingY);
|
|
}
|
|
|
|
// This positions the checkboxes
|
|
public void PositionCheckboxes()
|
|
{
|
|
int boxheight = 0;
|
|
int row = 0;
|
|
int col = 0;
|
|
|
|
// Checks
|
|
if(columns < 1 || checkboxes.Count < 1) return;
|
|
|
|
// Calculate column width
|
|
int columnwidth = this.ClientSize.Width / columns;
|
|
|
|
// Check what the biggest checkbox height is
|
|
foreach(CheckBox c in checkboxes) if(c.Height > boxheight) boxheight = c.Height;
|
|
|
|
// Check what the preferred column length is
|
|
int columnlength = 1 + (int)Math.Floor((this.ClientSize.Height - boxheight) / (float)(boxheight + spacingY));
|
|
|
|
// When not all items fit with the preferred column length
|
|
// we have to extend the column length to make it fit
|
|
if((int)Math.Ceiling(checkboxes.Count / (float)columnlength) > columns)
|
|
{
|
|
// Make a column length which works for all items
|
|
columnlength = (int)Math.Ceiling(checkboxes.Count / (float)columns);
|
|
}
|
|
|
|
// Go for all items
|
|
foreach(CheckBox c in checkboxes)
|
|
{
|
|
// Position checkbox
|
|
c.Location = new Point(col * columnwidth, row * boxheight + (row - 1) * spacingY + spacingY);
|
|
|
|
// Next position
|
|
if(++row == columnlength)
|
|
{
|
|
row = 0;
|
|
col++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
public void Sort()
|
|
{
|
|
checkboxes.Sort(CheckboxesComparison);
|
|
}
|
|
|
|
//mxd
|
|
private static int CheckboxesComparison(CheckBox cb1, CheckBox cb2)
|
|
{
|
|
return String.Compare(cb1.Text, cb2.Text, StringComparison.Ordinal);
|
|
}
|
|
|
|
// When layout must change
|
|
private void CheckboxArrayControl_Layout(object sender, LayoutEventArgs e)
|
|
{
|
|
PositionCheckboxes();
|
|
}
|
|
|
|
private void CheckboxArrayControl_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
if(this.DesignMode)
|
|
{
|
|
Pen p = new Pen(SystemColors.ControlDark, 1) {DashStyle = DashStyle.Dash};
|
|
e.Graphics.DrawRectangle(p, 0, 0, this.ClientRectangle.Width - 1, this.ClientRectangle.Height - 1);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void checkbox_OnCheckStateChanged(object sender, EventArgs eventArgs)
|
|
{
|
|
if(OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|