mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
4e579a53ed
Several new ZDaemon ACS function added (thanks to DoomKrawa).
115 lines
4 KiB
Text
Executable file
115 lines
4 KiB
Text
Executable file
//***************************************************************************
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//**
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//** zdaemon.acs
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//**
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//** Definitions for ZDaemon specific ACS scripts
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//**
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//***************************************************************************
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//**
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//** Usage for Doom Builder 2:
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//**
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//** - Put zdaemon.acs to your "...\Doom Builder 2\Compilers\ZDoom" folder.
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//** - Edit acc.cfg in the same folder and add: zdaemon = "zdaemon.acs";
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//** to the "zdoom_acc {...}" section.
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//**
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//** Example:
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//** zdoom_acc
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//** {
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//** interface = "AccCompiler";
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//** program = "acc.exe";
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//** zcommon = "zcommon.acs";
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//** zdefs = "zdefs.acs";
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//** zspecial = "zspecial.acs";
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//** zwvars = "zwvars.acs";
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//** zdaemon = "zdaemon.acs";
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//** }
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//**
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//** - You can also specify keywordhelp in zdaemon_acs.cfg as:
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//** keywordhelp="http://www.zdaemon.org/acs_help.php?title=%K";
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//** It will give you online info about the ZDaemon extensions.
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//**
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//***************************************************************************
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// ZDaemon ACSF Functions ---------------------------------------------------
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special
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// -19620:GetTeamScore(1), //already defined in zspecial.acs
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// -19621:SetTeamScore(2), //already defined in zspecial.acs
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-19622:SetPlayerInfo(3),
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-19623:PlayerTopIndex(0),
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-19624:NetMode(0),
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-19625:Server_Execute(1,5),
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-19626:Server_ExecuteAlways(1,5),
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-19627:Server_NamedExecute(1,5),
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-19628:Server_NamedExecuteAlways(1,5),
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-19629:Client_Execute(2,6),
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-19630:Client_ExecuteAlways(2,6),
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-19631:Client_NamedExecute(2,6),
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-19632:Client_NamedExecuteAlways(2,6),
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-19633:ZD_rand(2),
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-19634:ZD_srand(1),
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-19635:ZD_rand_savestate(0),
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-19636:ZD_rand_restorestate(0),
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-19637:Arti_Execute(2,5),
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-19638:Arti_ExecuteAlways(2,5),
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-19639:Arti_NamedExecute(2,5),
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-19640:Arti_NamedExecuteAlways(2,5),
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-19641:ZD_SetActorCameraHeight(2),
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-19642:ZD_SetMarineSkin(2),
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-19643:ZD_GetSkinName(1),
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-19644:ZD_GetSkinTopIndex(0),
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-19645:ZD_GetGameInfo(1),
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-19646:ZD_GetMarineSkin(1);
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// Team specifiers you can use with GetTeamScore/SetTeamScore ---------------
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//#define TEAM_BLUE 0 //already defined in zdefs.acs
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//#define TEAM_RED 1 //already defined in zdefs.acs
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#define TEAM_GREEN 2
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#define TEAM_WHITE 3
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// More Properties you can use with GetPlayerInfo/SetPlayerInfo -------------
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#define PLAYERINFO_ITEMS 100
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#define PLAYERINFO_HEALTH 101
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#define PLAYERINFO_ARMOR 102
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#define PLAYERINFO_SECRETS 103
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#define PLAYERINFO_KILLS 104
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#define PLAYERINFO_DEATHS 105
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#define PLAYERINFO_SUICIDES 106
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#define PLAYERINFO_PTS_1 107
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#define PLAYERINFO_PTS_2 108
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#define PLAYERINFO_PTS_3 109
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#define PLAYERINFO_TIME 110
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#define PLAYERINFO_USR_1 111
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#define PLAYERINFO_USR_2 112
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#define PLAYERINFO_USR_3 113
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#define PLAYERINFO_USR_4 114
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#define PLAYERINFO_USR_5 115
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#define PLAYERINFO_USR_6 116
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#define PLAYERINFO_USR_7 117
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#define PLAYERINFO_USR_8 118
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#define PLAYERINFO_USR_9 119
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#define PLAYERINFO_USR_10 120
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#define PLAYERINFO_MORPHTICS 121
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#define PLAYERINFO_MORPHED 122
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#define PLAYERINFO_READYWEAPON 123
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// Return values for PLAYERINFO_MORPHED -------------------------------------
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#define MORPHEDTO_NONE 0
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#define MORPHEDTO_CHICK 1
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#define MORPHEDTO_PIG 2
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// Return values for NetMode ------------------------------------------------
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#define NM_SINGLEPLAYER 1
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#define NM_SERVER 2
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#define NM_CLIENT 3
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// Return values for ZD_GetGameInfo -----------------------------------------
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#define ZD_GAMEINFO_SURVIVALRESET 0
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#define ZD_GAMEINFO_IN_OVERTIME 1
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#define ZD_GAMEINFO_IN_WARMUP 2
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#define ZD_GAMEINFO_IN_LOBBY 3
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