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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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84 lines
2.1 KiB
Text
Executable file
84 lines
2.1 KiB
Text
Executable file
//**************************************************************************
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//**
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//** specials.acs
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//**
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//**************************************************************************
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special
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80:ACS_Execute(5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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42:Ceiling_CrushAndRaise(3),
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44:Ceiling_CrushStop(1),
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43:Ceiling_LowerAndCrush(3),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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45:Ceiling_CrushRaiseAndStay(3),
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69:Ceiling_MoveToValueTimes8(4),
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10:Door_Close(2),
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11:Door_Open(2),
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12:Door_Raise(3),
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13:Door_LockedRaise(4),
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20:Floor_LowerByValue(3),
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36:Floor_LowerByValueTimes8(3),
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66:Floor_LowerInstant(3),
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68:Floor_MoveToValueTimes8(4),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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28:Floor_RaiseAndCrush(3),
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23:Floor_RaiseByValue(3),
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35:Floor_RaiseByValueTimes8(3),
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67:Floor_RaiseInstant(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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46:Floor_CrushStop(1),
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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112:Light_ChangeToValue(2),
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113:Light_Fade(3),
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114:Light_Glow(4),
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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29:Pillar_Build(3),
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94:Pillar_BuildAndCrush(4),
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30:Pillar_Open(4),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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6:Polyobj_MoveTimes8(4),
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4:Polyobj_Move(4),
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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93:Polyobj_OR_MoveTimes8(4),
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92:Polyobj_OR_Move(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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120:Radius_Quake(5),
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140:Sector_ChangeSound(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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70:Teleport(1),
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71:Teleport_NoFog(1),
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74:Teleport_NewMap(2),
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72:ThrustThing(2),
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73:DamageThing(1),
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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133:Thing_Destroy(1),
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134:Thing_Projectile(5),
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136:Thing_ProjectileGravity(5),
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132:Thing_Remove(1),
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135:Thing_Spawn(3),
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137:Thing_SpawnNoFog(3),
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138:Floor_Waggle(5);
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