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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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4389870162
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
93 lines
2.3 KiB
C#
Executable file
93 lines
2.3 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Reflection;
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using System.Drawing;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public class ResourceImage : ImageData
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{
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#region ================== Variables
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// Image source
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private readonly Assembly assembly;
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private readonly string resourcename;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ResourceImage(string resourcename)
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{
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// Initialize
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this.assembly = Assembly.GetCallingAssembly();
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this.resourcename = resourcename;
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this.AllowUnload = false;
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SetName(resourcename);
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// Temporarily load resource from memory
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Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
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Bitmap bmp = (Bitmap)Image.FromStream(bitmapdata);
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// Get width and height from image
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width = bmp.Size.Width;
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height = bmp.Size.Height;
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scale.x = 1.0f;
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scale.y = 1.0f;
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// Done
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bmp.Dispose();
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bitmapdata.Dispose();
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LoadImageNow();
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}
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#endregion
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#region ================== Methods
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// This loads the image
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protected override LocalLoadResult LocalLoadImage()
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{
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// No failure checking here. If anything fails here, it is not the user's fault,
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// because the resources this loads are in the assembly.
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// Get resource from memory
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Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
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var bitmap = (Bitmap)Image.FromStream(bitmapdata);
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bitmapdata.Dispose();
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return new LocalLoadResult(bitmap);
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}
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//mxd
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public override Image GetPreview()
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{
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Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
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return Image.FromStream(bitmapdata);
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}
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#endregion
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}
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}
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