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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures. |
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ClassicMode.cs | ||
CopyPasteManager.cs | ||
CustomThingsFilter.cs | ||
EditingManager.cs | ||
EditMode.cs | ||
EditModeAttribute.cs | ||
EditModeInfo.cs | ||
GridSetup.cs | ||
NullThingsFilter.cs | ||
ThingsFilter.cs | ||
UndoManager.cs | ||
UndoSnapshot.cs |