mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
525 lines
14 KiB
C#
525 lines
14 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using System.Collections.ObjectModel;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
public sealed class Sector : SelectableElement, ID3DResource
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Map
|
|
private MapSet map;
|
|
|
|
// List items
|
|
private LinkedListNode<Sector> mainlistitem;
|
|
|
|
// Sidedefs
|
|
private LinkedList<Sidedef> sidedefs;
|
|
|
|
// Properties
|
|
private int index;
|
|
private int floorheight;
|
|
private int ceilheight;
|
|
private string floortexname;
|
|
private string ceiltexname;
|
|
private long longfloortexname;
|
|
private long longceiltexname;
|
|
private int effect;
|
|
private int tag;
|
|
private int brightness;
|
|
|
|
// Cloning
|
|
private Sector clone;
|
|
private int serializedindex;
|
|
|
|
// Triangulation
|
|
private bool updateneeded;
|
|
private bool triangulationneeded;
|
|
private RectangleF bbox;
|
|
private Triangulation triangles;
|
|
private FlatVertex[] flatvertices;
|
|
private ReadOnlyCollection<LabelPositionInfo> labels;
|
|
private VertexBuffer flatceilingbuffer;
|
|
private VertexBuffer flatfloorbuffer;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public MapSet Map { get { return map; } }
|
|
public ICollection<Sidedef> Sidedefs { get { return sidedefs; } }
|
|
public int Index { get { return index; } }
|
|
public int FloorHeight { get { return floorheight; } set { floorheight = value; } }
|
|
public int CeilHeight { get { return ceilheight; } set { ceilheight = value; } }
|
|
public string FloorTexture { get { return floortexname; } }
|
|
public string CeilTexture { get { return ceiltexname; } }
|
|
public long LongFloorTexture { get { return longfloortexname; } }
|
|
public long LongCeilTexture { get { return longceiltexname; } }
|
|
public int Effect { get { return effect; } set { effect = value; } }
|
|
public int Tag { get { return tag; } set { tag = value; if((tag < 0) || (tag > MapSet.HIGHEST_TAG)) throw new ArgumentOutOfRangeException("Tag", "Invalid tag number"); } }
|
|
public int Brightness { get { return brightness; } set { brightness = value; updateneeded = true; } }
|
|
public bool UpdateNeeded { get { return updateneeded; } set { updateneeded |= value; triangulationneeded |= value; } }
|
|
public RectangleF BBox { get { return bbox; } }
|
|
internal Sector Clone { get { return clone; } set { clone = value; } }
|
|
internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } }
|
|
public Triangulation Triangles { get { return triangles; } }
|
|
public FlatVertex[] FlatVertices { get { return flatvertices; } }
|
|
internal VertexBuffer FlatCeilingBuffer { get { return flatceilingbuffer; } }
|
|
internal VertexBuffer FlatFloorBuffer { get { return flatfloorbuffer; } }
|
|
public ReadOnlyCollection<LabelPositionInfo> Labels { get { return labels; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal Sector(MapSet map, LinkedListNode<Sector> listitem, int index)
|
|
{
|
|
// Initialize
|
|
this.map = map;
|
|
this.mainlistitem = listitem;
|
|
this.sidedefs = new LinkedList<Sidedef>();
|
|
this.index = index;
|
|
this.floortexname = "-";
|
|
this.ceiltexname = "-";
|
|
this.longfloortexname = MapSet.EmptyLongName;
|
|
this.longceiltexname = MapSet.EmptyLongName;
|
|
this.triangulationneeded = true;
|
|
|
|
General.Map.Graphics.RegisterResource(this);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Constructor
|
|
internal Sector(MapSet map, LinkedListNode<Sector> listitem, IReadWriteStream stream)
|
|
{
|
|
// Initialize
|
|
this.map = map;
|
|
this.mainlistitem = listitem;
|
|
this.sidedefs = new LinkedList<Sidedef>();
|
|
this.triangulationneeded = true;
|
|
|
|
ReadWrite(stream);
|
|
|
|
General.Map.Graphics.RegisterResource(this);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Already set isdisposed so that changes can be prohibited
|
|
isdisposed = true;
|
|
|
|
// Remove from main list
|
|
mainlistitem.List.Remove(mainlistitem);
|
|
|
|
// Register the index as free
|
|
map.AddSectorIndexHole(index);
|
|
|
|
// Dispose the sidedefs that are attached to this sector
|
|
// because a sidedef cannot exist without reference to its sector.
|
|
foreach(Sidedef sd in sidedefs) sd.Dispose();
|
|
|
|
General.Map.Graphics.UnregisterResource(this);
|
|
|
|
// Clean up
|
|
if(flatceilingbuffer != null) flatceilingbuffer.Dispose();
|
|
if(flatfloorbuffer != null) flatfloorbuffer.Dispose();
|
|
flatceilingbuffer = null;
|
|
flatfloorbuffer = null;
|
|
mainlistitem = null;
|
|
sidedefs = null;
|
|
map = null;
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// Serialize / deserialize
|
|
internal void ReadWrite(IReadWriteStream s)
|
|
{
|
|
base.ReadWrite(s);
|
|
|
|
s.rwInt(ref index);
|
|
s.rwInt(ref floorheight);
|
|
s.rwInt(ref ceilheight);
|
|
s.rwString(ref floortexname);
|
|
s.rwString(ref ceiltexname);
|
|
s.rwLong(ref longfloortexname);
|
|
s.rwLong(ref longceiltexname);
|
|
s.rwInt(ref effect);
|
|
s.rwInt(ref tag);
|
|
s.rwInt(ref brightness);
|
|
}
|
|
|
|
// This copies all properties to another sector
|
|
public void CopyPropertiesTo(Sector s)
|
|
{
|
|
// Copy properties
|
|
s.ceilheight = ceilheight;
|
|
s.ceiltexname = ceiltexname;
|
|
s.longceiltexname = longceiltexname;
|
|
s.floorheight = floorheight;
|
|
s.floortexname = floortexname;
|
|
s.longfloortexname = longfloortexname;
|
|
s.effect = effect;
|
|
s.tag = tag;
|
|
s.brightness = brightness;
|
|
s.updateneeded = true;
|
|
base.CopyPropertiesTo(s);
|
|
}
|
|
|
|
// This attaches a sidedef and returns the listitem
|
|
public LinkedListNode<Sidedef> AttachSidedef(Sidedef sd)
|
|
{
|
|
updateneeded = true;
|
|
triangulationneeded = true;
|
|
return sidedefs.AddLast(sd);
|
|
}
|
|
|
|
// This detaches a sidedef
|
|
public void DetachSidedef(LinkedListNode<Sidedef> l)
|
|
{
|
|
// Not disposing?
|
|
if(!isdisposed)
|
|
{
|
|
// Remove sidedef
|
|
updateneeded = true;
|
|
triangulationneeded = true;
|
|
sidedefs.Remove(l);
|
|
|
|
// No more sidedefs left?
|
|
if(sidedefs.Count == 0)
|
|
{
|
|
// This sector is now useless, dispose it
|
|
this.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This updates the sector when changes have been made
|
|
public void UpdateCache()
|
|
{
|
|
// Update if needed
|
|
if(updateneeded)
|
|
{
|
|
// Triangulate again?
|
|
if(triangulationneeded || (triangles == null))
|
|
{
|
|
// Triangulate sector
|
|
triangles = Triangulation.Create(this);
|
|
triangulationneeded = false;
|
|
|
|
// Make label positions
|
|
labels = Array.AsReadOnly<LabelPositionInfo>(Tools.FindLabelPositions(this).ToArray());
|
|
}
|
|
|
|
// Brightness color (alpha is opaque)
|
|
byte clampedbright = 0;
|
|
if((brightness >= 0) && (brightness <= 255)) clampedbright = (byte)brightness;
|
|
else if(brightness > 255) clampedbright = 255;
|
|
PixelColor brightcolor = new PixelColor(255, clampedbright, clampedbright, clampedbright);
|
|
int brightint = brightcolor.ToInt();
|
|
|
|
// Make vertices
|
|
flatvertices = new FlatVertex[triangles.Vertices.Count];
|
|
for(int i = 0; i < triangles.Vertices.Count; i++)
|
|
{
|
|
flatvertices[i].x = triangles.Vertices[i].x;
|
|
flatvertices[i].y = triangles.Vertices[i].y;
|
|
flatvertices[i].z = 1.0f;
|
|
flatvertices[i].c = brightint;
|
|
flatvertices[i].u = triangles.Vertices[i].x;
|
|
flatvertices[i].v = triangles.Vertices[i].y;
|
|
}
|
|
|
|
// Create bounding box
|
|
bbox = CreateBBox();
|
|
|
|
// Updated
|
|
updateneeded = false;
|
|
|
|
// Update buffers
|
|
UpdateFloorSurface();
|
|
UpdateCeilingSurface();
|
|
}
|
|
}
|
|
|
|
// This updates the buffer with flat vertices
|
|
public void UpdateFloorSurface()
|
|
{
|
|
// Trash buffer, if any
|
|
if(flatfloorbuffer != null)
|
|
{
|
|
flatfloorbuffer.Dispose();
|
|
flatfloorbuffer = null;
|
|
}
|
|
|
|
// Not updated?
|
|
if(updateneeded)
|
|
{
|
|
// Make sure the sector is up-to-date
|
|
// This will automatically call this function again
|
|
UpdateCache();
|
|
}
|
|
// Any vertices?
|
|
else if(flatvertices.Length > 0)
|
|
{
|
|
if(General.Map.Graphics.CheckAvailability())
|
|
{
|
|
FlatVertex[] buffervertices = new FlatVertex[triangles.Vertices.Count];
|
|
flatvertices.CopyTo(buffervertices, 0);
|
|
|
|
// Raise event to allow plugins to modify this data
|
|
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref buffervertices);
|
|
|
|
// Make the buffer
|
|
flatfloorbuffer = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffervertices.Length,
|
|
Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
|
|
|
|
// Fill it
|
|
DataStream bufferstream = flatfloorbuffer.Lock(0, FlatVertex.Stride * buffervertices.Length, LockFlags.Discard);
|
|
bufferstream.WriteRange<FlatVertex>(buffervertices);
|
|
flatfloorbuffer.Unlock();
|
|
bufferstream.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This updates the buffer with flat vertices
|
|
public void UpdateCeilingSurface()
|
|
{
|
|
// Trash buffer, if any
|
|
if(flatceilingbuffer != null)
|
|
{
|
|
flatceilingbuffer.Dispose();
|
|
flatceilingbuffer = null;
|
|
}
|
|
|
|
// Not updated?
|
|
if(updateneeded)
|
|
{
|
|
// Make sure the sector is up-to-date
|
|
// This will automatically call this function again
|
|
UpdateCache();
|
|
}
|
|
// Any vertices?
|
|
else if(flatvertices.Length > 0)
|
|
{
|
|
if(General.Map.Graphics.CheckAvailability())
|
|
{
|
|
FlatVertex[] buffervertices = new FlatVertex[triangles.Vertices.Count];
|
|
flatvertices.CopyTo(buffervertices, 0);
|
|
|
|
// Raise event to allow plugins to modify this data
|
|
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref buffervertices);
|
|
|
|
// Make the buffer
|
|
flatceilingbuffer = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffervertices.Length,
|
|
Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
|
|
|
|
// Fill it
|
|
DataStream bufferstream = flatceilingbuffer.Lock(0, FlatVertex.Stride * buffervertices.Length, LockFlags.Discard);
|
|
bufferstream.WriteRange<FlatVertex>(buffervertices);
|
|
flatceilingbuffer.Unlock();
|
|
bufferstream.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unload unstable resources
|
|
public void UnloadResource()
|
|
{
|
|
// Trash buffer, if any
|
|
if(flatfloorbuffer != null)
|
|
{
|
|
flatfloorbuffer.Dispose();
|
|
flatfloorbuffer = null;
|
|
}
|
|
|
|
// Trash buffer, if any
|
|
if(flatceilingbuffer != null)
|
|
{
|
|
flatceilingbuffer.Dispose();
|
|
flatceilingbuffer = null;
|
|
}
|
|
}
|
|
|
|
// Reload unstable resources
|
|
public void ReloadResource()
|
|
{
|
|
UpdateFloorSurface();
|
|
UpdateCeilingSurface();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This checks if the given point is inside the sector polygon
|
|
public bool Intersect(Vector2D p)
|
|
{
|
|
uint c = 0;
|
|
|
|
// Go for all sidedefs
|
|
foreach(Sidedef sd in sidedefs)
|
|
{
|
|
// Get vertices
|
|
Vector2D v1 = sd.Line.Start.Position;
|
|
Vector2D v2 = sd.Line.End.Position;
|
|
|
|
// Determine min/max values
|
|
float miny = Math.Min(v1.y, v2.y);
|
|
float maxy = Math.Max(v1.y, v2.y);
|
|
float maxx = Math.Max(v1.x, v2.x);
|
|
|
|
// Check for intersection
|
|
if((p.y > miny) && (p.y <= maxy))
|
|
{
|
|
if(p.x <= maxx)
|
|
{
|
|
if(v1.y != v2.y)
|
|
{
|
|
float xint = (p.y - v1.y) * (v2.x - v1.x) / (v2.y - v1.y) + v1.x;
|
|
if((v1.x == v2.x) || (p.x <= xint)) c++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Inside this polygon?
|
|
return ((c & 0x00000001UL) != 0);
|
|
}
|
|
|
|
// This creates a bounding box rectangle
|
|
// This requires the sector triangulation to be up-to-date!
|
|
private RectangleF CreateBBox()
|
|
{
|
|
// Setup
|
|
float left = float.MaxValue;
|
|
float top = float.MaxValue;
|
|
float right = float.MinValue;
|
|
float bottom = float.MinValue;
|
|
|
|
// Go for vertices
|
|
foreach(Vector2D v in triangles.Vertices)
|
|
{
|
|
// Update rect
|
|
if(v.x < left) left = v.x;
|
|
if(v.y < top) top = v.y;
|
|
if(v.x > right) right = v.x;
|
|
if(v.y > bottom) bottom = v.y;
|
|
}
|
|
|
|
// Return rectangle
|
|
return new RectangleF(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
// This joins the sector with another sector
|
|
// This sector will be disposed
|
|
public void Join(Sector other)
|
|
{
|
|
// Any sidedefs to move?
|
|
if(sidedefs.Count > 0)
|
|
{
|
|
// Change secter reference on my sidedefs
|
|
// This automatically disposes this sector
|
|
while(sidedefs != null)
|
|
sidedefs.First.Value.ChangeSector(other);
|
|
}
|
|
else
|
|
{
|
|
// No sidedefs attached
|
|
// Dispose manually
|
|
this.Dispose();
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Changes
|
|
|
|
// This updates all properties
|
|
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, int tag, int brightness)
|
|
{
|
|
// Apply changes
|
|
this.floorheight = hfloor;
|
|
this.ceilheight = hceil;
|
|
SetFloorTexture(tfloor);
|
|
SetCeilTexture(tceil);
|
|
this.effect = effect;
|
|
this.tag = tag;
|
|
this.brightness = brightness;
|
|
updateneeded = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetFloorTexture(string name)
|
|
{
|
|
floortexname = name;
|
|
longfloortexname = Lump.MakeLongName(name);
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetCeilTexture(string name)
|
|
{
|
|
ceiltexname = name;
|
|
longceiltexname = Lump.MakeLongName(name);
|
|
updateneeded = true;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|