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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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4383 lines
65 KiB
INI
4383 lines
65 KiB
INI
/*************************************************************\
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Doom Builder Game Configuration for Eternity
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\*************************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Eternity (Doom in UDMF format)";
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// This is the simplified game engine/sourceport name
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engine = "eternity";
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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1 = "I'm too young to die";
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2 = "Hey, not too rough";
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3 = "Hurt me plenty";
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4 = "Ultra-Violence";
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5 = "Nightmare!";
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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soundlinedefflag = "blocksound";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
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makedoorarg1 = 16;
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makedoorarg2 = 0;
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makedoorarg3 = 3;
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makedoorarg4 = 0;
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// Generalized actions
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generalizedlinedefs = true;
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generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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}
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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*/
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// Texture sources
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textures
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{
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}
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// Patch sources
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patches
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{
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standard1
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{
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start = "P_START";
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end = "P_END";
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}
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standard2
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{
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start = "PP_START";
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end = "PP_END";
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}
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}
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// Sprite sources
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sprites
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{
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standard1
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{
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start = "S_START";
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end = "S_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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TEXTMAP = 3;
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ENDMAP = 3;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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TEXTMAP
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{
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required = true;
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nodebuild = false;
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allowempty = true;
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}
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ENDMAP
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{
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required = true;
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nodebuild = false;
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allowempty = true;
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}
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}
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/*
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ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
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Only add fields here that Doom Builder does not edit with its own user-interface!
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The "default" field must match the UDMF specifications!
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Field data types:
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0 = integer *
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1 = float
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2 = string
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3 = bool
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4 = linedeftype (integer) *
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5 = sectoreffect (integer) *
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6 = texture (string)
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7 = flat (string)
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8 = angle in degrees (integer)
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9 = angle in radians (float)
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10 = XXRRGGBB color (integer)
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11 = enum option (integer) *
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12 = enum bits (integer) *
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13 = sector tag (integer) *
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14 = thing tag (integer) *
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15 = linedef tag (integer) *
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16 = enum option (string)
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*/
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universalfields
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{
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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240;
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224;
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208;
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192;
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176;
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160;
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144;
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128;
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112;
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96;
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80;
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64;
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48;
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32;
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16;
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0;
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}
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// SECTOR TYPES
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sectortypes
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{
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0 = "Normal";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (0.5 sec)";
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3 = "Light Blinks (1 sec)";
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4 = "Damage -10 or 20% health and Light Blinks (0.5 sec)";
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5 = "Damage -5 or 10% health";
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7 = "Damage -2 or 5% health";
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8 = "Light Glows (1+ sec)";
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9 = "Secret";
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10 = "Door Close Stay (after 30 sec)";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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}
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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lighting
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{
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0 = "Normal";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (0.5 sec)";
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3 = "Light Blinks (1 sec)";
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8 = "Light Glows (1+ sec)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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17 = "Light Flickers (randomly)";
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}
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damage
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{
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0 = "None";
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32 = "Damage 5 per second";
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64 = "Damage 10 per second";
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96 = "Damage 20 per second";
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}
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secret
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{
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0 = "No";
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128 = "Yes";
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}
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friction
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{
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0 = "Disabled";
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256 = "Enabled";
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}
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wind
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{
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0 = "Disabled";
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512 = "Enabled";
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}
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sounds
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{
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0 = "Normal";
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1024 = "Suppressed";
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}
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noise
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{
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0 = "Normal";
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2048 = "Silent";
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}
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}
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// LINEDEF FLAGS
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linedefflags
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{
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blocking = "Impassable";
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blockmonsters = "Block monster";
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twosided = "Doublesided";
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dontpegtop = "Upper unpegged";
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dontpegbottom = "Lower unpegged";
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secret = "Secret";
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blocksound = "Block sound";
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dontdraw = "Hidden";
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mapped = "Shown";
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midtex3d = "Walkable middle texture";
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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playercross = "When player walks over";
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playeruse = "When player presses use";
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monstercross = "When monster walks over";
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monsteruse = "When monster presses use";
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impact = "On projectile impact";
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playerpush = "When player bumps";
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monsterpush = "When monsters bumps";
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missilecross = "When projectile crosses";
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repeatspecial = "Repeatable action";
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passuse = "Pass use on";
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}
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// LINEDEF TYPES
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linedeftypes
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{
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misc
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{
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0
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{
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title = "None";
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}
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260
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{
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title = "Translucent";
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}
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}
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door
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{
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title = "Door";
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1
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{
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title = "Door Open Wait Close (also monsters)";
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}
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2
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{
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title = "Door Open Stay";
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}
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3
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{
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title = "Door Close Stay";
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}
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4
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{
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title = "Door Open Wait Close";
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}
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16
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{
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title = "Door Close Wait Open";
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}
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26
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{
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title = "Door (Blue) Open Wait Close";
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}
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27
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{
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title = "Door (Yellow) Open Wait Close";
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}
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28
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{
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title = "Door (Red) Open Wait Close";
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}
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29
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{
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title = "Door Open Wait Close";
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}
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31
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{
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title = "Door Open Stay";
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}
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32
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{
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title = "Door (Blue) Open Stay";
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}
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33
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{
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title = "Door (Red) Open Stay";
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}
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34
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{
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title = "Door (Yellow) Open Stay";
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}
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42
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{
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title = "Door Close Stay";
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}
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46
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{
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title = "Door Open Stay";
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}
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50
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{
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title = "Door Close Stay";
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}
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61
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{
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title = "Door Open Stay";
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}
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63
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{
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title = "Door Open Wait Close";
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}
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75
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{
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title = "Door Close Stay";
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}
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76
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{
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title = "Door Close Stay Open";
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}
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86
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{
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title = "Door Open Stay";
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}
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90
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{
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title = "Door Open Wait Close";
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}
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99
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{
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title = "Door (Blue) Open Stay (fast)";
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}
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103
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{
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title = "Door Open Stay";
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}
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105
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{
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title = "Door Open Wait Close (fast)";
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}
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106
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{
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title = "Door Open Stay (fast)";
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}
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107
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{
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title = "Door Close Stay (fast)";
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}
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108
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{
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title = "Door Open Wait Close (fast)";
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}
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109
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{
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title = "Door Open Stay (fast)";
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}
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110
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{
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title = "Door Close (fast)";
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}
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111
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{
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title = "Door Open Wait Close (fast)";
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}
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112
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{
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title = "Door Open Stay (fast)";
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}
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113
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{
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title = "Door Close Stay (fast)";
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}
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114
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{
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title = "Door Open Wait Close (fast)";
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}
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115
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{
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title = "Door Open Stay (fast)";
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}
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116
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{
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title = "Door Close Stay (fast)";
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}
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117
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{
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title = "Door Open Wait Close (fast)";
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}
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118
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{
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title = "Door Open Stay (fast)";
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}
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133
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{
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title = "Door (Blue) Open Stay (fast)";
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}
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134
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{
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title = "Door (Red) Open Stay (fast)";
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}
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135
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{
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title = "Door (Red) Open Stay (fast)";
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}
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136
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{
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title = "Door (Yellow) Open Stay (fast)";
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}
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137
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{
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title = "Door (Yellow) Open Stay (fast)";
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}
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175
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{
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title = "Door Close Wait Open (30 seconds)";
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}
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196
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{
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title = "Door Close Wait Open (30 seconds)";
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}
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}
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floor
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{
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title = "Floor";
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5
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{
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title = "Floor Raise to Lowest Ceiling";
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}
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9
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{
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title = "Floor Raise Donut (changes texture)";
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}
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14
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{
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title = "Floor Raise by 32 (changes texture)";
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}
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15
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{
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title = "Floor Raise by 24 (changes texture)";
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}
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18
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{
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title = "Floor Raise to Next Higher Floor";
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}
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19
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{
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title = "Floor Lower to Highest Floor";
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}
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20
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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}
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22
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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}
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23
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{
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title = "Floor Lower to Lowest Floor";
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}
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24
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{
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title = "Floor Raise to Lowest Ceiling";
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}
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30
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{
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title = "Floor Raise by Shortest Lower Texture";
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}
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36
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{
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title = "Floor Lower to 8 above Highest Floor";
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}
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37
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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}
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38
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{
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title = "Floor Lower to Lowest Floor";
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}
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45
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{
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title = "Floor Lower to Highest Floor";
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}
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47
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{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Floor Start Moving Up and Down";
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Floor Stop Moving";
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
}
|
|
|
|
58
|
|
{
|
|
title = "Floor Raise by 24";
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
}
|
|
|
|
66
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
}
|
|
|
|
67
|
|
{
|
|
title = "Floor Raise by 32 (changes texture)";
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
}
|
|
|
|
69
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
}
|
|
|
|
70
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
}
|
|
|
|
71
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
}
|
|
|
|
83
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
}
|
|
|
|
84
|
|
{
|
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
|
}
|
|
|
|
87
|
|
{
|
|
title = "Floor Start Moving Up and Down";
|
|
}
|
|
|
|
89
|
|
{
|
|
title = "Floor Stop Moving";
|
|
}
|
|
|
|
91
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
}
|
|
|
|
92
|
|
{
|
|
title = "Floor Raise by 24";
|
|
}
|
|
|
|
93
|
|
{
|
|
title = "Floor Raise by 24 (changes texture)";
|
|
}
|
|
|
|
94
|
|
{
|
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
|
}
|
|
|
|
95
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Floor Raise by Shortest Lower Texture";
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Floor Lower to 8 above Highest Floor";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Floor Lower to Highest Floor";
|
|
}
|
|
|
|
119
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
}
|
|
|
|
128
|
|
{
|
|
title = "Floor Raise to Next Higher Floor";
|
|
}
|
|
|
|
129
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
}
|
|
|
|
130
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
}
|
|
|
|
131
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
}
|
|
|
|
132
|
|
{
|
|
title = "Floor Raise to Next Higher Floor (fast)";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = "Floor Raise by 512";
|
|
}
|
|
|
|
142
|
|
{
|
|
title = "Floor Raise by 512";
|
|
}
|
|
|
|
147
|
|
{
|
|
title = "Floor Raise by 512";
|
|
}
|
|
|
|
158
|
|
{
|
|
title = "Floor Raise by Shortest Lower Texture";
|
|
}
|
|
|
|
159
|
|
{
|
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Floor Raise by 24 (changes texture and effect)";
|
|
}
|
|
|
|
161
|
|
{
|
|
title = "Floor Raise by 24";
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Floor Raise by Shortest Lower Texture";
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Floor Raise by 512";
|
|
}
|
|
|
|
179
|
|
{
|
|
title = "Floor Raise by 24 (changes texture and effect)";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Floor Raise by 24";
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Floor Change Brightness to this Brightness";
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
}
|
|
}
|
|
|
|
|
|
crusher
|
|
{
|
|
title = "Crusher";
|
|
|
|
6
|
|
{
|
|
title = "Crusher Start with Fast Damage";
|
|
}
|
|
|
|
25
|
|
{
|
|
title = "Crusher Start with Slow Damage";
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Crusher Stop";
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Crusher Start with Slow Damage";
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Crusher Stop";
|
|
}
|
|
|
|
77
|
|
{
|
|
title = "Crusher Start with Fast Damage";
|
|
}
|
|
|
|
141
|
|
{
|
|
title = "Crusher Start with Slow Damage (silent)";
|
|
}
|
|
|
|
150
|
|
{
|
|
title = "Crusher Start (silent)";
|
|
}
|
|
|
|
164
|
|
{
|
|
title = "Crusher Start (fast)";
|
|
}
|
|
|
|
165
|
|
{
|
|
title = "Crusher Start (silent)";
|
|
}
|
|
|
|
168
|
|
{
|
|
title = "Crusher Stop";
|
|
}
|
|
|
|
183
|
|
{
|
|
title = "Crusher Start (fast)";
|
|
}
|
|
|
|
184
|
|
{
|
|
title = "Crusher Start";
|
|
}
|
|
|
|
185
|
|
{
|
|
title = "Crusher Start (silent)";
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Crusher Stop";
|
|
}
|
|
}
|
|
|
|
|
|
stairs
|
|
{
|
|
title = "Stairs";
|
|
|
|
7
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
}
|
|
|
|
100
|
|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
}
|
|
|
|
127
|
|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
}
|
|
|
|
256
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
}
|
|
|
|
257
|
|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
}
|
|
|
|
258
|
|
{
|
|
title = "Stairs Raise by 8";
|
|
}
|
|
|
|
259
|
|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
}
|
|
}
|
|
|
|
|
|
lift
|
|
{
|
|
title = "Lift";
|
|
|
|
10
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
}
|
|
|
|
88
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
}
|
|
|
|
120
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
}
|
|
|
|
143
|
|
{
|
|
title = "Lift Raise by 24 (changes texture)";
|
|
}
|
|
|
|
144
|
|
{
|
|
title = "Lift Raise by 32 (remove effect)";
|
|
}
|
|
|
|
148
|
|
{
|
|
title = "Lift Raise by 24 (changes texture)";
|
|
}
|
|
|
|
149
|
|
{
|
|
title = "Lift Raise by 32 (remove effect)";
|
|
}
|
|
|
|
162
|
|
{
|
|
title = "Lift Perpetual Lowest and Highest Floors";
|
|
}
|
|
|
|
163
|
|
{
|
|
title = "Lift Stop";
|
|
}
|
|
|
|
181
|
|
{
|
|
title = "Lift Perpetual Lowest and Highest Floors";
|
|
}
|
|
|
|
182
|
|
{
|
|
title = "Lift Stop";
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Lift Raise to Ceiling (instantly)";
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Lift Raise to Ceiling (instantly)";
|
|
}
|
|
|
|
227
|
|
{
|
|
title = "Lift Raise to Next Highest Floor (fast)";
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Lift Raise to Next Highest Floor (fast)";
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Lift Raise to Next Highest Floor (fast)";
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Lift Raise to Next Highest Floor (fast)";
|
|
}
|
|
|
|
231
|
|
{
|
|
title = "Lift Lower to Next Lowest Floor (fast)";
|
|
}
|
|
|
|
232
|
|
{
|
|
title = "Lift Lower to Next Lowest Floor (fast)";
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Lift Lower to Next Lowest Floor (fast)";
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Lift Lower to Next Lowest Floor (fast)";
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Lift Move to Same Floor Height (fast)";
|
|
}
|
|
|
|
236
|
|
{
|
|
title = "Lift Move to Same Floor Height (fast)";
|
|
}
|
|
|
|
237
|
|
{
|
|
title = "Lift Move to Same Floor Height (fast)";
|
|
}
|
|
|
|
238
|
|
{
|
|
title = "Lift Move to Same Floor Height (fast)";
|
|
}
|
|
}
|
|
|
|
|
|
exit
|
|
{
|
|
title = "Exit";
|
|
|
|
11
|
|
{
|
|
title = "Exit Level";
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Exit Level (goes to secret level)";
|
|
}
|
|
|
|
52
|
|
{
|
|
title = "Exit Level";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Exit Level (goes to secret level)";
|
|
}
|
|
|
|
197
|
|
{
|
|
title = "Exit Level";
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Exit Level (goes to secret level)";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
12
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Light Change to 255";
|
|
}
|
|
|
|
17
|
|
{
|
|
title = "Light Start Blinking";
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Light Change to 35";
|
|
}
|
|
|
|
79
|
|
{
|
|
title = "Light Change to 35";
|
|
}
|
|
|
|
80
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Light Change to 255";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Light Change to 255";
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Light Change to 35";
|
|
}
|
|
|
|
156
|
|
{
|
|
title = "Light Start Blinking";
|
|
}
|
|
|
|
157
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
}
|
|
|
|
169
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
}
|
|
|
|
170
|
|
{
|
|
title = "Light Change to 35";
|
|
}
|
|
|
|
171
|
|
{
|
|
title = "Light Change to 255";
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Light Start Blinking";
|
|
}
|
|
|
|
173
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Light Start Blinking";
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
40
|
|
{
|
|
title = "Ceiling Raise to Highest Ceiling";
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
}
|
|
|
|
49
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
|
|
}
|
|
|
|
72
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
}
|
|
|
|
145
|
|
{
|
|
title = "Ceiling Lower to Floor (fast)";
|
|
}
|
|
|
|
151
|
|
{
|
|
title = "Ceiling Raise to Highest Ceiling";
|
|
}
|
|
|
|
152
|
|
{
|
|
title = "Ceiling Lower to Floor (fast)";
|
|
}
|
|
|
|
166
|
|
{
|
|
title = "Ceiling Raise to Highest Ceiling";
|
|
}
|
|
|
|
167
|
|
{
|
|
title = "Ceiling Lower to 8 Above Floor";
|
|
}
|
|
|
|
186
|
|
{
|
|
title = "Ceiling Raise to Highest Ceiling";
|
|
}
|
|
|
|
187
|
|
{
|
|
title = "Ceiling Lower to 8 Above Floor";
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Ceiling Lower to Lowest Ceiling";
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Lower to Lowest Ceiling";
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Ceiling Lower to Lowest Ceiling";
|
|
}
|
|
|
|
204
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
}
|
|
|
|
205
|
|
{
|
|
title = "Ceiling Lower to Lowest Ceiling";
|
|
}
|
|
|
|
206
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
}
|
|
|
|
261
|
|
{
|
|
title = "Ceiling Brightness to this Brightness";
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
48
|
|
{
|
|
title = "Scroll Texture Left";
|
|
}
|
|
|
|
85
|
|
{
|
|
title = "Scroll Texture Right";
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Scroll Ceiling Accelerates when Sector Changes Height";
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Scroll Floor Accelerates when Sector Changes Height";
|
|
}
|
|
|
|
216
|
|
{
|
|
title = "Scroll Things Accelerates when Sector Changes Height";
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Scroll Floor/Things Accelerates when Sector Changes Height";
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Scroll Wall Accelerates when Sector Changes Height";
|
|
}
|
|
|
|
245
|
|
{
|
|
title = "Scroll Ceiling when Sector Changes Height";
|
|
}
|
|
|
|
246
|
|
{
|
|
title = "Scroll Floor when Sector Changes Height";
|
|
}
|
|
|
|
247
|
|
{
|
|
title = "Scroll Move Things when Sector Changes Height";
|
|
}
|
|
|
|
248
|
|
{
|
|
title = "Scroll Floor/Move Things when Sector Changes Height";
|
|
}
|
|
|
|
249
|
|
{
|
|
title = "Scroll Wall when Sector Changes Height";
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Scroll Ceiling according to Line Vector";
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Scroll Floor according to Line Vector";
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Scroll Move Things according to Line Vector";
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Scroll Floor, Move Things";
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Scroll Wall according to Line Vector";
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Scroll Wall using Sidedef Offsets";
|
|
}
|
|
}
|
|
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
78
|
|
{
|
|
title = "Change Texture and Effect to Nearest";
|
|
}
|
|
|
|
153
|
|
{
|
|
title = "Change Texture And Effect";
|
|
}
|
|
|
|
154
|
|
{
|
|
title = "Change Texture And Effect";
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Change Texture And Effect";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Change Texture And Effect";
|
|
}
|
|
|
|
239
|
|
{
|
|
title = "Change Texture and Effect to Nearest";
|
|
}
|
|
|
|
240
|
|
{
|
|
title = "Change Texture and Effect to Nearest";
|
|
}
|
|
|
|
241
|
|
{
|
|
title = "Change Texture and Effect to Nearest";
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
97
|
|
{
|
|
title = "Teleport";
|
|
prefix = "WR";
|
|
}
|
|
|
|
39
|
|
{
|
|
title = "Teleport";
|
|
prefix = "W1";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
}
|
|
|
|
126
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
}
|
|
|
|
174
|
|
{
|
|
title = "Teleport (also monsters)";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Teleport (also monsters)";
|
|
}
|
|
|
|
207
|
|
{
|
|
title = "Teleport (also monsters, silent, same angle)";
|
|
}
|
|
|
|
208
|
|
{
|
|
title = "Teleport (also monsters, silent, same angle)";
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Teleport (also monsters, silent, same angle)";
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Teleport (also monsters, silent, same angle)";
|
|
}
|
|
|
|
243
|
|
{
|
|
title = "Teleport to Line With Same Tag (silent, same angle)";
|
|
}
|
|
|
|
244
|
|
{
|
|
title = "Teleport to Line With Same Tag (silent, same angle)";
|
|
}
|
|
|
|
262
|
|
{
|
|
title = "Teleport to Line With Same Tag (silent, reversed angle)";
|
|
}
|
|
|
|
263
|
|
{
|
|
title = "Teleport to Line With Same Tag (silent, reversed angle)";
|
|
}
|
|
|
|
264
|
|
{
|
|
title = "Teleport to Line With Same Tag (also monsters, silent, reversed angle)";
|
|
}
|
|
|
|
265
|
|
{
|
|
title = "Teleport to Line With Same Tag (also monsters, reversed angle)";
|
|
}
|
|
|
|
266
|
|
{
|
|
title = "Teleport to Line With Same Tag (monsters only, silent)";
|
|
}
|
|
|
|
267
|
|
{
|
|
title = "Teleport to Line With Same Tag (monsters only, silent)";
|
|
}
|
|
|
|
268
|
|
{
|
|
title = "Teleport (monsters only, silent)";
|
|
}
|
|
|
|
269
|
|
{
|
|
title = "Teleport (monsters only, silent)";
|
|
}
|
|
}
|
|
|
|
|
|
donut
|
|
{
|
|
title = "Donut";
|
|
|
|
146
|
|
{
|
|
title = "Donut Raise";
|
|
}
|
|
|
|
155
|
|
{
|
|
title = "Donut Raise";
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Donut Raise";
|
|
}
|
|
}
|
|
|
|
|
|
friction
|
|
{
|
|
title = "Friction";
|
|
|
|
223
|
|
{
|
|
title = "Friction Tagged Sector: Drag < 100, Slide > 100";
|
|
}
|
|
}
|
|
|
|
|
|
wind
|
|
{
|
|
title = "Wind";
|
|
|
|
224
|
|
{
|
|
title = "Wind according to Line Vector";
|
|
}
|
|
|
|
293
|
|
{
|
|
title = "Wind according to Line Vector";
|
|
}
|
|
}
|
|
|
|
|
|
current
|
|
{
|
|
title = "Current";
|
|
|
|
225
|
|
{
|
|
title = "Current according to Line Vector";
|
|
}
|
|
|
|
294
|
|
{
|
|
title = "Current according to Line Vector";
|
|
}
|
|
}
|
|
|
|
|
|
wind/current
|
|
{
|
|
title = "Wind/Current";
|
|
|
|
226
|
|
{
|
|
title = "Wind/Current by Push/Pull Thing In Sector";
|
|
}
|
|
}
|
|
|
|
|
|
create
|
|
{
|
|
title = "Create";
|
|
|
|
242
|
|
{
|
|
title = "Create Fake Ceiling and Floor";
|
|
}
|
|
}
|
|
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
271
|
|
{
|
|
title = "Transfer Sky Texture to Tagged Sectors";
|
|
}
|
|
|
|
272
|
|
{
|
|
title = "Transfer Sky Texture to Tagged Sectors (flipped)";
|
|
}
|
|
|
|
289
|
|
{
|
|
title = "Transfer a Tagged Portal to the First Side of Linedef";
|
|
}
|
|
}
|
|
|
|
|
|
start
|
|
{
|
|
title = "Start";
|
|
|
|
273
|
|
{
|
|
title = "Start Script, 1-way Trigger";
|
|
}
|
|
|
|
274
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
|
|
275
|
|
{
|
|
title = "Start Script, 1-way Trigger";
|
|
}
|
|
|
|
276
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
|
|
277
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
|
|
278
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
|
|
279
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
|
|
280
|
|
{
|
|
title = "Start Script With Tag Number";
|
|
}
|
|
}
|
|
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
281
|
|
{
|
|
title = "Sector Floor movement to 3DMidTex as Vertical Scroll";
|
|
}
|
|
|
|
282
|
|
{
|
|
title = "Sector Ceiling movement to 3DMidTex as Vertical Scroll";
|
|
}
|
|
}
|
|
|
|
|
|
apply
|
|
{
|
|
title = "Apply";
|
|
|
|
283
|
|
{
|
|
title = "Apply Plane Portal to Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
284
|
|
{
|
|
title = "Apply Plane Portal to Floors of Tagged Sectors";
|
|
}
|
|
|
|
285
|
|
{
|
|
title = "Apply Plane Portal to Floors and Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
286
|
|
{
|
|
title = "Apply Horizon Portal to Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
287
|
|
{
|
|
title = "Apply Horizon Portal to Floors of Tagged Sectors";
|
|
}
|
|
|
|
288
|
|
{
|
|
title = "Apply Horizon Portal to Floors and Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
290
|
|
{
|
|
title = "Apply Skybox Portal to Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
291
|
|
{
|
|
title = "Apply Skybox Portal to Floors of Tagged Sectors";
|
|
}
|
|
|
|
292
|
|
{
|
|
title = "Apply Skybox Portal to Floors and Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
295
|
|
{
|
|
title = "Apply Anchored Portal to Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
296
|
|
{
|
|
title = "Apply Anchored Portal to Floors of Tagged Sectors";
|
|
}
|
|
|
|
297
|
|
{
|
|
title = "Apply Anchored Portal to Floors and Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
358
|
|
{
|
|
title = "Apply Linked Portal to Ceilings of Tagged Sectors";
|
|
}
|
|
|
|
359
|
|
{
|
|
title = "Apply Linked Portal to Floors of Tagged Sectors";
|
|
}
|
|
|
|
376
|
|
{
|
|
title = "Apply Linked Portal to Tagged Line";
|
|
}
|
|
}
|
|
|
|
|
|
anchor
|
|
{
|
|
title = "Anchor";
|
|
|
|
298
|
|
{
|
|
title = "Anchor Line (for Specials 295 & 297)";
|
|
}
|
|
|
|
299
|
|
{
|
|
title = "Anchor Line (for Special 296)";
|
|
}
|
|
|
|
360
|
|
{
|
|
title = "Anchor Line (for Special 358)";
|
|
}
|
|
|
|
361
|
|
{
|
|
title = "Anchor Line (for Special 359)";
|
|
}
|
|
|
|
377
|
|
{
|
|
title = "Anchor Line (for Special 376)";
|
|
}
|
|
}
|
|
|
|
|
|
attach
|
|
{
|
|
title = "Attach";
|
|
|
|
379
|
|
{
|
|
title = "Attach Set Front Sector Ceiling as Control";
|
|
}
|
|
|
|
380
|
|
{
|
|
title = "Attach Set Front Sector Floor as Control";
|
|
}
|
|
|
|
381
|
|
{
|
|
title = "Attach Front Sector Floor to Tagged Controls";
|
|
}
|
|
|
|
382
|
|
{
|
|
title = "Attach Front Sector Ceiling to Tagged Controls";
|
|
}
|
|
|
|
383
|
|
{
|
|
title = "Attach Front Sector Floor Mirrored to Tagged Controls";
|
|
}
|
|
|
|
384
|
|
{
|
|
title = "Attach Front Sector Ceiling Mirrored To Tagged Controls";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// GENERALIZED LINEDEF TYPES
|
|
gen_linedeftypes
|
|
{
|
|
normal
|
|
{
|
|
title = "None";
|
|
offset = 0;
|
|
length = 0;
|
|
}
|
|
|
|
floors
|
|
{
|
|
title = "Floor";
|
|
offset = 24576;
|
|
length = 8192;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
direction
|
|
{
|
|
0 = "Down";
|
|
64 = "Up";
|
|
}
|
|
|
|
target
|
|
{
|
|
0 = "Highest Adjacent Floor";
|
|
128 = "Lowest Adjacent Floor";
|
|
256 = "Next Adjacent Floor";
|
|
384 = "Lowest Adjacent Ceiling";
|
|
512 = "Ceiling";
|
|
640 = "Shortest Lower Texture";
|
|
768 = "24 Map Pixels (relative)";
|
|
896 = "32 Map Pixels (relative)";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
model
|
|
{
|
|
0 = "Trigger";
|
|
32 = "Numeric";
|
|
}
|
|
|
|
change
|
|
{
|
|
0 = "None";
|
|
1024 = "Change Texture and Remove Effect";
|
|
2048 = "Change Texture Only";
|
|
3072 = "Change Texture and Effect";
|
|
}
|
|
|
|
crusher
|
|
{
|
|
0 = "No";
|
|
4096 = "Yes";
|
|
}
|
|
}
|
|
|
|
ceilings
|
|
{
|
|
title = "Ceiling";
|
|
offset = 16384;
|
|
length = 8192;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
direction
|
|
{
|
|
0 = "Down";
|
|
64 = "Up";
|
|
}
|
|
|
|
target
|
|
{
|
|
0 = "Highest Adjacent Ceiling";
|
|
128 = "Lowest Adjacent Ceiling";
|
|
256 = "Next Adjacent Ceiling";
|
|
384 = "Highest Adjacent Floor";
|
|
512 = "Floor";
|
|
640 = "Shortest Lower Texture";
|
|
768 = "24 Map Pixels (relative)";
|
|
896 = "32 Map Pixels (relative)";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
model
|
|
{
|
|
0 = "Trigger";
|
|
32 = "Numeric";
|
|
}
|
|
|
|
change
|
|
{
|
|
0 = "None";
|
|
1024 = "Change Texture and Remove Effect";
|
|
2048 = "Change Texture Only";
|
|
3072 = "Change Texture and Effect";
|
|
}
|
|
|
|
crusher
|
|
{
|
|
0 = "No";
|
|
4096 = "Yes";
|
|
}
|
|
}
|
|
|
|
doors
|
|
{
|
|
title = "Door";
|
|
offset = 15360;
|
|
length = 1024;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
action
|
|
{
|
|
0 = "Open Wait Close";
|
|
32 = "Open Only";
|
|
64 = "Close Wait Open";
|
|
96 = "Close Only";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
wait
|
|
{
|
|
0 = "1 Second";
|
|
256 = "4 Seconds";
|
|
512 = "9 Seconds";
|
|
768 = "30 Seconds";
|
|
}
|
|
|
|
monsters
|
|
{
|
|
0 = "No";
|
|
128 = "Yes";
|
|
}
|
|
}
|
|
|
|
lockeddoors
|
|
{
|
|
title = "Locked Door";
|
|
offset = 14336;
|
|
length = 1024;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
action
|
|
{
|
|
0 = "Open Wait Close";
|
|
32 = "Open Only";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
lock
|
|
{
|
|
0 = "Any";
|
|
64 = "Red Keycard";
|
|
128 = "Blue Keycard";
|
|
192 = "Yellow Keycard";
|
|
256 = "Red Skullkey";
|
|
320 = "Blue Skullkey";
|
|
384 = "Yellow Skullkey";
|
|
448 = "All";
|
|
}
|
|
|
|
combination
|
|
{
|
|
0 = "No (each is a different key)";
|
|
512 = "Keycard and Skullkey are same";
|
|
}
|
|
}
|
|
|
|
lifts
|
|
{
|
|
title = "Lift";
|
|
offset = 13312;
|
|
length = 1024;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
target
|
|
{
|
|
0 = "Lowest adjacent Floor";
|
|
256 = "Next adjacent Floor";
|
|
512 = "Lowest adjacent Ceiling";
|
|
768 = "Perpetual Lowest and Highest Floors";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
delay
|
|
{
|
|
0 = "1 Second";
|
|
64 = "3 Seconds";
|
|
128 = "5 Seconds";
|
|
192 = "10 Seconds";
|
|
}
|
|
|
|
monsters
|
|
{
|
|
0 = "No";
|
|
32 = "Yes";
|
|
}
|
|
}
|
|
|
|
stairs
|
|
{
|
|
title = "Stairs";
|
|
offset = 12288;
|
|
length = 1024;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
direction
|
|
{
|
|
0 = "Down";
|
|
256 = "Up";
|
|
}
|
|
|
|
step
|
|
{
|
|
0 = "4 Map Pixels";
|
|
64 = "8 Map Pixels";
|
|
128 = "16 Map Pixels";
|
|
192 = "24 Map Pixels";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
break
|
|
{
|
|
0 = "At different texture";
|
|
512 = "No";
|
|
}
|
|
|
|
monsters
|
|
{
|
|
0 = "No";
|
|
32 = "Yes";
|
|
}
|
|
}
|
|
|
|
crushers
|
|
{
|
|
title = "Crusher";
|
|
offset = 12160;
|
|
length = 128;
|
|
|
|
trigger
|
|
{
|
|
0 = "Walk Over Once";
|
|
1 = "Walk Over Repeatable";
|
|
2 = "Switch Once";
|
|
3 = "Switch Repeatable";
|
|
4 = "Gunfire Once";
|
|
5 = "Gunfire Repeatable";
|
|
6 = "Door Once";
|
|
7 = "Door Repeatable";
|
|
}
|
|
|
|
speed
|
|
{
|
|
0 = "Slow";
|
|
8 = "Normal";
|
|
16 = "Fast";
|
|
24 = "Turbo";
|
|
}
|
|
|
|
silent
|
|
{
|
|
0 = "No";
|
|
64 = "Yes";
|
|
}
|
|
|
|
monsters
|
|
{
|
|
0 = "No";
|
|
32 = "Yes";
|
|
}
|
|
}
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
skill1 = "Skill 1";
|
|
skill2 = "Skill 2";
|
|
skill3 = "Skill 3";
|
|
skill4 = "Skill 4";
|
|
skill5 = "Skill 5";
|
|
ambush = "Deaf";
|
|
single = "Singleplayer";
|
|
dm = "Deathmatch";
|
|
coop = "Cooperative";
|
|
friend = "Friendly";
|
|
dormant = "Dormant";
|
|
standing = "Standing";
|
|
strifeally = "Ally";
|
|
translucent = "Translucent";
|
|
invisible = "Invisible";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
|
|
|
|
// THING TYPES
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "Editor Things";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 0;
|
|
fixedsize = true;
|
|
|
|
32000 = "Visual Mode camera";
|
|
}
|
|
|
|
players
|
|
{
|
|
color = 10; // Light Green
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 1;
|
|
error = 2;
|
|
|
|
1
|
|
{
|
|
title = "Player 1 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 2 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 3 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 4 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
11
|
|
{
|
|
title = "Player Deathmatch start";
|
|
sprite = "PLAYF1";
|
|
}
|
|
}
|
|
|
|
teleports
|
|
{
|
|
color = 2; // Green
|
|
arrow = 1;
|
|
title = "Teleports";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 0;
|
|
|
|
14
|
|
{
|
|
title = "Teleport Destination";
|
|
sprite = "TFOGB0";
|
|
}
|
|
}
|
|
|
|
monsters
|
|
{
|
|
color = 12; // Light Red
|
|
arrow = 1;
|
|
title = "Monsters";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 1;
|
|
error = 2;
|
|
|
|
3004
|
|
{
|
|
title = "Former Human";
|
|
sprite = "POSSA2A8";
|
|
}
|
|
|
|
|
|
9
|
|
{
|
|
title = "Former Sergeant";
|
|
sprite = "SPOSA2A8";
|
|
}
|
|
|
|
|
|
3001
|
|
{
|
|
title = "Imp";
|
|
sprite = "TROOA2A8";
|
|
}
|
|
|
|
|
|
65
|
|
{
|
|
title = "Chaingunner";
|
|
sprite = "CPOSA2";
|
|
}
|
|
|
|
|
|
3002
|
|
{
|
|
title = "Demon";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
|
|
|
|
58
|
|
{
|
|
title = "Spectre";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
|
|
|
|
3006
|
|
{
|
|
title = "Lost Soul";
|
|
width = 16;
|
|
sprite = "SKULA8A2";
|
|
}
|
|
|
|
|
|
3005
|
|
{
|
|
title = "Cacodemon";
|
|
width = 31;
|
|
sprite = "HEADA2A8";
|
|
}
|
|
|
|
|
|
69
|
|
{
|
|
title = "Hell Knight";
|
|
width = 24;
|
|
sprite = "BOS2A2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
3003
|
|
{
|
|
title = "Baron of Hell";
|
|
width = 24;
|
|
sprite = "BOSSA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
68
|
|
{
|
|
title = "Arachnotron";
|
|
width = 64;
|
|
sprite = "BSPIA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
71
|
|
{
|
|
title = "Pain Elemental";
|
|
width = 31;
|
|
sprite = "PAINA2A8";
|
|
}
|
|
|
|
|
|
66
|
|
{
|
|
title = "Revenant";
|
|
sprite = "SKELA2D8";
|
|
}
|
|
|
|
|
|
67
|
|
{
|
|
title = "Mancubus";
|
|
width = 48;
|
|
sprite = "FATTC2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
64
|
|
{
|
|
title = "Archvile";
|
|
sprite = "VILEA2D8";
|
|
}
|
|
|
|
|
|
16
|
|
{
|
|
title = "Cyberdemon";
|
|
width = 40;
|
|
sprite = "CYBRA2";
|
|
height = 110;
|
|
}
|
|
|
|
|
|
7
|
|
{
|
|
title = "Spider Mastermind";
|
|
width = 128;
|
|
sprite = "SPIDA2A8";
|
|
height = 100;
|
|
}
|
|
|
|
|
|
84
|
|
{
|
|
title = "Wolfenstein SS";
|
|
sprite = "SSWVA2";
|
|
}
|
|
|
|
|
|
72
|
|
{
|
|
title = "Commander Keen";
|
|
width = 16;
|
|
sprite = "KEENA0";
|
|
height = 72;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
88
|
|
{
|
|
title = "Icon of Sin";
|
|
width = 16;
|
|
sprite = "BBRNA0";
|
|
height = 16;
|
|
}
|
|
|
|
|
|
89
|
|
{
|
|
title = "Monsters Spawner";
|
|
sprite = "BOSFB0";
|
|
height = 32;
|
|
}
|
|
|
|
|
|
87
|
|
{
|
|
title = "Monsters Target";
|
|
height = 32;
|
|
}
|
|
}
|
|
|
|
weapons
|
|
{
|
|
color = 14; // Yellow
|
|
arrow = 0;
|
|
title = "Weapons";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 16;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
2005
|
|
{
|
|
title = "Chainsaw";
|
|
sprite = "CSAWA0";
|
|
}
|
|
2001
|
|
{
|
|
title = "Shotgun";
|
|
sprite = "SHOTA0";
|
|
}
|
|
82
|
|
{
|
|
title = "Super Shotgun";
|
|
sprite = "SGN2A0";
|
|
}
|
|
2002
|
|
{
|
|
title = "Chaingun";
|
|
sprite = "MGUNA0";
|
|
}
|
|
2003
|
|
{
|
|
title = "Rocket launcher";
|
|
sprite = "LAUNA0";
|
|
}
|
|
2004
|
|
{
|
|
title = "Plasma gun";
|
|
sprite = "PLASA0";
|
|
}
|
|
2006
|
|
{
|
|
title = "BFG9000";
|
|
sprite = "BFUGA0";
|
|
height = 30;
|
|
}
|
|
}
|
|
|
|
ammunition
|
|
{
|
|
color = 6; // Brown
|
|
arrow = 0;
|
|
title = "Ammunition";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 20;
|
|
blocking = 0;
|
|
hangs = 0;
|
|
|
|
2007
|
|
{
|
|
title = "Ammo clip";
|
|
sprite = "CLIPA0";
|
|
}
|
|
2008
|
|
{
|
|
title = "Shotgun shells";
|
|
sprite = "SHELA0";
|
|
}
|
|
2010
|
|
{
|
|
title = "Rocket";
|
|
sprite = "ROCKA0";
|
|
height = 25;
|
|
}
|
|
2047
|
|
{
|
|
title = "Cell charge";
|
|
sprite = "CELLA0";
|
|
}
|
|
2048
|
|
{
|
|
title = "Box of Ammo";
|
|
sprite = "AMMOA0";
|
|
}
|
|
2049
|
|
{
|
|
title = "Box of Shells";
|
|
sprite = "SBOXA0";
|
|
}
|
|
2046
|
|
{
|
|
title = "Box of Rockets";
|
|
sprite = "BROKA0";
|
|
width = 30;
|
|
height = 25;
|
|
}
|
|
17
|
|
{
|
|
title = "Cell charge pack";
|
|
sprite = "CELPA0";
|
|
height = 25;
|
|
}
|
|
8
|
|
{
|
|
title = "Backpack";
|
|
sprite = "BPAKA0";
|
|
}
|
|
}
|
|
|
|
health
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 0;
|
|
title = "Health and Armor";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
2011
|
|
{
|
|
title = "Stimpack";
|
|
sprite = "STIMA0";
|
|
}
|
|
2012
|
|
{
|
|
title = "Medikit";
|
|
sprite = "MEDIA0";
|
|
height = 25;
|
|
}
|
|
2014
|
|
{
|
|
title = "Health bonus";
|
|
sprite = "BON1A0";
|
|
}
|
|
2015
|
|
{
|
|
title = "Armor bonus";
|
|
sprite = "BON2A0";
|
|
}
|
|
2018
|
|
{
|
|
title = "Green armor";
|
|
sprite = "ARM1A0";
|
|
}
|
|
2019
|
|
{
|
|
title = "Blue armor";
|
|
sprite = "ARM2A0";
|
|
}
|
|
}
|
|
|
|
powerups
|
|
{
|
|
color = 9; // Light Blue
|
|
arrow = 0;
|
|
title = "Powerups";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
83
|
|
{
|
|
title = "Megasphere";
|
|
sprite = "MEGAA0";
|
|
height = 40;
|
|
}
|
|
2013
|
|
{
|
|
title = "Soulsphere";
|
|
sprite = "SOULA0";
|
|
height = 45;
|
|
}
|
|
2022
|
|
{
|
|
title = "Invulnerability";
|
|
sprite = "PINVA0";
|
|
height = 30;
|
|
}
|
|
2023
|
|
{
|
|
title = "Berserk";
|
|
sprite = "PSTRA0";
|
|
}
|
|
2024
|
|
{
|
|
title = "Invisibility";
|
|
sprite = "PINSA0";
|
|
height = 45;
|
|
}
|
|
2025
|
|
{
|
|
title = "Radiation suit";
|
|
sprite = "SUITA0";
|
|
height = 60;
|
|
}
|
|
2026
|
|
{
|
|
title = "Computer map";
|
|
sprite = "PMAPA0";
|
|
height = 35;
|
|
}
|
|
2045
|
|
{
|
|
title = "Lite Amplification goggles";
|
|
sprite = "PVISA0";
|
|
}
|
|
}
|
|
|
|
keys
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Keys";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
5
|
|
{
|
|
title = "Blue keycard";
|
|
sprite = "BKEYA0";
|
|
}
|
|
40
|
|
{
|
|
title = "Blue skullkey";
|
|
sprite = "BSKUB0";
|
|
}
|
|
13
|
|
{
|
|
title = "Red keycard";
|
|
sprite = "RKEYA0";
|
|
}
|
|
38
|
|
{
|
|
title = "Red skullkey";
|
|
sprite = "RSKUB0";
|
|
}
|
|
6
|
|
{
|
|
title = "Yellow keycard";
|
|
sprite = "YKEYA0";
|
|
}
|
|
39
|
|
{
|
|
title = "Yellow skullkey";
|
|
sprite = "YSKUB0";
|
|
}
|
|
}
|
|
|
|
obstacles
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Obstacles";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 1;
|
|
|
|
2035
|
|
{
|
|
title = "Barrel";
|
|
width = 10;
|
|
sprite = "BAR1A0";
|
|
height = 32;
|
|
}
|
|
70
|
|
{
|
|
title = "Burning barrel";
|
|
width = 10;
|
|
sprite = "FCANA0";
|
|
height = 32;
|
|
}
|
|
48
|
|
{
|
|
title = "Tall techno pillar";
|
|
sprite = "ELECA0";
|
|
}
|
|
30
|
|
{
|
|
title = "Tall green pillar";
|
|
sprite = "COL1A0";
|
|
}
|
|
32
|
|
{
|
|
title = "Tall red pillar";
|
|
sprite = "COL3A0";
|
|
}
|
|
31
|
|
{
|
|
title = "Short green pillar";
|
|
sprite = "COL2A0";
|
|
}
|
|
36
|
|
{
|
|
title = "Short green pillar (beating heart)";
|
|
sprite = "COL5A0";
|
|
}
|
|
33
|
|
{
|
|
title = "Short red pillar";
|
|
sprite = "COL4A0";
|
|
}
|
|
37
|
|
{
|
|
title = "Short red pillar (skull)";
|
|
sprite = "COL6A0";
|
|
}
|
|
47
|
|
{
|
|
title = "Stalagmite";
|
|
sprite = "SMITA0";
|
|
}
|
|
43
|
|
{
|
|
title = "Gray tree";
|
|
sprite = "TRE1A0";
|
|
}
|
|
54
|
|
{
|
|
title = "Large brown tree";
|
|
width = 32;
|
|
sprite = "TRE2A0";
|
|
}
|
|
41
|
|
{
|
|
title = "Evil Eye";
|
|
sprite = "CEYEA0";
|
|
}
|
|
42
|
|
{
|
|
title = "Floating skull rock";
|
|
sprite = "FSKUA0";
|
|
}
|
|
}
|
|
|
|
lights
|
|
{
|
|
color = 11; // Light Cyan
|
|
arrow = 0;
|
|
title = "Light sources";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 16;
|
|
hangs = 0;
|
|
blocking = 1;
|
|
|
|
85
|
|
{
|
|
title = "Tall techno floor lamp";
|
|
sprite = "TLMPA0";
|
|
}
|
|
86
|
|
{
|
|
title = "Short techno floor lamp";
|
|
sprite = "TLP2A0";
|
|
}
|
|
2028
|
|
{
|
|
title = "Floor lamp";
|
|
sprite = "COLUA0";
|
|
}
|
|
34
|
|
{
|
|
title = "Candle";
|
|
sprite = "CANDA0";
|
|
blocking = 0;
|
|
}
|
|
35
|
|
{
|
|
title = "Candelabra";
|
|
sprite = "CBRAA0";
|
|
}
|
|
44
|
|
{
|
|
title = "Tall blue firestick";
|
|
sprite = "TBLUA0";
|
|
}
|
|
45
|
|
{
|
|
title = "Tall green firestick";
|
|
sprite = "TGRNA0";
|
|
}
|
|
46
|
|
{
|
|
title = "Tall red firestick";
|
|
sprite = "TREDA0";
|
|
}
|
|
55
|
|
{
|
|
title = "Short blue firestick";
|
|
sprite = "SMBTA0";
|
|
}
|
|
56
|
|
{
|
|
title = "Short green firestick";
|
|
sprite = "SMGTA0";
|
|
}
|
|
57
|
|
{
|
|
title = "Short red firestick";
|
|
sprite = "SMRTA0";
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Decoration";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 16;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
79
|
|
{
|
|
title = "Pool of blood and guts";
|
|
sprite = "POB2A0";
|
|
}
|
|
|
|
|
|
80
|
|
{
|
|
title = "Pool of blood";
|
|
sprite = "POL5A0";
|
|
}
|
|
|
|
|
|
81
|
|
{
|
|
title = "Pool of brains";
|
|
sprite = "BRS1A0";
|
|
}
|
|
|
|
|
|
49
|
|
{
|
|
title = "Hanging victim, twitching (blocking)";
|
|
sprite = "GOR1A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
63
|
|
{
|
|
title = "Hanging victim, twitching";
|
|
sprite = "GOR1A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
50
|
|
{
|
|
title = "Hanging victim, arms out (blocking)";
|
|
sprite = "GOR2A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
59
|
|
{
|
|
title = "Hanging victim, arms out";
|
|
sprite = "GOR2A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
52
|
|
{
|
|
title = "Hanging pair of legs (blocking)";
|
|
sprite = "GOR4A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
60
|
|
{
|
|
title = "Hanging pair of legs";
|
|
sprite = "GOR4A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
51
|
|
{
|
|
title = "Hanging victim, 1-legged (blocking)";
|
|
sprite = "GOR3A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
61
|
|
{
|
|
title = "Hanging victim, 1-legged";
|
|
sprite = "GOR3A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
53
|
|
{
|
|
title = "Hanging leg (blocking)";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
62
|
|
{
|
|
title = "Hanging leg";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
25
|
|
{
|
|
title = "Impaled human";
|
|
sprite = "POL1A0";
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
26
|
|
{
|
|
title = "Twitching impaled human";
|
|
sprite = "POL6A0";
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
27
|
|
{
|
|
title = "Skull on a pole";
|
|
sprite = "POL4A0";
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
28
|
|
{
|
|
title = "5 skulls shish kebob";
|
|
sprite = "POL2A0";
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
29
|
|
{
|
|
title = "Pile of skulls and candles";
|
|
sprite = "POL3A0";
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
10
|
|
{
|
|
title = "Bloody mess 1";
|
|
sprite = "PLAYW0";
|
|
}
|
|
|
|
|
|
12
|
|
{
|
|
title = "Bloody mess 2";
|
|
sprite = "PLAYW0";
|
|
}
|
|
|
|
|
|
24
|
|
{
|
|
title = "Pool of blood and bones";
|
|
sprite = "POL5A0";
|
|
}
|
|
|
|
|
|
15
|
|
{
|
|
title = "Dead player";
|
|
sprite = "PLAYN0";
|
|
}
|
|
|
|
|
|
18
|
|
{
|
|
title = "Dead former human";
|
|
sprite = "POSSL0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
19
|
|
{
|
|
title = "Dead former sergeant";
|
|
sprite = "SPOSL0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
20
|
|
{
|
|
title = "Dead imp";
|
|
sprite = "TROOM0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
21
|
|
{
|
|
title = "Dead demon";
|
|
sprite = "SARGN0";
|
|
width = 30;
|
|
}
|
|
|
|
|
|
22
|
|
{
|
|
title = "Dead cacodemon";
|
|
sprite = "HEADL0";
|
|
width = 31;
|
|
}
|
|
|
|
|
|
23
|
|
{
|
|
title = "Dead lost soul";
|
|
}
|
|
|
|
|
|
73
|
|
{
|
|
title = "Hanging victim, guts removed";
|
|
sprite = "HDB1A0";
|
|
height = 88;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
74
|
|
{
|
|
title = "Hanging victim, guts and brain removed";
|
|
sprite = "HDB2A0";
|
|
height = 88;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
75
|
|
{
|
|
title = "Hanging torso, looking down";
|
|
sprite = "HDB3A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
76
|
|
{
|
|
title = "Hanging torso, open skull";
|
|
sprite = "HDB4A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
77
|
|
{
|
|
title = "Hanging torso, looking up";
|
|
sprite = "HDB5A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
|
|
78
|
|
{
|
|
title = "Hanging torso, brain removed";
|
|
sprite = "HDB6A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 1;
|
|
}
|
|
|
|
9027 = "Red Particle Fountain";
|
|
9028 = "Green Particle Fountain";
|
|
9029 = "Blue Particle Fountain";
|
|
9030 = "Yellow Particle Fountain";
|
|
9031 = "Purple Particle Fountain";
|
|
9032 = "Black Particle Fountain";
|
|
9033 = "White Particle Fountain";
|
|
}
|
|
|
|
eternity
|
|
{
|
|
color = 8; // Grey
|
|
arrow = 1;
|
|
title = "Eternity Items";
|
|
width = 10;
|
|
height = 20;
|
|
sort = 1;
|
|
fixedsize = true;
|
|
sprite = "internal:arrow";
|
|
|
|
5001 = "Pusher";
|
|
5002 = "Puller";
|
|
888 = "Helper Dog";
|
|
5003 = "Camera Spot for Demo Playback";
|
|
5005 = "Placeholder Thing";
|
|
5006 = "Skybox Camera";
|
|
}
|
|
}
|
|
|
|
|
|
// ENUMERATIONS
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
// Reserved names are: angledeg, anglerad, color, texture, flat
|
|
enums
|
|
{
|
|
yesno
|
|
{
|
|
0 = "No";
|
|
1 = "Yes";
|
|
}
|
|
|
|
noyes
|
|
{
|
|
0 = "Yes";
|
|
1 = "No";
|
|
}
|
|
|
|
onoff
|
|
{
|
|
0 = "On";
|
|
1 = "Off";
|
|
}
|
|
|
|
offon
|
|
{
|
|
0 = "Off";
|
|
1 = "On";
|
|
}
|
|
|
|
updown
|
|
{
|
|
0 = "Up";
|
|
1 = "Down";
|
|
}
|
|
|
|
addset
|
|
{
|
|
0 = "Add";
|
|
1 = "Set";
|
|
}
|
|
|
|
spawnthing
|
|
{
|
|
0 = "None";
|
|
1 = "Shotgun Guy";
|
|
2 = "Chaingun Guy";
|
|
3 = "Baron Of Hell";
|
|
4 = "Zombieman";
|
|
5 = "Imp";
|
|
6 = "Arachnotron";
|
|
7 = "Spider Mastermind";
|
|
8 = "Demon";
|
|
9 = "Spectre";
|
|
10 = "Imp Fireball";
|
|
11 = "Clip";
|
|
12 = "Shells";
|
|
19 = "Cacodemon";
|
|
20 = "Revenant";
|
|
21 = "Bridge";
|
|
22 = "Armour Bonus";
|
|
23 = "Stimpack";
|
|
24 = "Medkit";
|
|
25 = "Soul Sphere";
|
|
27 = "Shotgun";
|
|
28 = "Chaingun";
|
|
29 = "Rocket Launcher";
|
|
30 = "Plasma Gun";
|
|
31 = "BFG";
|
|
32 = "Chainsaw";
|
|
33 = "Super Shotgun";
|
|
51 = "Plasma Bolt";
|
|
53 = "Tracer";
|
|
68 = "Green Armour";
|
|
69 = "Blue Armour";
|
|
75 = "Cell";
|
|
85 = "Blue Keycard";
|
|
86 = "Red Keycard";
|
|
87 = "Yellow Keycard";
|
|
88 = "Yellow Skullkey";
|
|
89 = "Red Skullkey";
|
|
90 = "Blue Skullkey";
|
|
98 = "Temp Large Flame";
|
|
100 = "Stealth Baron";
|
|
101 = "Stealth Hell Knight";
|
|
102 = "Stealth Zombieman";
|
|
103 = "Stealth Shotgun Guy";
|
|
110 = "Lost Soul";
|
|
111 = "Arch-Vile";
|
|
112 = "Mancubus";
|
|
113 = "Hell Knight";
|
|
114 = "Cyberdemon";
|
|
115 = "Pain Elemental";
|
|
116 = "Wolf SS Soldier";
|
|
117 = "Stealth Arachnotron";
|
|
118 = "Stealth Arch-Vile";
|
|
119 = "Stealth Cacodemon";
|
|
120 = "Stealth Chaingun Guy";
|
|
121 = "Stealth Demon";
|
|
122 = "Stealth Imp";
|
|
123 = "Stealth Mancubus";
|
|
124 = "Stealth Revenant";
|
|
125 = "Barrel";
|
|
126 = "Cacodemon Shot";
|
|
127 = "Rocket (Projectile)";
|
|
128 = "BFG Shot";
|
|
129 = "Arachnotron Plasma Bolt";
|
|
130 = "Blood";
|
|
131 = "Bullet Puff";
|
|
132 = "Megasphere";
|
|
133 = "Invulnerability Sphere";
|
|
134 = "Berserk Pack";
|
|
135 = "Invisibility Sphere";
|
|
136 = "Radiation Suit";
|
|
137 = "Computer Map";
|
|
138 = "Light-Amp Goggles";
|
|
139 = "Box Of Ammo";
|
|
140 = "Rocket (Ammo)";
|
|
141 = "Box Of Rockets";
|
|
142 = "Larce Cell";
|
|
143 = "Box Of Shells";
|
|
144 = "Backpack";
|
|
145 = "Guts";
|
|
146 = "Blood Pool 1";
|
|
147 = "Blood Pool 2";
|
|
148 = "Blood Pool 3";
|
|
149 = "Flaming Barrel";
|
|
150 = "Brains";
|
|
151 = "Scripted Marine";
|
|
152 = "Health Bonus";
|
|
153 = "Mancubus Shot";
|
|
154 = "Baron Fireball";
|
|
}
|
|
}
|
|
|
|
|
|
// Default thing filters
|
|
// (these are not required, just usefull for new users)
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Keys only";
|
|
category = "keys";
|
|
type = -1;
|
|
}
|
|
|
|
|
|
filter1
|
|
{
|
|
name = "Multiplayer";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
dm = true;
|
|
coop = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter2
|
|
{
|
|
name = "Skill 1";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill1 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter3
|
|
{
|
|
name = "Skill 2";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill2 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter4
|
|
{
|
|
name = "Skill 3";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill3 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter5
|
|
{
|
|
name = "Skill 4";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill4 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter6
|
|
{
|
|
name = "Skill 5";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill5 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter7
|
|
{
|
|
name = "Skill 6";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill6 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter8
|
|
{
|
|
name = "Skill 7";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill7 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter9
|
|
{
|
|
name = "Skill 8";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
skill8 = true;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Default texture sets
|
|
// (these are not required, but usefull for new users)
|
|
texturesets
|
|
{
|
|
|
|
set0
|
|
{
|
|
name = "Rock";
|
|
filter0 = "ASHWALL*";
|
|
filter1 = "BSTONE*";
|
|
filter2 = "FLAT1_1";
|
|
filter3 = "FLAT1_2";
|
|
filter4 = "FLAT1_3";
|
|
filter5 = "FLAT10";
|
|
filter6 = "FLAT5_7";
|
|
filter7 = "FLAT5_8";
|
|
filter8 = "FLOOR6_1";
|
|
filter9 = "FLOOR6_2";
|
|
filter10 = "GRNROCK";
|
|
filter11 = "MFLR8_2";
|
|
filter12 = "MFLR8_3";
|
|
filter13 = "MFLR8_4";
|
|
filter14 = "ROCK*";
|
|
filter15 = "SLIME09";
|
|
filter16 = "SLIME10";
|
|
filter17 = "SLIME11";
|
|
filter18 = "SLIME12";
|
|
filter19 = "SP_ROCK1";
|
|
filter20 = "STONE4";
|
|
filter21 = "STONE5";
|
|
filter22 = "STONE6";
|
|
filter23 = "STONE7";
|
|
filter24 = "SW1ROCK";
|
|
filter25 = "SW1STON6";
|
|
filter26 = "SW2ROCK";
|
|
filter27 = "SW2STON6";
|
|
filter28 = "TANROCK*";
|
|
filter29 = "RROCK*";
|
|
}
|
|
|
|
|
|
set1
|
|
{
|
|
name = "Brick";
|
|
filter0 = "BIGBRIK*";
|
|
filter1 = "BRICK*";
|
|
filter2 = "FLOOR5_4";
|
|
filter3 = "FLAT8";
|
|
filter4 = "GSTFONT1";
|
|
filter5 = "GSTFONT2";
|
|
filter6 = "GSTFONT3";
|
|
filter7 = "GSTGARG";
|
|
filter8 = "GSTLION";
|
|
filter9 = "GSTONE1";
|
|
filter10 = "GSTONE2";
|
|
filter11 = "GSTSATYR";
|
|
filter12 = "GSTVINE1";
|
|
filter13 = "GSTVINE2";
|
|
filter14 = "MFLR8_1";
|
|
filter15 = "RROCK10";
|
|
filter16 = "RROCK14";
|
|
filter17 = "SLIME13";
|
|
filter18 = "SP_DUDE1";
|
|
filter19 = "SP_DUDE2";
|
|
filter20 = "SP_DUDE4";
|
|
filter21 = "SP_DUDE5";
|
|
filter22 = "SP_DUDE7";
|
|
filter23 = "SP_DUDE8";
|
|
filter24 = "SP_HOT1";
|
|
filter25 = "STONE2";
|
|
filter26 = "STONE3";
|
|
filter27 = "SW1GSTON";
|
|
filter28 = "SW1HOT";
|
|
filter29 = "SW2GSTON";
|
|
filter30 = "SW2HOT";
|
|
}
|
|
|
|
|
|
set2
|
|
{
|
|
name = "Liquids";
|
|
filter0 = "BFALL*";
|
|
filter1 = "BLOOD*";
|
|
filter2 = "DBRAIN*";
|
|
filter3 = "FWATER*";
|
|
filter4 = "LAVA*";
|
|
filter5 = "NUKAGE*";
|
|
filter6 = "SFALL*";
|
|
filter7 = "SLIME01";
|
|
filter8 = "SLIME02";
|
|
filter9 = "SLIME03";
|
|
filter10 = "SLIME04";
|
|
filter11 = "SLIME05";
|
|
filter12 = "SLIME06";
|
|
filter13 = "SLIME07";
|
|
filter14 = "SLIME08";
|
|
}
|
|
|
|
|
|
set3
|
|
{
|
|
name = "Doors";
|
|
filter0 = "BIGDOOR*";
|
|
filter1 = "DOOR*";
|
|
filter2 = "EXITDOOR";
|
|
filter3 = "SPCDOOR*";
|
|
filter4 = "TEKBRON1";
|
|
filter5 = "TEKBRON2";
|
|
}
|
|
|
|
|
|
set4
|
|
{
|
|
name = "Steps";
|
|
filter0 = "STEP*";
|
|
}
|
|
|
|
|
|
set5
|
|
{
|
|
name = "Wood";
|
|
filter0 = "BIGDOOR5";
|
|
filter1 = "BIGDOOR6";
|
|
filter2 = "BIGDOOR7";
|
|
filter3 = "CEIL1_1";
|
|
filter4 = "CEIL1_3";
|
|
filter5 = "FLAT5_1";
|
|
filter6 = "FLAT5_2";
|
|
filter7 = "PAN*";
|
|
filter8 = "SW1PANEL";
|
|
filter9 = "SW1WDMET";
|
|
filter10 = "SW1WOOD";
|
|
filter11 = "SW2PANEL";
|
|
filter12 = "SW2WDMET";
|
|
filter13 = "SW2WOOD";
|
|
filter14 = "WOOD*";
|
|
}
|
|
|
|
|
|
set6
|
|
{
|
|
name = "Flesh";
|
|
filter0 = "AASHITTY";
|
|
filter1 = "FLAT5_6";
|
|
filter2 = "SFLR6_1";
|
|
filter3 = "SFLR6_4";
|
|
filter4 = "SFLR7_1";
|
|
filter5 = "SFLR7_4";
|
|
filter6 = "SK_LEFT";
|
|
filter7 = "SK_RIGHT";
|
|
filter8 = "SKIN*";
|
|
filter9 = "SKSNAKE1";
|
|
filter10 = "SKSNAKE2";
|
|
filter11 = "SKSPINE1";
|
|
filter12 = "SKSPINE2";
|
|
filter13 = "SLOPPY1";
|
|
filter14 = "SLOPPY2";
|
|
filter15 = "SP_DUDE1";
|
|
filter16 = "SP_DUDE2";
|
|
filter17 = "SP_DUDE4";
|
|
filter18 = "SP_DUDE5";
|
|
filter19 = "SP_DUDE7";
|
|
filter20 = "SP_DUDE8";
|
|
filter21 = "SP_FACE1";
|
|
filter22 = "SP_FACE2";
|
|
filter23 = "SW1SKIN";
|
|
filter24 = "SW1SKULL";
|
|
filter25 = "SW2SKIN";
|
|
filter26 = "SW2SKULL";
|
|
}
|
|
|
|
|
|
set7
|
|
{
|
|
name = "Switches";
|
|
filter0 = "SW1*";
|
|
filter1 = "SW2*";
|
|
}
|
|
|
|
|
|
set8
|
|
{
|
|
name = "Marble";
|
|
filter0 = "DEM1_*";
|
|
filter1 = "FLOOR7_2";
|
|
filter2 = "GST*";
|
|
filter3 = "MARB*";
|
|
filter4 = "SP_DUDE1";
|
|
filter5 = "SP_DUDE2";
|
|
filter6 = "SP_DUDE4";
|
|
filter7 = "SP_DUDE5";
|
|
filter8 = "SP_HOT1";
|
|
filter9 = "SW1GSTON";
|
|
filter10 = "SW1MARB";
|
|
filter11 = "SW2GSTON";
|
|
filter12 = "SW2MARB";
|
|
}
|
|
|
|
|
|
set9
|
|
{
|
|
name = "Lights";
|
|
filter0 = "BRICKLIT";
|
|
filter1 = "BSTONE3";
|
|
filter2 = "CEIL1_2";
|
|
filter3 = "CEIL1_3";
|
|
filter4 = "CEIL3_4";
|
|
filter5 = "CEIL3_6";
|
|
filter6 = "CEIL4_3";
|
|
filter7 = "FLAT17";
|
|
filter8 = "FLAT2";
|
|
filter9 = "FLAT22";
|
|
filter10 = "FLOOR1_7";
|
|
filter11 = "GRNLITE1";
|
|
filter12 = "LITE3";
|
|
filter13 = "LITE5";
|
|
filter14 = "LITEBLU1";
|
|
filter15 = "LITEBLU4";
|
|
filter16 = "TLITE6_1";
|
|
filter17 = "TLITE6_4";
|
|
filter18 = "TLITE6_5";
|
|
filter19 = "TLITE6_6";
|
|
}
|
|
|
|
|
|
set10
|
|
{
|
|
name = "Metal";
|
|
filter0 = "CEIL1_2";
|
|
filter1 = "METAL*";
|
|
filter2 = "METAL";
|
|
filter3 = "MIDBRN1";
|
|
filter4 = "MIDGRATE";
|
|
filter5 = "SW1GARG";
|
|
filter6 = "SW1LION";
|
|
filter7 = "SW1SATYR";
|
|
filter8 = "SW2GARG";
|
|
filter9 = "SW2LION";
|
|
filter10 = "SW2MET2";
|
|
filter11 = "SW2METAL";
|
|
filter12 = "SW1METAL";
|
|
filter13 = "SW1MET2";
|
|
filter14 = "SW2SATYR";
|
|
filter15 = "WOODMET1";
|
|
filter16 = "WOODMET2";
|
|
filter17 = "WOODMET3";
|
|
filter18 = "WOODMET4";
|
|
filter19 = "SW2WDMET";
|
|
filter20 = "SW1WDMET";
|
|
filter21 = "SUPPORT*";
|
|
}
|
|
|
|
|
|
set11
|
|
{
|
|
name = "Silver";
|
|
filter0 = "BIGDOOR1";
|
|
filter1 = "DOORSTOP";
|
|
filter2 = "LITEBLU1";
|
|
filter3 = "SHAWN*";
|
|
filter4 = "SILVER*";
|
|
filter5 = "SPCDOOR3";
|
|
filter6 = "STEP4";
|
|
filter7 = "SUPPORT2";
|
|
filter8 = "SW1COMM";
|
|
filter9 = "SW2COMM";
|
|
}
|
|
|
|
|
|
set12
|
|
{
|
|
name = "Base";
|
|
filter0 = "BIGBRIK*";
|
|
filter1 = "BIGDOOR1";
|
|
filter2 = "BIGDOOR2";
|
|
filter3 = "BIGDOOR3";
|
|
filter4 = "BIGDOOR4";
|
|
filter5 = "BLAKWAL*";
|
|
filter6 = "BRN*";
|
|
filter7 = "BRONZE*";
|
|
filter8 = "BROWN*";
|
|
filter9 = "BROVINE2";
|
|
filter10 = "CEIL3_1";
|
|
filter11 = "CEIL3_2";
|
|
filter12 = "CEIL3_3";
|
|
filter13 = "CEIL3_4";
|
|
filter14 = "CEIL3_5";
|
|
filter15 = "CEIL3_6";
|
|
filter16 = "CEIL4_1";
|
|
filter17 = "CEIL4_2";
|
|
filter18 = "CEIL4_3";
|
|
filter19 = "CEIL5_1";
|
|
filter20 = "CEIL5_2";
|
|
filter21 = "CEMENT*";
|
|
filter22 = "COMP*";
|
|
filter23 = "CONS*";
|
|
filter24 = "CRAT*";
|
|
filter25 = "DOOR1";
|
|
filter26 = "DOOR3";
|
|
filter27 = "DOORBLU";
|
|
filter28 = "DOORRED";
|
|
filter29 = "DOORSTOP";
|
|
filter30 = "DOORTRAK";
|
|
filter31 = "DOORYEL";
|
|
filter32 = "EXITDOOR";
|
|
filter33 = "EXITSIGN";
|
|
filter34 = "EXITSTON";
|
|
filter35 = "FLAT1";
|
|
filter36 = "FLAT1_1";
|
|
filter37 = "FLAT1_2";
|
|
filter38 = "FLAT1_3";
|
|
filter39 = "FLAT14";
|
|
filter40 = "FLAT17";
|
|
filter41 = "FLAT18";
|
|
filter42 = "FLAT19";
|
|
filter43 = "FLAT2";
|
|
filter44 = "FLAT20";
|
|
filter45 = "FLAT22";
|
|
filter46 = "FLAT23";
|
|
filter47 = "FLAT3";
|
|
filter48 = "FLAT4";
|
|
filter49 = "FLAT5";
|
|
filter50 = "FLAT5_4";
|
|
filter51 = "FLAT5_5";
|
|
filter52 = "FLAT8";
|
|
filter53 = "FLAT9";
|
|
filter54 = "FLOOR0_1";
|
|
filter55 = "FLOOR0_2";
|
|
filter56 = "FLOOR0_3";
|
|
filter57 = "FLOOR0_5";
|
|
filter58 = "FLOOR0_6";
|
|
filter59 = "FLOOR0_7";
|
|
filter60 = "FLOOR1_1";
|
|
filter61 = "FLOOR1_6";
|
|
filter62 = "FLOOR1_7";
|
|
filter63 = "FLOOR3_3";
|
|
filter64 = "FLOOR4_1";
|
|
filter65 = "FLOOR4_5";
|
|
filter66 = "FLOOR4_6";
|
|
filter67 = "FLOOR4_8";
|
|
filter68 = "FLOOR5_1";
|
|
filter69 = "FLOOR5_2";
|
|
filter70 = "FLOOR5_3";
|
|
filter71 = "FLOOR5_4";
|
|
filter72 = "FLOOR7_1";
|
|
filter73 = "GRAY*";
|
|
filter74 = "ICKWALL*";
|
|
filter75 = "LITE*";
|
|
filter76 = "METAL";
|
|
filter77 = "METAL1";
|
|
filter78 = "METAL2";
|
|
filter79 = "METAL3";
|
|
filter80 = "METAL4";
|
|
filter81 = "METAL5";
|
|
filter82 = "METAL6";
|
|
filter83 = "METAL7";
|
|
filter84 = "MFLR8_1";
|
|
filter85 = "MIDBARS1";
|
|
filter86 = "MIDBARS3";
|
|
filter87 = "MIDBRONZ";
|
|
filter88 = "MIDSPACE";
|
|
filter89 = "MODWALL*";
|
|
filter90 = "NUKE*";
|
|
filter91 = "PIPES";
|
|
filter92 = "PIPEWAL1";
|
|
filter93 = "PIPEWAL2";
|
|
filter94 = "PLAT1";
|
|
filter95 = "RROCK14";
|
|
filter96 = "SHAWN*";
|
|
filter97 = "SILVER*";
|
|
filter98 = "SLAD*";
|
|
filter99 = "SLIME13";
|
|
filter100 = "SLIME14";
|
|
filter101 = "SLIME15";
|
|
filter102 = "SLIME16";
|
|
filter103 = "SPACE*";
|
|
filter104 = "SPCDOOR*";
|
|
filter105 = "STAR*";
|
|
filter106 = "STEP*";
|
|
filter107 = "STONE";
|
|
filter108 = "STONE2";
|
|
filter109 = "STONE3";
|
|
filter110 = "SUPPORT2";
|
|
filter111 = "SUPPORT3";
|
|
filter112 = "SW1BLUE";
|
|
filter113 = "SW1BRCOM";
|
|
filter114 = "SW1BRIK";
|
|
filter115 = "SW1BRN1";
|
|
filter116 = "SW1BRN2";
|
|
filter117 = "SW1BRNGN";
|
|
filter118 = "SW1BROWN";
|
|
filter119 = "SW1CMT";
|
|
filter120 = "SW1COMM";
|
|
filter121 = "SW1COMP";
|
|
filter122 = "SW1DIRT";
|
|
filter123 = "SW1EXIT";
|
|
filter124 = "SW1GRAY";
|
|
filter125 = "SW1GRAY1";
|
|
filter126 = "SW1MET2";
|
|
filter127 = "SW1METAL";
|
|
filter128 = "SW1MOD1";
|
|
filter129 = "SW1SLAD";
|
|
filter130 = "SW1STARG";
|
|
filter131 = "SW1STON1";
|
|
filter132 = "SW1STON2";
|
|
filter133 = "SW1STONE";
|
|
filter134 = "SW1STRTN";
|
|
filter135 = "SW1TEK";
|
|
filter136 = "SW1VINE";
|
|
filter137 = "SW2BLUE";
|
|
filter138 = "SW2BRCOM";
|
|
filter139 = "SW2BRIK";
|
|
filter140 = "SW2BRN1";
|
|
filter141 = "SW2BRN2";
|
|
filter142 = "SW2BRNGN";
|
|
filter143 = "SW2BROWN";
|
|
filter144 = "SW2CMT";
|
|
filter145 = "SW2COMM";
|
|
filter146 = "SW2COMP";
|
|
filter147 = "SW2DIRT";
|
|
filter148 = "SW2EXIT";
|
|
filter149 = "SW2GRAY";
|
|
filter150 = "SW2GRAY1";
|
|
filter151 = "SW2MET2";
|
|
filter152 = "SW2METAL";
|
|
filter153 = "SW2MOD1";
|
|
filter154 = "SW2SLAD";
|
|
filter155 = "SW2STARG";
|
|
filter156 = "SW2STON1";
|
|
filter157 = "SW2STON2";
|
|
filter158 = "SW2STONE";
|
|
filter159 = "SW2STRTN";
|
|
filter160 = "SW2TEK";
|
|
filter161 = "SW2VINE";
|
|
filter162 = "TEK*";
|
|
filter163 = "TLITE*";
|
|
filter164 = "PIPE1";
|
|
filter165 = "PIPE2";
|
|
filter166 = "PIPE4";
|
|
filter167 = "PIPE6";
|
|
filter168 = "STUCCO*";
|
|
filter169 = "STUCCO";
|
|
}
|
|
|
|
|
|
set13
|
|
{
|
|
name = "Hell";
|
|
filter0 = "BFALL*";
|
|
filter1 = "BIGDOOR5";
|
|
filter2 = "BIGDOOR6";
|
|
filter3 = "BIGDOOR7";
|
|
filter4 = "BLODRIP*";
|
|
filter5 = "BLOOD1";
|
|
filter6 = "BLOOD2";
|
|
filter7 = "BLOOD3";
|
|
filter8 = "CEIL1_2";
|
|
filter9 = "CEIL1_3";
|
|
filter10 = "CEIL1_1";
|
|
filter11 = "BSTONE1";
|
|
filter12 = "BSTONE2";
|
|
filter13 = "BSTONE3";
|
|
filter14 = "CRACKLE2";
|
|
filter15 = "CRACKLE4";
|
|
filter16 = "DOORBLU2";
|
|
filter17 = "DOORRED2";
|
|
filter18 = "DOORYEL2";
|
|
filter19 = "FIRE*";
|
|
filter20 = "FLAT1_1";
|
|
filter21 = "FLAT1_2";
|
|
filter22 = "FLAT1_3";
|
|
filter23 = "FLAT5_1";
|
|
filter24 = "FLAT5_2";
|
|
filter25 = "FLAT5_3";
|
|
filter26 = "FLAT5_6";
|
|
filter27 = "FLAT5_7";
|
|
filter28 = "FLAT5_8";
|
|
filter29 = "FLOOR1_6";
|
|
filter30 = "FLOOR1_7";
|
|
filter31 = "FLOOR6_1";
|
|
filter32 = "FLOOR6_2";
|
|
filter33 = "GATE*";
|
|
filter34 = "GST*";
|
|
filter35 = "LAVA*";
|
|
filter36 = "MARB*";
|
|
filter37 = "METAL";
|
|
filter38 = "MFLR8_2";
|
|
filter39 = "MFLR8_3";
|
|
filter40 = "MIDBRN1";
|
|
filter41 = "MIDGRATE";
|
|
filter42 = "REDWALL";
|
|
filter43 = "ROCKRED1";
|
|
filter44 = "ROCKRED2";
|
|
filter45 = "ROCKRED3";
|
|
filter46 = "RROCK01";
|
|
filter47 = "RROCK02";
|
|
filter48 = "RROCK03";
|
|
filter49 = "RROCK04";
|
|
filter50 = "RROCK05";
|
|
filter51 = "RROCK06";
|
|
filter52 = "RROCK07";
|
|
filter53 = "RROCK08";
|
|
filter54 = "RROCK09";
|
|
filter55 = "RROCK10";
|
|
filter56 = "RROCK11";
|
|
filter57 = "RROCK12";
|
|
filter58 = "RROCK15";
|
|
filter59 = "SFLR6_1";
|
|
filter60 = "SFLR6_4";
|
|
filter61 = "SFLR7_1";
|
|
filter62 = "SFLR7_4";
|
|
filter63 = "SK_LEFT";
|
|
filter64 = "SK_RIGHT";
|
|
filter65 = "SKIN*";
|
|
filter66 = "SKSNAKE1";
|
|
filter67 = "SKSNAKE2";
|
|
filter68 = "SKSPINE1";
|
|
filter69 = "SKSPINE2";
|
|
filter70 = "SLIME09";
|
|
filter71 = "SLIME10";
|
|
filter72 = "SLIME11";
|
|
filter73 = "SLIME12";
|
|
filter74 = "SLOPPY1";
|
|
filter75 = "SLOPPY2";
|
|
filter76 = "SP_*";
|
|
filter77 = "SUPPORT3";
|
|
filter78 = "SW1GARG";
|
|
filter79 = "SW1GSTON";
|
|
filter80 = "SW1HOT";
|
|
filter81 = "SW1LION";
|
|
filter82 = "SW1MARB";
|
|
filter83 = "SW1SATYR";
|
|
filter84 = "SW1SKIN";
|
|
filter85 = "SW1SKULL";
|
|
filter86 = "SW1WDMET";
|
|
filter87 = "SW1WOOD";
|
|
filter88 = "SW2GARG";
|
|
filter89 = "SW2GSTON";
|
|
filter90 = "SW2HOT";
|
|
filter91 = "SW2LION";
|
|
filter92 = "SW2MARB";
|
|
filter93 = "SW2SATYR";
|
|
filter94 = "SW2SKIN";
|
|
filter95 = "SW2SKULL";
|
|
filter96 = "SW2WDMET";
|
|
filter97 = "SW2WOOD";
|
|
filter98 = "WOOD*";
|
|
}
|
|
|
|
|
|
set14
|
|
{
|
|
name = "Outdoors";
|
|
filter0 = "ASHWALL*";
|
|
filter1 = "BFALL*";
|
|
filter2 = "FLAT10";
|
|
filter3 = "FLAT5_7";
|
|
filter4 = "FLAT5_8";
|
|
filter5 = "FLOOR6_1";
|
|
filter6 = "FLOOR6_2";
|
|
filter7 = "FWATER*";
|
|
filter8 = "GRASS*";
|
|
filter9 = "LAVA*";
|
|
filter10 = "MFLR8_2";
|
|
filter11 = "MFLR8_3";
|
|
filter12 = "MFLR8_4";
|
|
filter13 = "NUKAGE*";
|
|
filter14 = "ROCK4";
|
|
filter15 = "ROCK5";
|
|
filter16 = "ROCKRED1";
|
|
filter17 = "ROCKRED2";
|
|
filter18 = "ROCKRED3";
|
|
filter19 = "RROCK01";
|
|
filter20 = "RROCK02";
|
|
filter21 = "RROCK03";
|
|
filter22 = "RROCK04";
|
|
filter23 = "RROCK05";
|
|
filter24 = "RROCK06";
|
|
filter25 = "RROCK07";
|
|
filter26 = "RROCK08";
|
|
filter27 = "RROCK16";
|
|
filter28 = "RROCK17";
|
|
filter29 = "RROCK18";
|
|
filter30 = "RROCK19";
|
|
filter31 = "RROCK20";
|
|
filter32 = "SFALL*";
|
|
filter33 = "SLIME01";
|
|
filter34 = "SLIME02";
|
|
filter35 = "SLIME03";
|
|
filter36 = "SLIME04";
|
|
filter37 = "SLIME05";
|
|
filter38 = "SLIME06";
|
|
filter39 = "SLIME07";
|
|
filter40 = "SLIME08";
|
|
filter41 = "SLIME09";
|
|
filter42 = "SLIME10";
|
|
filter43 = "SLIME11";
|
|
filter44 = "SLIME12";
|
|
filter45 = "SP_ROCK1";
|
|
filter46 = "STONE4";
|
|
filter47 = "STONE5";
|
|
filter48 = "STONE6";
|
|
filter49 = "STONE7";
|
|
filter50 = "TANROCK5";
|
|
filter51 = "TANROCK8";
|
|
filter52 = "ZIMMER*";
|
|
}
|
|
|
|
|
|
set15
|
|
{
|
|
name = "Computer";
|
|
filter0 = "COMP*";
|
|
filter1 = "CONS*";
|
|
filter2 = "SILVER3";
|
|
filter3 = "SPACEW3";
|
|
filter4 = "SW1COMP";
|
|
filter5 = "SW2COMP";
|
|
}
|
|
}
|