UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/MenusForm.cs
MaxED aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00

315 lines
No EOL
12 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public partial class MenusForm : Form
{
#region ================== Variables
// Menus list
private readonly ToolStripItem[] menus;
// mxd. More menus
private readonly ToolStripItem[] exportmenuitems;
// mxd. Even more menus!
private readonly ToolStripItem[] propsmenuitems;
// Buttons list
private readonly ToolStripItem[] buttons;
//mxd
public struct BrightnessGradientModes
{
public const string Sectors = "Sector Brightness";
public const string Light = "Light Color";
public const string Fade = "Fade Color";
public const string LightAndFade = "Light and Fade Colors";
public const string Floors = "Floor Brightness";
public const string Ceilings = "Ceiling Brightness";
}
//mxd
internal struct GradientInterpolationModes
{
public const string Linear = "Linear";
public const string EaseInOutSine = "EaseInOutSine";
public const string EaseInSine = "EaseInSine";
public const string EaseOutSine = "EaseOutSine";
}
#endregion
#region ================== Properties
public ToolStripButton ViewSelectionNumbers { get { return buttonselectionnumbers; } }
public ToolStripButton ViewSelectionEffects { get { return buttonselectioneffects; } }
public ToolStripSeparator SeparatorSectors1 { get { return separatorsectors1; } }
public ToolStripSeparator SeparatorSectors2 { get { return separatorsectors2; } } //mxd
public ToolStripSeparator SeparatorSectors3 { get { return separatorsectors3; } } //mxd
public ToolStripButton MakeGradientBrightness { get { return buttonbrightnessgradient; } }
public ToolStripButton MakeGradientFloors { get { return buttonfloorgradient; } }
public ToolStripButton MakeGradientCeilings { get { return buttonceilinggradient; } }
public ToolStripButton FlipSelectionV { get { return buttonflipselectionv; } }
public ToolStripButton FlipSelectionH { get { return buttonflipselectionh; } }
public ToolStripButton CurveLinedefs { get { return buttoncurvelinedefs; } }
public ToolStripButton CopyProperties { get { return buttoncopyproperties; } }
public ToolStripButton PasteProperties { get { return buttonpasteproperties; } }
public ToolStripButton PastePropertiesOptions { get { return buttonpastepropertiesoptions; } } //mxd
public ToolStripSeparator SeparatorCopyPaste { get { return seperatorcopypaste; } }
public ToolStripComboBox GradientModeMenu { get { return gradientModeMenu; } } //mxd
public ToolStripComboBox GradientInterpolationMenu { get { return gradientInterpolationMenu; } } //mxd
public ToolStripButton MarqueSelectTouching { get { return buttonMarqueSelectTouching; } } //mxd
public ToolStripButton AlignThingsToWall { get { return buttonAlignThingsToWall; } } //mxd
public ToolStripButton TextureOffsetLock { get { return buttonTextureOffsetLock; } } //mxd
public ToolStripButton SyncronizeThingEditButton { get { return syncthingteditbutton; } } //mxd
public ToolStripMenuItem SyncronizeThingEditSectorsItem { get { return syncthingeditsectorsitem; } } //mxd
public ToolStripMenuItem SyncronizeThingEditLinedefsItem { get { return syncthingeditlinedefsitem; } } //mxd
public ToolStripButton MakeDoor { get { return buttonMakeDoor; } } //mxd
//mxd. Thing mode radii buttons
public ToolStripMenuItem ItemLightRadii { get { return itemlightradii; } }
public ToolStripMenuItem ItemSoundRadii { get { return itemsoundradii; } }
public ToolStripButton ButtonLightRadii { get { return buttonlightradii; } }
public ToolStripButton ButtonSoundRadii { get { return buttonsoundradii; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public MenusForm()
{
// Initialize
InitializeComponent();
// Apply settings
buttonselectionnumbers.Checked = BuilderPlug.Me.ViewSelectionNumbers;
buttonselectioneffects.Checked = BuilderPlug.Me.ViewSelectionEffects; //mxd
//mxd
gradientModeMenu.Items.AddRange(new[] { BrightnessGradientModes.Sectors, BrightnessGradientModes.Light, BrightnessGradientModes.Fade, BrightnessGradientModes.LightAndFade, BrightnessGradientModes.Ceilings, BrightnessGradientModes.Floors });
gradientModeMenu.SelectedIndex = 0;
gradientInterpolationMenu.Items.AddRange(new[] { GradientInterpolationModes.Linear, GradientInterpolationModes.EaseInOutSine, GradientInterpolationModes.EaseInSine, GradientInterpolationModes.EaseOutSine });
gradientInterpolationMenu.SelectedIndex = 0;
// List all menus
menus = new ToolStripItem[menustrip.Items.Count];
for(int i = 0; i < menustrip.Items.Count; i++) menus[i] = menustrip.Items[i];
//mxd. Export menu
exportmenuitems = new ToolStripItem[exportStripMenuItem.DropDownItems.Count];
for(int i = 0; i < exportStripMenuItem.DropDownItems.Count; i++)
exportmenuitems[i] = exportStripMenuItem.DropDownItems[i];
//mxd. Copy-paste propserties items
propsmenuitems = new ToolStripItem[] { separatorcopyprops, itemcopyprops, itempasteprops, itempastepropsoptions };
// List all buttons
buttons = new ToolStripItem[globalstrip.Items.Count];
for(int i = 0; i < globalstrip.Items.Count; i++) buttons[i] = globalstrip.Items[i];
}
#endregion
#region ================== Methods
// This registers with the core
public void Register()
{
// Add the menus to the core
foreach(ToolStripItem i in menus)
General.Interface.AddMenu(i);
// Add the buttons to the core
foreach(ToolStripItem b in buttons)
General.Interface.AddButton(b);
//mxd. Export menu
foreach(ToolStripItem i in exportmenuitems)
General.Interface.AddMenu(i, MenuSection.FileExport);
//mxd. Copy-paste propserties items
foreach(ToolStripItem i in propsmenuitems)
General.Interface.AddMenu(i, MenuSection.EditCopyPaste);
}
// This unregisters from the core
public void Unregister()
{
// Remove the menus from the core
foreach(ToolStripItem i in menus)
General.Interface.RemoveMenu(i);
// Remove the buttons from the core
General.Interface.BeginToolbarUpdate(); //mxd
foreach(ToolStripItem b in buttons)
General.Interface.RemoveButton(b);
General.Interface.EndToolbarUpdate(); //mxd
//mxd. Export menu
foreach(ToolStripItem i in exportmenuitems)
General.Interface.RemoveMenu(i);
//mxd. Copy-paste propserties items
foreach(ToolStripItem i in propsmenuitems)
General.Interface.RemoveMenu(i);
}
// This hides all menus
public void HideAllMenus()
{
foreach(ToolStripItem m in menus) m.Visible = false;
}
// This hides all except one menu
public void HideAllMenusExcept(ToolStripMenuItem showthis)
{
HideAllMenus();
showthis.Visible = true;
}
// This shows the menu for the current editing mode
public void ShowEditingModeMenu(EditMode mode)
{
Type sourcemode = typeof(object);
if(mode != null)
{
sourcemode = mode.GetType();
// When in a volatile mode, check against the last stable mode
if(mode.Attributes.Volatile) sourcemode = General.Editing.PreviousStableMode;
}
// Final decision
bool showcopyprops = true; //mxd
if(sourcemode == typeof(LinedefsMode)) HideAllMenusExcept(linedefsmenu);
else if(sourcemode == typeof(SectorsMode)) HideAllMenusExcept(sectorsmenu);
else if(sourcemode == typeof(ThingsMode)) HideAllMenusExcept(thingsmenu); //mxd
else if(sourcemode == typeof(VerticesMode)) HideAllMenusExcept(vertsmenu); //mxd
else
{
HideAllMenus();
showcopyprops = false; //mxd
}
//mxd. Copy-paste properties items
foreach(ToolStripItem i in propsmenuitems)
i.Visible = showcopyprops;
}
// This invokes an action from control event
private void InvokeTaggedAction(object sender, EventArgs e)
{
General.Interface.InvokeTaggedAction(sender, e);
}
// View selection numbers clicked
private void buttonselectionnumbers_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ViewSelectionNumbers = buttonselectionnumbers.Checked;
//mxd. Notify current mode
BaseClassicMode mode = General.Editing.Mode as BaseClassicMode;
if(mode != null) mode.OnViewSelectionNumbersChanged(BuilderPlug.Me.ViewSelectionNumbers);
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectionnumbers.Checked ?
"Show selection numbers" :
"Don't show selection numbers"));
}
//mxd
private void buttonselectioneffects_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ViewSelectionEffects = buttonselectioneffects.Checked;
// Notify current mode
BaseClassicMode mode = General.Editing.Mode as BaseClassicMode;
if(mode != null) mode.OnViewSelectionEffectsChanged(BuilderPlug.Me.ViewSelectionEffects);
General.Interface.RedrawDisplay();
General.Interface.DisplayStatus(StatusType.Info, (buttonselectioneffects.Checked ?
"Show sector tags and effects" :
"Don't show sector tags and effects"));
}
//mxd
private void buttonMarqueSelectTouching_Click(object sender, EventArgs e)
{
BuilderPlug.Me.MarqueSelectTouching = buttonMarqueSelectTouching.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonMarqueSelectTouching.Checked ?
"Select map elements touching selection rectangle" :
"Select map elements inside of selection rectangle"));
}
//mxd
private void buttonTextureOffsetLock_Click(object sender, EventArgs e)
{
BuilderPlug.Me.LockSectorTextureOffsetsWhileDragging = buttonTextureOffsetLock.Checked;
General.Interface.DisplayStatus(StatusType.Info, (buttonTextureOffsetLock.Checked ?
"Lock texture offsets when dragging sectors" :
"Don't lock texture offsets when dragging sectors"));
}
//mxd
private void linedefsmenu_DropDownOpening(object sender, EventArgs e)
{
aligntexturesitem.Enabled = General.Map.UDMF;
updatelightfogitem.Enabled = General.Map.UDMF;
}
//mxd
private void gradientMode_DropDownClosed(object sender, EventArgs e)
{
General.Interface.FocusDisplay();
}
//mxd
private void buttonlightradii_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ShowLightRadii = !BuilderPlug.Me.ShowLightRadii;
buttonlightradii.Checked = BuilderPlug.Me.ShowLightRadii;
itemlightradii.Checked = BuilderPlug.Me.ShowLightRadii;
General.Interface.DisplayStatus(StatusType.Info, "Light radii are " + (BuilderPlug.Me.ShowLightRadii ? "SHOWN" : "HIDDEN"));
General.Interface.RedrawDisplay();
}
//mxd
private void buttonsoundradii_Click(object sender, EventArgs e)
{
BuilderPlug.Me.ShowSoundRadii = !BuilderPlug.Me.ShowSoundRadii;
buttonsoundradii.Checked = BuilderPlug.Me.ShowSoundRadii;
itemsoundradii.Checked = BuilderPlug.Me.ShowSoundRadii;
General.Interface.DisplayStatus(StatusType.Info, "Sound radii are " + (BuilderPlug.Me.ShowSoundRadii ? "SHOWN" : "HIDDEN"));
General.Interface.RedrawDisplay();
}
#endregion
}
}