UltimateZoneBuilder/Source/Plugins/BuilderModes/General
MaxED 21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
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Association.cs Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available. 2015-09-04 12:44:09 +00:00
BuilderModesTools.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
BuilderPlug.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
CopyStructures.cs Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats. 2016-11-11 12:54:38 +00:00
HintLabel.cs Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. 2016-11-01 20:44:40 +00:00
LineLengthLabel.cs Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. 2016-11-21 13:03:19 +00:00
SelectionLabel.cs Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. 2016-04-17 22:52:03 +00:00
UndoGroup.cs Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00