mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
483 lines
15 KiB
C#
483 lines
15 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
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{
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[EditMode(DisplayName = "Visplane Explorer",
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SwitchAction = "visplaneexplorermode",
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ButtonImage = "Gauge.png",
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ButtonOrder = 300,
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ButtonGroup = "002_tools",
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Volatile = true,
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UseByDefault = true,
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SupportedMapFormats = new[] { "DoomMapSetIO", "HexenMapSetIO" }, //mxd
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AllowCopyPaste = false)]
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public class VisplaneExplorerMode : ClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== APIs
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[DllImport("kernel32.dll")]
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static extern void RtlZeroMemory(IntPtr dst, int length);
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#endregion
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#region ================== Variables
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// The image is the ImageData resource for Doom Builder to work with
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private DynamicBitmapImage image;
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// This is the bitmap that we will be drawing on
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private Bitmap canvas;
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private ViewStats lastviewstats;
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// Temporary WAD file written for the vpo.dll library
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private string tempfile;
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// Rectangle around the map
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private Rectangle mapbounds;
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// 64x64 tiles in map space. These are discarded when outside view.
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private Dictionary<Point, Tile> tiles = new Dictionary<Point, Tile>();
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// Time when to do another update
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private DateTime nextupdate;
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// Are we processing?
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private bool processingenabled;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Destructor
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#endregion
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#region ================== Methods
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// This cleans up anything we used for this mode
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private void CleanUp()
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{
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BuilderPlug.VPO.Stop();
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if(processingenabled)
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{
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General.Interface.DisableProcessing();
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processingenabled = false;
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}
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if(!string.IsNullOrEmpty(tempfile))
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{
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File.Delete(tempfile);
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tempfile = null;
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}
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if(image != null)
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{
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image.Dispose();
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image = null;
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}
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if(canvas != null)
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{
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canvas.Dispose();
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canvas = null;
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}
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tiles.Clear();
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BuilderPlug.InterfaceForm.HideTooltip();
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BuilderPlug.InterfaceForm.RemoveFromInterface();
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}
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// This returns the tile position for the given map coordinate
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private static Point TileForPoint(float x, float y)
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{
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return new Point((int)Math.Floor(x / Tile.TILE_SIZE) * Tile.TILE_SIZE, (int)Math.Floor(y / Tile.TILE_SIZE) * Tile.TILE_SIZE);
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}
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// This draws all tiles on the image
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// THIS MUST BE FAST! TOP PERFORMANCE REQUIRED!
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private unsafe void RedrawAllTiles()
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{
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if(canvas == null) return;
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// Determine viewport rectangle in map space
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Vector2D mapleftbot = Renderer.DisplayToMap(new Vector2D(0f, 0f));
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Vector2D maprighttop = Renderer.DisplayToMap(new Vector2D(General.Interface.Display.ClientSize.Width, General.Interface.Display.ClientSize.Height));
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Rectangle mapviewrect = new Rectangle((int)mapleftbot.x - Tile.TILE_SIZE, (int)maprighttop.y - Tile.TILE_SIZE, (int)maprighttop.x - (int)mapleftbot.x + Tile.TILE_SIZE, (int)mapleftbot.y - (int)maprighttop.y + Tile.TILE_SIZE);
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int viewstats = (int)BuilderPlug.InterfaceForm.ViewStats;
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Palette pal = (BuilderPlug.InterfaceForm.ShowHeatmap ? BuilderPlug.Palettes[(int)ViewStats.Heatmap] : BuilderPlug.Palettes[viewstats]);
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Size canvassize = canvas.Size;
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BitmapData bd = canvas.LockBits(new Rectangle(0, 0, canvassize.Width, canvassize.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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RtlZeroMemory(bd.Scan0, bd.Width * bd.Height * 4);
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int* p = (int*)bd.Scan0.ToPointer();
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foreach(KeyValuePair<Point, Tile> t in tiles)
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{
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if(!mapviewrect.Contains(t.Key)) continue;
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// Map this tile to screen space
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Vector2D lb = Renderer.MapToDisplay(new Vector2D(t.Value.Position.X, t.Value.Position.Y));
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Vector2D rt = Renderer.MapToDisplay(new Vector2D(t.Value.Position.X + Tile.TILE_SIZE, t.Value.Position.Y + Tile.TILE_SIZE));
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// Make sure the coordinates are aligned with canvas pixels
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float x1 = (float)Math.Round(lb.x);
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float x2 = (float)Math.Round(rt.x);
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float y1 = (float)Math.Round(rt.y);
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float y2 = (float)Math.Round(lb.y);
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// Determine width and height of the screen space area for this tile
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float w = x2 - x1;
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float h = y2 - y1;
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float winv = 1f / w;
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float hinv = 1f / h;
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// Loop ranges. These are relative to the left-top of the tile.
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float sx = 0f;
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float sy = 0f;
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float ex = w;
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float ey = h;
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int screenx = (int)x1;
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int screenystart = (int)y1;
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// Clipping the loop ranges against canvas boundary.
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if(x1 < 0f) { sx = -x1; screenx = 0; }
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if(y1 < 0f) { sy = -y1; screenystart = 0; }
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if(x2 > bd.Width) ex = w - (x2 - bd.Width);
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if(y2 > bd.Height) ey = h - (y2 - bd.Height);
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// Draw all pixels within this tile
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for(float x = sx; x < ex; x++, screenx++)
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{
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int screeny = screenystart;
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for(float y = sy; y < ey; y++, screeny++)
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{
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// Calculate the relative offset in map coordinates for this pixel
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float ux = x * winv * Tile.TILE_SIZE;
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float uy = y * hinv * Tile.TILE_SIZE;
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// Get the data and apply the color
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byte value = t.Value.GetPointByte((int)ux, Tile.TILE_SIZE - 1 - (int)uy, viewstats);
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p[screeny * bd.Width + screenx] = pal.Colors[value];
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}
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}
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}
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canvas.UnlockBits(bd);
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image.UpdateTexture();
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}
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// This queues points for all current tiles
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private void QueuePoints(int pointsleft)
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{
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// Determine viewport rectangle in map space
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Vector2D mapleftbot = Renderer.DisplayToMap(new Vector2D(0f, 0f));
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Vector2D maprighttop = Renderer.DisplayToMap(new Vector2D(General.Interface.Display.ClientSize.Width, General.Interface.Display.ClientSize.Height));
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Rectangle mapviewrect = new Rectangle((int)mapleftbot.x - Tile.TILE_SIZE, (int)maprighttop.y - Tile.TILE_SIZE, (int)maprighttop.x - (int)mapleftbot.x + Tile.TILE_SIZE, (int)mapleftbot.y - (int)maprighttop.y + Tile.TILE_SIZE);
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while(pointsleft < (VPOManager.POINTS_PER_ITERATION * BuilderPlug.VPO.NumThreads * 5))
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{
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// Collect points from the tiles in the current view
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List<TilePoint> newpoints = new List<TilePoint>(tiles.Count);
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foreach(KeyValuePair<Point, Tile> t in tiles)
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if((!t.Value.IsComplete) && (mapviewrect.Contains(t.Key))) newpoints.Add(t.Value.GetNextPoint());
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// If the current view is complete, try getting points from all tiles
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if(newpoints.Count == 0)
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{
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foreach(KeyValuePair<Point, Tile> t in tiles)
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if(!t.Value.IsComplete) newpoints.Add(t.Value.GetNextPoint());
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}
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if(newpoints.Count == 0) break;
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pointsleft = BuilderPlug.VPO.EnqueuePoints(newpoints);
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}
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}
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// This updates the overlay
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private void UpdateOverlay()
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{
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// We must redraw the tiles to the canvas when the stats to view has changed
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if(lastviewstats != BuilderPlug.InterfaceForm.ViewStats)
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{
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RedrawAllTiles();
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lastviewstats = BuilderPlug.InterfaceForm.ViewStats;
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}
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// Render the overlay
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if(renderer.StartOverlay(true))
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{
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// Render the canvas to screen
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RectangleF r = new RectangleF(0, 0, canvas.Width, canvas.Height);
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renderer.RenderRectangleFilled(r, PixelColor.FromColor(Color.White), false, image);
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// Render any selection
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if(selecting) RenderMultiSelection();
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// Finish our rendering to this layer.
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renderer.Finish();
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}
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}
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#endregion
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#region ================== Events
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// Mode starts
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public override void OnEngage()
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{
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Cursor.Current = Cursors.WaitCursor;
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base.OnEngage();
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General.Interface.DisplayStatus(StatusType.Busy, "Setting up test environment...");
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CleanUp();
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BuilderPlug.InterfaceForm.AddToInterface();
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lastviewstats = BuilderPlug.InterfaceForm.ViewStats;
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// Export the current map to a temporary WAD file
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tempfile = BuilderPlug.MakeTempFilename(".wad");
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General.Map.ExportToFile(tempfile);
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// Load the map in VPO_DLL
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BuilderPlug.VPO.Start(tempfile, General.Map.Options.LevelName);
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// Determine map boundary
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mapbounds = Rectangle.Round(MapSet.CreateArea(General.Map.Map.Vertices));
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// Create tiles for all points inside the map
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Point lt = TileForPoint(mapbounds.Left - Tile.TILE_SIZE, mapbounds.Top - Tile.TILE_SIZE);
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Point rb = TileForPoint(mapbounds.Right + Tile.TILE_SIZE, mapbounds.Bottom + Tile.TILE_SIZE);
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Rectangle tilesrect = new Rectangle(lt.X, lt.Y, rb.X - lt.X, rb.Y - lt.Y);
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NearestLineBlockmap blockmap = new NearestLineBlockmap(tilesrect);
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for(int x = tilesrect.X; x <= tilesrect.Right; x += Tile.TILE_SIZE)
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{
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for(int y = tilesrect.Y; y <= tilesrect.Bottom; y += Tile.TILE_SIZE)
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{
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// If the tile is obviously outside the map, don't create it
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Vector2D pc = new Vector2D(x + (Tile.TILE_SIZE >> 1), y + (Tile.TILE_SIZE >> 1));
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Linedef ld = MapSet.NearestLinedef(blockmap.GetBlockAt(pc).Lines, pc);
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float distancesq = ld.DistanceToSq(pc, true);
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if(distancesq > (Tile.TILE_SIZE * Tile.TILE_SIZE))
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{
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float side = ld.SideOfLine(pc);
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if((side > 0.0f) && (ld.Back == null))
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continue;
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}
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Point tp = new Point(x, y);
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tiles.Add(tp, new Tile(tp));
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}
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}
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QueuePoints(0);
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// Make an image to draw on.
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// The BitmapImage for Doom Builder's resources must be Format32bppArgb and NOT using color correction,
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// otherwise DB will make a copy of the bitmap when LoadImage() is called! This is normally not a problem,
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// but we want to keep drawing to the same bitmap.
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int width = General.NextPowerOf2(General.Interface.Display.ClientSize.Width);
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int height = General.NextPowerOf2(General.Interface.Display.ClientSize.Height);
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canvas = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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image = new DynamicBitmapImage(canvas, "_CANVAS_");
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image.UseColorCorrection = false;
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image.MipMapLevels = 1;
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image.LoadImage();
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image.CreateTexture();
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// Make custom presentation
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CustomPresentation p = new CustomPresentation();
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p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Mask, 1f, false));
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p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(p);
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// Setup processing
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nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 100);
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General.Interface.EnableProcessing();
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processingenabled = true;
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RedrawAllTiles();
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Cursor.Current = Cursors.Default;
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General.Interface.SetCursor(Cursors.Cross);
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General.Interface.DisplayReady();
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}
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// Mode ends
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public override void OnDisengage()
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{
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CleanUp();
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base.OnDisengage();
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}
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// Cancelled
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public override void OnCancel()
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{
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// Cancel base class
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base.OnCancel();
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// Return to previous mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// View position/scale changed!
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protected override void OnViewChanged()
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{
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base.OnViewChanged();
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RedrawAllTiles();
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// Update the screen sooner
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nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 100);
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}
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// Draw the display
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public override void OnRedrawDisplay()
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{
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base.OnRedrawDisplay();
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// Render the overlay
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UpdateOverlay();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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renderer.Present();
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}
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// Processing
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public override void OnProcess(float deltatime)
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{
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base.OnProcess(deltatime);
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if(DateTime.Now >= nextupdate)
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{
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// Get the processed points from the VPO manager
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List<PointData> points = new List<PointData>();
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int pointsleft = BuilderPlug.VPO.DequeueResults(points);
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// Queue more points if needed
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QueuePoints(pointsleft);
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// Apply the points to the tiles
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foreach(PointData pd in points)
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{
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Tile t;
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Point tp = TileForPoint(pd.point.x, pd.point.y);
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if(tiles.TryGetValue(tp, out t))
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t.StorePointData(pd);
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}
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// Redraw
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RedrawAllTiles();
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General.Interface.RedrawDisplay();
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nextupdate = DateTime.Now + new TimeSpan(0, 0, 0, 0, 500);
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}
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else
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{
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// Queue more points if needed
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QueuePoints(BuilderPlug.VPO.GetRemainingPoints());
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}
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}
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// LMB pressed
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protected override void OnSelectBegin()
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{
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StartMultiSelection();
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BuilderPlug.InterfaceForm.HideTooltip();
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base.OnSelectBegin();
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}
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// Multiselecting
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protected override void OnUpdateMultiSelection()
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{
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base.OnUpdateMultiSelection();
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UpdateOverlay();
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renderer.Present();
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}
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// Multiselect ends
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protected override void OnEndMultiSelection()
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{
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base.OnEndMultiSelection();
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if((selectionrect.Width < 64f) && (selectionrect.Height < 64f))
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selectionrect.Inflate(64f, 64f);
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base.CenterOnArea(selectionrect, 0.1f);
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if(!selecting)
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{
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int viewstats = (int)BuilderPlug.InterfaceForm.ViewStats;
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// Get the tile data for the current position
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Point tp = TileForPoint(mousemappos.x, mousemappos.y);
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Tile t;
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if(tiles.TryGetValue(tp, out t))
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{
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int x = (int)Math.Floor(mousemappos.x) - t.Position.X;
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int y = (int)Math.Floor(mousemappos.y) - t.Position.Y;
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byte b = t.GetPointByte(x, y, viewstats);
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if(b != Tile.POINT_VOID_B)
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{
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// Setup hoverlabel
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int value = t.GetPointValue(x, y, viewstats);
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Point p = new Point((int)mousepos.x + 5, (int)mousepos.y + 5);
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string appendoverflow = (b == Tile.POINT_OVERFLOW_B) ? "+" : "";
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BuilderPlug.InterfaceForm.ShowTooltip(value + appendoverflow + " / " + Tile.STATS_LIMITS[viewstats], p);
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}
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else
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{
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// Void
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BuilderPlug.InterfaceForm.HideTooltip();
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}
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}
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else
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{
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BuilderPlug.InterfaceForm.HideTooltip();
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}
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}
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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BuilderPlug.InterfaceForm.HideTooltip();
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}
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#endregion
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}
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}
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