mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
176 lines
4 KiB
C#
176 lines
4 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
using System.Drawing;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
public struct PixelColor
|
|
{
|
|
#region ================== Constants
|
|
|
|
public const float BYTE_TO_FLOAT = 0.00392156862745098f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Statics
|
|
|
|
public static readonly PixelColor Transparent = new PixelColor(0, 0, 0, 0);
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Members
|
|
public byte b;
|
|
public byte g;
|
|
public byte r;
|
|
public byte a;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructors
|
|
|
|
// Constructor
|
|
public PixelColor(byte a, byte r, byte g, byte b)
|
|
{
|
|
// Initialize
|
|
this.a = a;
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
}
|
|
|
|
// Constructor
|
|
public PixelColor(PixelColor p, byte a)
|
|
{
|
|
// Initialize
|
|
this.a = a;
|
|
this.r = p.r;
|
|
this.g = p.g;
|
|
this.b = p.b;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Construct from color
|
|
public static PixelColor FromColor(Color c)
|
|
{
|
|
return new PixelColor(c.A, c.R, c.G, c.B);
|
|
}
|
|
|
|
// Construct from int
|
|
public static PixelColor FromInt(int c)
|
|
{
|
|
return FromColor(Color.FromArgb(c));
|
|
}
|
|
|
|
// Return the inverse color
|
|
public PixelColor Inverse()
|
|
{
|
|
return new PixelColor((byte)(255 - a), (byte)(255 - r), (byte)(255 - g), (byte)(255 - b));
|
|
}
|
|
|
|
// Return the inverse color, but keep same alpha
|
|
public PixelColor InverseKeepAlpha()
|
|
{
|
|
return new PixelColor(a, (byte)(255 - r), (byte)(255 - g), (byte)(255 - b));
|
|
}
|
|
|
|
// To int
|
|
public int ToInt()
|
|
{
|
|
return Color.FromArgb(a, r, g, b).ToArgb();
|
|
}
|
|
|
|
// To Color
|
|
public Color ToColor()
|
|
{
|
|
return Color.FromArgb(a, r, g, b);
|
|
}
|
|
|
|
// To ColorRef (alpha-less)
|
|
public int ToColorRef()
|
|
{
|
|
return ((int)r + ((int)b << 16) + ((int)g << 8));
|
|
}
|
|
|
|
// To ColorValue
|
|
public Color4 ToColorValue()
|
|
{
|
|
return new Color4((float)a * BYTE_TO_FLOAT,
|
|
(float)r * BYTE_TO_FLOAT,
|
|
(float)g * BYTE_TO_FLOAT,
|
|
(float)b * BYTE_TO_FLOAT);
|
|
}
|
|
|
|
// This returns a new PixelColor with adjusted alpha
|
|
public PixelColor WithAlpha(byte a)
|
|
{
|
|
return new PixelColor(this, a);
|
|
}
|
|
|
|
// This blends two colors with respect to alpha
|
|
public PixelColor Blend(PixelColor a, PixelColor b)
|
|
{
|
|
PixelColor c = new PixelColor();
|
|
float ba;
|
|
|
|
ba = (float)a.a * BYTE_TO_FLOAT;
|
|
c.r = (byte)((float)a.r * (1f - ba) + (float)b.r * ba);
|
|
c.g = (byte)((float)a.g * (1f - ba) + (float)b.g * ba);
|
|
c.b = (byte)((float)a.b * (1f - ba) + (float)b.b * ba);
|
|
c.a = (byte)((float)a.a * (1f - ba) + ba);
|
|
|
|
return c;
|
|
}
|
|
|
|
// This modulates two colors
|
|
public static PixelColor Modulate(PixelColor a, PixelColor b)
|
|
{
|
|
float aa = (float)a.a * BYTE_TO_FLOAT;
|
|
float ar = (float)a.r * BYTE_TO_FLOAT;
|
|
float ag = (float)a.g * BYTE_TO_FLOAT;
|
|
float ab = (float)a.b * BYTE_TO_FLOAT;
|
|
float ba = (float)b.a * BYTE_TO_FLOAT;
|
|
float br = (float)b.r * BYTE_TO_FLOAT;
|
|
float bg = (float)b.g * BYTE_TO_FLOAT;
|
|
float bb = (float)b.b * BYTE_TO_FLOAT;
|
|
PixelColor c = new PixelColor();
|
|
c.a = (byte)((aa * ba) * 255.0f);
|
|
c.r = (byte)((ar * br) * 255.0f);
|
|
c.g = (byte)((ag * bg) * 255.0f);
|
|
c.b = (byte)((ab * bb) * 255.0f);
|
|
return c;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|