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5eb438e3ba
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
237 lines
6.8 KiB
C#
237 lines
6.8 KiB
C#
#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Dynamic;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Security.Cryptography;
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using CodeImp.DoomBuilder.IO;
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using Esprima;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript
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{
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public class ScriptInfo
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{
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#region ================== Variables
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private uint version;
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private bool ignoreversion;
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private string name;
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private string description;
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private string scriptfile;
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private List<ScriptOption> options;
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#endregion
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#region ================== Properties
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public uint Version { get { return version; } }
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public bool IgnoreVersion { get { return ignoreversion; } set { ignoreversion = value; } }
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public string Name { get { return name; } }
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public string Description { get { return description; } }
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public string ScriptFile { get { return scriptfile; } }
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public List<ScriptOption> Options { get { return options; } }
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#endregion
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#region ================== Constructor
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internal ScriptInfo(string file)
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{
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string data;
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this.scriptfile = file;
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// Set default values
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name = Path.GetFileNameWithoutExtension(file);
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description = "No description.";
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version = 1;
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options = new List<ScriptOption>();
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data = File.ReadAllText(file);
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Scanner scanner = new Scanner(data);
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Token token;
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string configstring = string.Empty;
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do
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{
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scanner.ScanComments();
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token = scanner.Lex();
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if (token.Type == TokenType.Template)
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{
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string tokenstring = token.Value.ToString().Trim();
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Match m = Regex.Match(tokenstring, @"\s*#([^\s]+)\s+(.*)", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.Singleline);
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if (m == null)
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continue;
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string command = m.Groups[1].Value;
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string payload = m.Groups[2].Value;
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switch (command)
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{
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case "scriptoptions":
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configstring = payload;
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break;
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case "name":
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name = Regex.Replace(payload, @"(\r\n?|\n)+", " ", RegexOptions.Singleline);
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break;
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case "description":
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description = Regex.Replace(payload, @"(\r\n?|\n)+", " ", RegexOptions.Singleline);
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break;
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case "version":
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if (!uint.TryParse(payload, out version))
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throw new ArgumentException("Invalid version value");
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if (version == 0)
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throw new ArgumentException("Version number has to be at least 1");
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break;
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}
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}
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else if(!(token.Type == TokenType.Punctuator && token.Value.ToString() == ";"))
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break;
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} while (token.Type != TokenType.EOF);
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if (!string.IsNullOrWhiteSpace(configstring))
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CreateOptions(configstring);
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}
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#endregion
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#region ================== Methods
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/// <summary>
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/// Create script options from a config string
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/// </summary>
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/// <param name="configstring">string containing the config information</param>
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private void CreateOptions(string configstring)
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{
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Configuration cfg = new Configuration();
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cfg.InputConfiguration(configstring, true);
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if (cfg.ErrorResult)
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throw new ArgumentException("Error parsing script options: " + cfg.ErrorDescription);
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foreach(DictionaryEntry de in cfg.Root)
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{
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if (!(de.Value is ICollection))
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continue;
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string description = cfg.ReadSetting(string.Format("{0}.description", de.Key), "no description");
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int type = cfg.ReadSetting(string.Format("{0}.type", de.Key), 0);
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string defaultvaluestr = cfg.ReadSetting(string.Format("{0}.default", de.Key), string.Empty);
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IDictionary enumvalues = cfg.ReadSetting(string.Format("{0}.enumvalues", de.Key), new Hashtable());
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if (Array.FindIndex(ScriptOption.ValidTypes, t => (int)t == type) == -1)
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{
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string errordesc = "Error in script configuration of file " + scriptfile + ": option " + de.Key + " has invalid type " + type;
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General.ErrorLogger.Add(ErrorType.Error, errordesc);
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General.WriteLogLine(errordesc);
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continue;
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}
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ScriptOption so = new ScriptOption((string)de.Key, description, type, enumvalues, defaultvaluestr);
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string savedvalue = General.Settings.ReadPluginSetting("scripts." + GetScriptPathHash() + ".options." + so.name, so.defaultvalue.ToString());
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if (string.IsNullOrWhiteSpace(savedvalue))
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so.value = so.defaultvalue;
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else
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so.value = savedvalue;
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so.typehandler.SetValue(so.value);
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options.Add(so);
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}
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}
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/// <summary>
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/// Saves all script options to the config file
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/// </summary>
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public void SaveOptionValues()
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{
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if (options.Count == 0)
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return;
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string hash = GetScriptPathHash();
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int optionswritten = 0;
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foreach(ScriptOption so in options)
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{
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if (so.value.ToString() == so.defaultvalue.ToString())
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General.Settings.DeletePluginSetting("scripts." + hash + ".options." + so.name);
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else
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{
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General.Settings.WritePluginSetting("scripts." + hash + ".options." + so.name, so.value);
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optionswritten++;
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}
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}
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// If no options were written the whole block should be deleted
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if (optionswritten == 0)
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{
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General.Settings.DeletePluginSetting("scripts." + hash + ".options");
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General.Settings.DeletePluginSetting("scripts." + hash);
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}
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}
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/// <summary>
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/// Gets an object with all script options with their values. This can then be easily used to access script options by name in the script
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/// </summary>
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/// <returns>Object containing all script options with their values</returns>
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public ExpandoObject GetScriptOptionsObject()
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{
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// We have to jump through some hoops here to be able to access the elements by name
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ExpandoObject eo = new ExpandoObject();
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var opt = eo as IDictionary<string, object>;
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foreach (ScriptOption so in options)
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{
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opt[so.name] = so.typehandler.GetValue();
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}
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return eo;
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}
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/// <summary>
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/// Creates a SHA256 hash from the script file's path. Used as a section key to save the script's setting in the config file
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/// </summary>
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/// <returns>The hash as a string</returns>
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public string GetScriptPathHash()
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{
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return SHA256Hash.Get(scriptfile);
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}
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#endregion
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}
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}
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