mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
10da128475
Changed: "imgz" images are now skipped while loading textures.
230 lines
5.5 KiB
C#
230 lines
5.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using System.Drawing.Imaging;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.IO
|
|
{
|
|
internal unsafe class DoomFlatReader : IImageReader
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Palette to use
|
|
private readonly Playpal palette;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public DoomFlatReader(Playpal palette)
|
|
{
|
|
// Initialize
|
|
this.palette = palette;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This validates the data as doom flat
|
|
public bool Validate(Stream stream)
|
|
{
|
|
// Check if the flat is square
|
|
float sqrlength = (float)Math.Sqrt(stream.Length);
|
|
if(sqrlength == (float)Math.Truncate(sqrlength))
|
|
{
|
|
// Success when not 0
|
|
return ((int)sqrlength > 0);
|
|
}
|
|
// Valid if the data is more than 4096
|
|
return stream.Length > 4096;
|
|
}
|
|
|
|
// This creates a Bitmap from the given data
|
|
// Returns null on failure
|
|
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
|
|
{
|
|
offsetx = int.MinValue;
|
|
offsety = int.MinValue;
|
|
return ReadAsBitmap(stream);
|
|
}
|
|
|
|
// This creates a Bitmap from the given data
|
|
// Returns null on failure
|
|
public Bitmap ReadAsBitmap(Stream stream)
|
|
{
|
|
BitmapData bitmapdata;
|
|
PixelColorBlock pixeldata;
|
|
PixelColor* targetdata;
|
|
int width, height;
|
|
Bitmap bmp;
|
|
|
|
// Read pixel data
|
|
pixeldata = ReadAsPixelData(stream, out width, out height);
|
|
if(pixeldata != null)
|
|
{
|
|
try
|
|
{
|
|
// Create bitmap and lock pixels
|
|
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
|
|
|
|
// Copy the pixels
|
|
General.CopyMemory(targetdata, pixeldata.Pointer, (uint)(width * height * sizeof(PixelColor)));
|
|
|
|
// Done
|
|
bmp.UnlockBits(bitmapdata);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Unable to make bitmap
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom flat data. " + e.GetType().Name + ": " + e.Message);
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Failed loading picture
|
|
bmp = null;
|
|
}
|
|
|
|
// Return result
|
|
return bmp;
|
|
}
|
|
|
|
// This draws the picture to the given pixel color data
|
|
// Throws exception on failure
|
|
public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
|
|
{
|
|
Bitmap bmp;
|
|
BitmapData bmpdata;
|
|
PixelColor* pixels;
|
|
int ox, oy, tx, ty;
|
|
int width, height;
|
|
|
|
// Get bitmap
|
|
bmp = ReadAsBitmap(stream);
|
|
width = bmp.Size.Width;
|
|
height = bmp.Size.Height;
|
|
|
|
// Lock bitmap pixels
|
|
bmpdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
|
pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
|
|
|
|
// Go for all pixels in the original image
|
|
for(ox = 0; ox < width; ox++)
|
|
{
|
|
for(oy = 0; oy < height; oy++)
|
|
{
|
|
// Copy this pixel?
|
|
if(pixels[oy * width + ox].a > 0.5f)
|
|
{
|
|
// Calculate target pixel and copy when within bounds
|
|
tx = x + ox;
|
|
ty = y + oy;
|
|
if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
|
|
target[ty * targetwidth + tx] = pixels[oy * width + ox];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Done
|
|
bmp.UnlockBits(bmpdata);
|
|
bmp.Dispose();
|
|
}
|
|
|
|
// This creates pixel color data from the given data
|
|
// Returns null on failure
|
|
private PixelColorBlock ReadAsPixelData(Stream stream, out int width, out int height)
|
|
{
|
|
new BinaryReader(stream);
|
|
PixelColorBlock pixeldata;
|
|
float sqrlength;
|
|
byte[] bytes;
|
|
|
|
// Check if the flat is square
|
|
sqrlength = (float)Math.Sqrt(stream.Length);
|
|
if(sqrlength == (float)Math.Truncate(sqrlength))
|
|
{
|
|
// Calculate image size
|
|
width = (int)sqrlength;
|
|
height = (int)sqrlength;
|
|
}
|
|
// Check if the data is more than 4096
|
|
else if(stream.Length > 4096)
|
|
{
|
|
// Image will be 64x64
|
|
width = 64;
|
|
height = 64;
|
|
}
|
|
else
|
|
{
|
|
// Invalid
|
|
width = 0;
|
|
height = 0;
|
|
return null;
|
|
}
|
|
|
|
#if !DEBUG
|
|
try
|
|
{
|
|
#endif
|
|
|
|
// Valid width and height?
|
|
if((width <= 0) || (height <= 0)) return null;
|
|
|
|
// Allocate memory
|
|
pixeldata = new PixelColorBlock(width, height);
|
|
pixeldata.Clear();
|
|
|
|
// Read flat bytes from stream
|
|
bytes = new byte[width * height];
|
|
stream.Read(bytes, 0, width * height);
|
|
|
|
// Convert bytes with palette
|
|
for(uint i = 0; i < width * height; i++) pixeldata.Pointer[i] = palette[bytes[i]];
|
|
|
|
// Return pointer
|
|
return pixeldata;
|
|
|
|
#if !DEBUG
|
|
}
|
|
catch(Exception)
|
|
{
|
|
// Return nothing
|
|
return null;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|