UltimateZoneBuilder/Source/Interface/LinedefEditForm.cs
codeimp 406f828473 - added things dragging mode
- removed allow3dchange from undo snapshots (I expect 3D mode to handle all changes)
- removed unused parameters from drag modes constructors
2008-04-07 14:33:41 +00:00

375 lines
13 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.IO;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
internal partial class LinedefEditForm : DelayedForm
{
// Variables
private ICollection<Linedef> lines;
// Constructor
public LinedefEditForm()
{
// Initialize
InitializeComponent();
// Fill flags list
foreach(KeyValuePair<int, string> lf in General.Map.Config.LinedefFlags) flags.Add(lf.Value, lf.Key);
// Fill actions list
action.GeneralizedCategories = General.Map.Config.GenActionCategories;
action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
// Fill activations list
activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray());
// Fill universal fields list
fieldslist.ListFixedFields(General.Map.Config.LinedefFields);
// Initialize image selectors
fronthigh.Initialize();
frontmid.Initialize();
frontlow.Initialize();
backhigh.Initialize();
backmid.Initialize();
backlow.Initialize();
// Show appropriate panels/tabs
doompanel.Visible = General.Map.IsType(typeof(DoomMapSetIO));
hexenpanel.Visible = General.Map.IsType(typeof(HexenMapSetIO));
if(!General.Map.IsType(typeof(UniversalMapSetIO))) tabs.TabPages.Remove(tabcustom);
}
// This sets up the form to edit the given lines
public void Setup(ICollection<Linedef> lines)
{
LinedefActivateInfo sai;
Linedef fl;
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
fl = General.GetByIndex<Linedef>(lines, 0);
// Flags
foreach(CheckBox c in flags.Checkboxes)
c.Checked = (fl.Flags & (int)c.Tag) != 0;
// Activations
foreach(LinedefActivateInfo ai in activation.Items)
if((fl.Flags & ai.Index) == ai.Index) activation.SelectedItem = ai;
// Action/tags
action.Value = fl.Action;
tag.Text = fl.Tag.ToString();
arg0.Text = fl.Args[0].ToString();
arg1.Text = fl.Args[1].ToString();
arg2.Text = fl.Args[2].ToString();
arg3.Text = fl.Args[3].ToString();
arg4.Text = fl.Args[4].ToString();
// Front side and back side checkboxes
frontside.Checked = (fl.Front != null);
backside.Checked = (fl.Back != null);
// Front settings
if(fl.Front != null)
{
fronthigh.TextureName = fl.Front.HighTexture;
frontmid.TextureName = fl.Front.MiddleTexture;
frontlow.TextureName = fl.Front.LowTexture;
frontsector.Text = fl.Front.Sector.Index.ToString();
frontoffsetx.Text = fl.Front.OffsetX.ToString();
frontoffsety.Text = fl.Front.OffsetY.ToString();
}
// Back settings
if(fl.Back != null)
{
backhigh.TextureName = fl.Back.HighTexture;
backmid.TextureName = fl.Back.MiddleTexture;
backlow.TextureName = fl.Back.LowTexture;
backsector.Text = fl.Back.Sector.Index.ToString();
backoffsetx.Text = fl.Back.OffsetX.ToString();
backoffsety.Text = fl.Back.OffsetY.ToString();
}
////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all lines
foreach(Linedef l in lines)
{
// Flags
foreach(CheckBox c in flags.Checkboxes)
{
if(((l.Flags & (int)c.Tag) != 0) != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
}
// Activations
if(activation.Items.Count > 0)
{
sai = (activation.Items[0] as LinedefActivateInfo);
foreach(LinedefActivateInfo ai in activation.Items)
if((l.Flags & ai.Index) == ai.Index) sai = ai;
if(sai != activation.SelectedItem) activation.SelectedIndex = -1;
}
// Action/tags
if(l.Action != action.Value) action.Empty = true;
if(l.Tag.ToString() != tag.Text) tag.Text = "";
if(l.Args[0].ToString() != arg0.Text) arg0.Text = "";
if(l.Args[1].ToString() != arg1.Text) arg1.Text = "";
if(l.Args[2].ToString() != arg2.Text) arg2.Text = "";
if(l.Args[3].ToString() != arg3.Text) arg3.Text = "";
if(l.Args[4].ToString() != arg4.Text) arg4.Text = "";
// Front side checkbox
if((l.Front != null) != frontside.Checked)
{
frontside.ThreeState = true;
frontside.CheckState = CheckState.Indeterminate;
frontside.AutoCheck = false;
}
// Back side checkbox
if((l.Back != null) != backside.Checked)
{
backside.ThreeState = true;
backside.CheckState = CheckState.Indeterminate;
backside.AutoCheck = false;
}
// Front settings
if(l.Front != null)
{
if(fronthigh.TextureName != l.Front.HighTexture) fronthigh.TextureName = "";
if(frontmid.TextureName != l.Front.MiddleTexture) frontmid.TextureName = "";
if(frontlow.TextureName != l.Front.LowTexture) frontlow.TextureName = "";
if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = "";
if(frontoffsetx.Text != l.Front.OffsetX.ToString()) frontoffsetx.Text = "";
if(frontoffsety.Text != l.Front.OffsetY.ToString()) frontoffsety.Text = "";
}
// Back settings
if(l.Back != null)
{
if(backhigh.TextureName != l.Back.HighTexture) backhigh.TextureName = "";
if(backmid.TextureName != l.Back.MiddleTexture) backmid.TextureName = "";
if(backlow.TextureName != l.Back.LowTexture) backlow.TextureName = "";
if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = "";
if(backoffsetx.Text != l.Back.OffsetX.ToString()) backoffsetx.Text = "";
if(backoffsety.Text != l.Back.OffsetY.ToString()) backoffsety.Text = "";
}
}
}
// Front side (un)checked
private void frontside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
}
// Back side (un)checked
private void backside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
}
// This selects all text in a textbox
private void SelectAllText(object sender, EventArgs e)
{
(sender as TextBox).SelectAll();
}
// Apply clicked
private void apply_Click(object sender, EventArgs e)
{
string undodesc = "linedef";
Sector s;
int index;
// Make undo
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("edit " + undodesc, UndoGroup.None, 0);
// Go for all the lines
foreach(Linedef l in lines)
{
// Remove activation flags
if(activation.SelectedIndex > -1)
foreach(LinedefActivateInfo ai in activation.Items) l.Flags &= ~ai.Index;
// Apply all flags
foreach(CheckBox c in flags.Checkboxes)
{
if(c.CheckState == CheckState.Checked) l.Flags |= (int)c.Tag;
else if(c.CheckState == CheckState.Unchecked) l.Flags &= ~(int)c.Tag;
}
// Apply chosen activation flag
if(activation.SelectedIndex > -1)
l.Flags |= (activation.SelectedItem as LinedefActivateInfo).Index;
// Action/tags
if(!action.Empty) l.Action = action.Value;
l.Tag = tag.GetResult(l.Tag);
l.Args[0] = (byte)arg0.GetResult(l.Args[0]);
l.Args[1] = (byte)arg1.GetResult(l.Args[1]);
l.Args[2] = (byte)arg2.GetResult(l.Args[2]);
l.Args[3] = (byte)arg3.GetResult(l.Args[3]);
l.Args[4] = (byte)arg4.GetResult(l.Args[4]);
// Remove front side?
if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
{
l.Front.Dispose();
}
// Create or modify front side?
else if(frontside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
if(l.Front != null) index = l.Front.Sector.Index; else index = -1;
s = General.Map.Map.GetSectorByIndex(frontsector.GetResult(index));
if(s == null) s = General.Map.Map.CreateSector();
// Create new sidedef?
if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
// Change sector?
if(l.Front.Sector != s) l.Front.ChangeSector(s);
// Apply settings
l.Front.OffsetX = frontoffsetx.GetResult(l.Front.OffsetX);
l.Front.OffsetY = frontoffsety.GetResult(l.Front.OffsetY);
l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
}
// Remove back side?
if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
{
l.Back.Dispose();
}
// Create or modify back side?
else if(backside.CheckState == CheckState.Checked)
{
// Make sure we have a valid sector (make a new one if needed)
if(l.Back != null) index = l.Back.Sector.Index; else index = -1;
s = General.Map.Map.GetSectorByIndex(backsector.GetResult(index));
if(s == null) s = General.Map.Map.CreateSector();
// Create new sidedef?
if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
// Change sector?
if(l.Back.Sector != s) l.Back.ChangeSector(s);
// Apply settings
l.Back.OffsetX = backoffsetx.GetResult(l.Back.OffsetX);
l.Back.OffsetY = backoffsety.GetResult(l.Back.OffsetY);
l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
}
}
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// This finds a new (unused) tag
private void newtag_Click(object sender, EventArgs e)
{
tag.Text = General.Map.Map.GetNewTag().ToString();
}
// Action changes
private void action_ValueChanges(object sender, EventArgs e)
{
int showaction = 0;
// Only when line type is known
if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
// Change the argument descriptions
arg0label.Text = General.Map.Config.LinedefActions[showaction].ArgTitle[0] + ":";
arg1label.Text = General.Map.Config.LinedefActions[showaction].ArgTitle[1] + ":";
arg2label.Text = General.Map.Config.LinedefActions[showaction].ArgTitle[2] + ":";
arg3label.Text = General.Map.Config.LinedefActions[showaction].ArgTitle[3] + ":";
arg4label.Text = General.Map.Config.LinedefActions[showaction].ArgTitle[4] + ":";
arg0label.Enabled = General.Map.Config.LinedefActions[showaction].ArgUsed[0];
arg1label.Enabled = General.Map.Config.LinedefActions[showaction].ArgUsed[1];
arg2label.Enabled = General.Map.Config.LinedefActions[showaction].ArgUsed[2];
arg3label.Enabled = General.Map.Config.LinedefActions[showaction].ArgUsed[3];
arg4label.Enabled = General.Map.Config.LinedefActions[showaction].ArgUsed[4];
if(arg0label.Enabled) arg0.ForeColor = SystemColors.WindowText; else arg0.ForeColor = SystemColors.GrayText;
if(arg1label.Enabled) arg1.ForeColor = SystemColors.WindowText; else arg1.ForeColor = SystemColors.GrayText;
if(arg2label.Enabled) arg2.ForeColor = SystemColors.WindowText; else arg2.ForeColor = SystemColors.GrayText;
if(arg3label.Enabled) arg3.ForeColor = SystemColors.WindowText; else arg3.ForeColor = SystemColors.GrayText;
if(arg4label.Enabled) arg4.ForeColor = SystemColors.WindowText; else arg4.ForeColor = SystemColors.GrayText;
}
// Browse Action clicked
private void browseaction_Click(object sender, EventArgs e)
{
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
}
}
}