mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
9f15de8cd5
- more regarding UDMF editing - added some ideas and todo items
110 lines
2.4 KiB
C#
110 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using SlimDX.Direct3D9;
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using System.Drawing;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public class UniValue
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{
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#region ================== Constants
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private const string NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789_";
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#endregion
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#region ================== Variables
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private object value;
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private int type;
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#endregion
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#region ================== Properties
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public object Value
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{
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get
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{
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return this.value;
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}
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set
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{
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// Value may only be a primitive type
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if((!(value is int) && !(value is float) && !(value is string) && !(value is bool)) || (value == null))
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throw new ArgumentException("Universal field values can only be of type int, float, string or bool.");
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this.value = value;
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}
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}
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public int Type { get { return this.type; } set { this.type = value; } }
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#endregion
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#region ================== Constructor
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// Constructor
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public UniValue(int type, object value)
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{
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this.type = type;
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this.value = value;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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public UniValue()
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{
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This validates a UDMF field name and returns the valid part
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public static string ValidateName(string name)
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{
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// Keep only valid characters
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string fieldname = name.Trim().ToLowerInvariant();
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string validname = "";
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for(int c = 0; c < fieldname.Length; c++)
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{
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if(NAME_CHARS.IndexOf(fieldname[c]) > -1) validname += fieldname[c];
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}
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return validname;
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}
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#endregion
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}
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}
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